Trivium: Virtual Booster

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Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to that color.)
Creatures you control of your sworn color get +1/+1.
Sacrifice a creature of your sworn color: Return Triumph or Death to its owner's hand.
 U 
Creature – Vedalken Merchant
{t}, Sacrifice a nonland permanent: Shame target creature. Activate only any time you may cast a sorcery. (That creature loses all abilities and becomes 1/1 until your next turn.)
It's not the color of your blood, but the size of your purse that matters in Morcassa.
2/3
 U 
Enchantment
{2}{b}, Sacrifice a 1/1 creature: Target player loses life equal to the sacrificed creature's converted mana cost plus one.
Rather than face a show trial and public execution, Narcilius opted to take his own life in his estate.
 U 
Creature – Rat Merchant
Whenever a creature you control dies, you may pay {1}. If you do, put a +1/+1 counter on Plagued-Grain Merchant.
{b}, {t}, Remove three +1/+1 counters among creatures you control: Destroy target creature. Activate this ability only any time you may cast a sorcery.
1/3
 C 
Instant
Choose one -
·Target creature gets +0/+4 and gains flying until end of turn. Scry 2.
·Return target creature to its owner's hand. Scry 2.
At the Battle of Yocus, Trivians adapted to flying machines in order to combat the Klebian Aven.
 C 
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
All roads lead to Trivium.
 C 
Sorcery
Target creature gets +3/+1 and trample until end of turn. If it's a White creature, it gains haste until end of turn.
Barbarians though they were, many Kurlites earned the respect of the Trivian legions for their unyielding lust for battle.
 C 
Sorcery
Search your library for a Plains or Forest card, put it onto the battlefield tapped, then shuffle your library. If you control a white permanent, you gain 2 life.
In an effort to placate their Trivian governors, many of the Xanthian tribes conceded large swaths of territory to the legions.
 C 
Creature – Griffin
Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to only that color.)
Flying
When Adorned Griffin attacks, untap target creature of your sworn color.
3/3
 C 
Enchantment – Aura
Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to only that color.)
Enchant creature
Enchanted creature gets +1/+1 for each creature you control of your sworn color.
 C 
Creature – Rat Advisor
{1}{b}: Snakecharm Merchant gains deathtouch until end of turn.
2/3
 C 
Creature – Human Soldier
When Maniple Trio enters the battlefield, create two 1/1 white Soldier creature tokens.
1/1
 C 
Creature – Bird Scout
Flying
Bide – At the beginning of your end step, if Mt. Tarsus Lookout is untapped, scry 1.
1/3
 C 
Sorcery
Return target creature card from your graveyard to your hand. If that card was white, you gain 2 life and your opponent loses 2 life.
Despite the ongoing wars, many private fleets of rich landowners in Trivium continued trade with Morcassa.
Forest
 
 B 
Basic Land – Forest

Triumph or Death (rare)
Chiding Argenteae (uncommon)
Last Arrogance (uncommon)
Plagued-Grain Merchant (uncommon)
Inventive Tactics (common)
Traveler's Amulet (common)
Training from Kurl (common)
Land from Xanthium (common)
Adorned Griffin (common)
Public Service (common)
Snakecharm Merchant (common)
Maniple Trio (common)
Mt. Tarsus Lookout (common)
Slaves from Morcassa (common)
Forest (basic)