Trivium: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, shame target creature. (That creature loses all abilities and becomes 1/1 until your next turn.)
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Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to only that color.)
Defender Other creatures of the sworn color get +0/+1 and can block an additional creature. 1/4
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If an opponent controls three or more creatures, Raze the Fields costs
less to cast.
Raze the Fields deals 3 damage to each creature. No wheat would grow there again. No birds would return to sing. Just flame, salt, and death.
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Defender
Whenever another creature enters the battlefield under your control, Trivian Garrison loses defender until end of turn. 2/3
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Velite Charge deals 2 damage to target creature. Create a tapped 1/1 white Soldier creature token.
The fiercest fighters in a Trivian legion were the velites, shock troops whose purpose was to shock and decimate the enemy vanguard.
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When Arrogant Patrician enters the battlefield, shame target creature. (It loses all abilities and becomes 1/1 until end of turn.)
2/1
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Whenever Blood-Starved Direwolf blocks or becomes blocked, Blood-Starved Direwolf gets +2/+2 until end of turn.
In their early raids into Xanthium, Erthus's legions captured a whole host of beasts to fight in the gladiatorial ring.
3/3
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"Our loyalty is to Noblius himself. If the Senate stands against his great conquests, then we will spare no blood of ours when the barbarians knock on their doors."
-Gracco, Centurion of the 14th Legion 3/2
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Choose one -
·Target creature gets +0/+4 and gains flying until end of turn. Scry 2. ·Return target creature to its owner's hand. Scry 2. At the Battle of Yocus, Trivians adapted to flying machines in order to combat the Klebian Aven.
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Hexproof
The tusks of the Xanthian boars are often sharpened and polished as much as any helmet or spear.
4/5
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Shame up to two target creatures. (They lose all abilities and become 1/1 until end of turn.)
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Whenever Gobbul Tribe Shieldbreaker becomes blocked by a white creature, Gobbul Tribe Shieldbreaker gets +2/+0 and trample until end of turn.
The expendable goblin tribes of the Kurls often made the vanguard of the combined army, much to both the orc and goblins' delight.
2/1
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Stoic (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't attack as long as it has a +1/+1 counter on it.)
Flying 2/2
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Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to only that color.)
Enchant creature Enchanted creature gets +1/+1 for each creature you control of your sworn color. |
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Scathing Diatribe
(rare)
Aerarium Guards
(uncommon)
Raze the Fields
(uncommon)
Trivian Garrison
(uncommon)
Velite Charge
(common)
Arrogant Patrician
(common)
Blood-Starved Direwolf
(common)
Noblius's Legionnaire
(common)
Inventive Tactics
(common)
Xanthium Irontusk
(common)
Plebian Misfortune
(common)
Gobbul Tribe Shieldbreaker
(common)
Ponderous Aven
(common)
Public Service
(common)
Forest
(basic)






