Trivium

Trivium by Mal

64 cards in Multiverse

30 commons, 14 uncommons, 14 rares, 6 mythics

17 white, 13 blue, 11 black, 7 red,
6 green, 7 multicolour, 3 artifact

102 comments total

White mana asserts dominance in an on-the-nose Roman Republic set.

Trivium: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design Goals | Worldbuilding | Skeleton

Basic Details

Set Name: Trivium

Block: Set 1 of ??? in the Trivium block

Development Stage: Exploratory Design

Number of Cards: 263 (15 Basic Lands)

Three-Letter Code: TVM

Languages Available: English, Latin

Cardset comments (1) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Trivium (reply):

Currently trying out two new mechanics for Anti-{w} factions:

­{b}{r} Outmaneuver (Whenever this creature becomes blocked, each creature blocking it gets -1/-1.)

­{g}{u} Bide ( Bide - At the beginning of [your end step/each opponent's end step], if ~ is untapped, [EFFECT].

Please refer to Mt. Tarsus Lookout and Carthago's Loyalist for discussion related to these mechanics.

Also please suggest a better name for Bide. This ain't Pokemon.

Thank you for all your comments thus far.

Recently active cards: (all recent activity)

 R 
Instant
Target creature becomes the color of your choice until end of turn.
Draw a card.
"Of course I am Trivian. My name is Molakko Impsy...us, and the consul will have your heads if you lay a finger on me."
2 comments
last 2017-07-21 12:37:45 by Tahazzar
 C 
Creature – Bird Scout
Flying
Bide – At the beginning of your end step, if Mt. Tarsus Lookout is untapped, scry 1.
1/3
2 comments
last 2017-07-20 13:46:57 by Tahazzar
 C 
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
All roads lead to Trivium.
1 comment
2017-07-20 02:23:35 by Mal
 R 
Artifact – Equipment
Whenever equipped creature attacks or blocks, creatures you control gets +1/+1.
When equipped creature dies, at the beginning of the next turn's upkeep, shame each creature you control. (Each creature loses all abilities and becomes 1/1 until your next turn.)
Equip {1}
1 comment
2017-06-20 13:42:38 by Mal
 C 
Creature – Boar
Hexproof
The tusks of the Xanthian boars are often sharpened and polished as much as any helmet or spear.
4/5
1 comment
2017-06-20 15:14:44 by Mal

Recent comments: (all recent activity)
On Blend In:

I would be more excited about Sway of Illusion, but I still wouldn't expect it to be rare. As far as protection goes, Crypsis was a thing a while ago for whatever reason.

On Mt. Tarsus Lookout:

Hmmm, if you remove that "if ~ is untapped" restriction does the design suffer? I'm just thinking is it really necessary. The card itself is like Geist of the Archives, Sigiled Starfish, or Aether Theorist. The p/t of 1/3 already discourages attacking so adding that scry clause makes it even more nonsensical to attack with this. It might as well have defender if you ask me.

The mechanic kinda reminds of me inspired, funnily enough.

The card name is nonsense, but "Biding (your time)" sounds okay to me.

On Traveler's Amulet:

Standard reprint because I gotta have that flavor text somewhere in this set.

On Trivium:

Currently trying out two new mechanics for Anti-{w} factions:

­{b}{r} Outmaneuver (Whenever this creature becomes blocked, each creature blocking it gets -1/-1.)

­{g}{u} Bide ( Bide - At the beginning of [your end step/each opponent's end step], if ~ is untapped, [EFFECT].

Please refer to Mt. Tarsus Lookout and Carthago's Loyalist for discussion related to these mechanics.

Also please suggest a better name for Bide. This ain't Pokemon.

Thank you for all your comments thus far.

On Carthago's Loyalist:

Reminds me of my very first combat keyword design, Overpower, as on Enraged Mastodon and a few others.

On Wayward Chimera:

Another quick design showcasing "inevitability" cards, as well as what off-color uncommons (aka color combos that don't have a pushed archetype) might look like.

Alternate Name: Siege. Though it sounds a bit white, especially because Romans were usually the ones doing all the sieging.

On Mt. Tarsus Lookout:

Some quick design notes on this new mechanic -

· {u}{g} colors.

· Rewards stalling. Useful when trying to break a stall.

· Not necessarily linear. Multiples of this mechanic in a defensive deck is desired, but in tempo decks you don't want too many of these.

· Closer to White for a Anti-W mechanic. Synergises well with laws. I am willing to concede that under the flavor of UG being allied with White and Greeks/Samnites having a better relationship with Rome than the Gauls and Carthaginians.

·Not actually sure I want to encourage stalls.

·Green cards will usually involve making the creature a bigger threat. Blue cards will improve your card quality or get rid of certain issues.

·Unsure about timing of trigger. Your end step renders the card a bit more newbie friendly in helping you get an effect immediately. Opponent's end step allows for more interesting counterplay in White by tapping down things to deny the trigger. Upkeep is dumb. Each end step seems hard to balance.

·Name sucks. Pure Pokemon. But it doesn't sound particularly White unlike other names I had for it.

On Carthago's Loyalist:

Ahh, that wording sounds much better. Grammar/spelling is yet another one of my victims of sleepyposting on here.

You are right in it being only maginally blue at best. I will definitely keep it in BR because I have an idea that might work for UG.

I think I will leave it at triggering during attacks only if it's in BR. The other mechanic I have in mind lends itself to board stalls.

On Carthago's Loyalist:

I would definitely keep {u} out of this, but on the hand afflict happened and was grixis, soo... Idk? I guess it's "just another evasion mechanic".

This probably should read "... each creature blocking it gets...", right? Otherwise it's rather weird and nonintuitive (very easily misread).

Allowing it to trigger on the creature with the ability blocking might encourage too many boards to get stalled. Then again, first strike kind of does that too.

On Kurl Upstart:

Ah, if you have considered about turning this into a block (extending it) then certainly those are clear examples of evolving the mechanic. Still, basically I would try to map out the full potential of the mechanic before settling on the commonly used patterns of the said mechanic - so that's why I was kinda throwing crazy ideas around.

Yes on the rest of your points/questions.

(All recent activity)
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