Trivium: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever equipped creature attacks or blocks, creatures you control gets +1/+1.
When equipped creature dies, at the beginning of the next turn's upkeep, shame each creature you control. (Each creature loses all abilities and becomes 1/1 until your next turn.) Equip ![]() |
Battalion – Whenever Ballistae Operator and at least two other creatures attack, creatures you control gain "Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it."
2/1
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, Sacrifice a nonland permanent: Shame target creature. Activate only any time you may cast a sorcery. (That creature loses all abilities and becomes 1/1 until your next turn.)It's not the color of your blood, but the size of your purse that matters in Morcassa.
2/3
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Defender
Whenever another creature enters the battlefield under your control, Trivian Garrison loses defender until end of turn. 2/3
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Shame up to two target creatures. (They lose all abilities and become 1/1 until end of turn.)
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![]() : Revolted Slave gains indestructible until end of turn. This ability costs less to activate if Revolted Slave is blocking a white creature."I am the slave you are looking for."
1/1
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Whenever Blood-Starved Direwolf blocks or becomes blocked, Blood-Starved Direwolf gets +2/+2 until end of turn.
In their early raids into Xanthium, Erthus's legions captured a whole host of beasts to fight in the gladiatorial ring.
3/3
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Casting an enchantment spell Is against the law.
Whenever an opponent breaks a law, create a 1/1 white Soldier creature token. 2/2
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Flying
Bide – At the beginning of your end step, if Mt. Tarsus Lookout is untapped, scry 1. 1/3
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Velite Charge deals 2 damage to target creature. Create a tapped 1/1 white Soldier creature token.
The fiercest fighters in a Trivian legion were the velites, shock troops whose purpose was to shock and decimate the enemy vanguard.
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Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to only that color.)
Flying When Adorned Griffin attacks, untap target creature of your sworn color. 3/3
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Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to only that color.)
Enchant creature Enchanted creature gets +1/+1 for each creature you control of your sworn color. |
Draw two cards. If you control a white creature, scry 1.
Only the richest of senators can afford their children tutors from the birthplace of knowledge, Klebios.
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Whenever Gobbul Tribe Shieldbreaker becomes blocked by a white creature, Gobbul Tribe Shieldbreaker gets +2/+0 and trample until end of turn.
The expendable goblin tribes of the Kurls often made the vanguard of the combined army, much to both the orc and goblins' delight.
2/1
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Standard of the Legion
(rare)
Ballistae Operator
(uncommon)
Chiding Argenteae
(uncommon)
Trivian Garrison
(uncommon)
Plebian Misfortune
(common)
Revolted Slave
(common)
Blood-Starved Direwolf
(common)
Praetorian Enforcer
(common)
Mt. Tarsus Lookout
(common)
Velite Charge
(common)
Adorned Griffin
(common)
Public Service
(common)
Lessons from Klebios
(common)
Gobbul Tribe Shieldbreaker
(common)
Mountain
(basic)


, Sacrifice a nonland permanent: Shame target creature. Activate only any time you may cast a sorcery. (That creature loses all abilities and becomes 1/1 until your next turn.)
Creature – Human Warrior

