Trivium: Virtual Booster
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| Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hilltop Barracks enters the battlefield tapped unless you control another permanent with a white color identity.
(A permanent's color identity is white if it's white or has in its text. This includes lands.)
: Add or to your mana pool. |
Sic Semper Tyrannis costs
less to cast for each creature with a base power and toughness of 1/1 you control.
Exile target creature with power 4 or greater. |
Oath (Whenever you cast a spell with oath, choose a color. You become sworn to only that color.)
Whenever another creature of your sworn color enters the battlefield, put a +1/+1 counter on target creature. It gains indestructible until end of turn. 3/4
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Flying
Bide – At the beginning of your end step, if Wayward Chimera is untapped, it deals 1 damage to each opponent. It roams the skies around the Undor Mountains, looking for easy prey.
3/2
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Flying
When Envoy of East Klebios enters the battlefield, each player may scry 1. The storied aven of Klebios are the proudest of the states east of Trivium.
2/1
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Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to only that color.)
Enchant creature Enchanted creature gets +1/+1 for each creature you control of your sworn color. |
When Oakborn Devout enters the battlefield, target creature gets +2/+2 and trample until end of turn. If your opponent controls a white creature, it gets +3/+3 and trample until end of turn instead.
2/4
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Hexproof
The tusks of the Xanthian boars are often sharpened and polished as much as any helmet or spear.
4/5
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Whenever Gobbul Tribe Shieldbreaker becomes blocked by a white creature, Gobbul Tribe Shieldbreaker gets +2/+0 and trample until end of turn.
The expendable goblin tribes of the Kurls often made the vanguard of the combined army, much to both the orc and goblins' delight.
2/1
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Return target creature card from your graveyard to your hand. If that card was white, you gain 2 life and your opponent loses 2 life.
Despite the ongoing wars, many private fleets of rich landowners in Trivium continued trade with Morcassa.
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When Arrogant Patrician enters the battlefield, shame target creature. (It loses all abilities and becomes 1/1 until end of turn.)
2/1
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Stoic (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't attack as long as it has a +1/+1 counter on it.)
Flying 2/2
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Target creature gets +3/+1 and trample until end of turn. If it's a White creature, it gains haste until end of turn.
Barbarians though they were, many Kurlites earned the respect of the Trivian legions for their unyielding lust for battle.
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Enchant creature
Enchanted creature can't attack or block. When faced with a choice between servitude or utter annihilation, many Klebian city-states opted for the peaceful option.
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Hilltop Barracks
(rare)
Sic Semper Tyrannis
(uncommon)
Overseer of Offerings
(uncommon)
Wayward Chimera
(uncommon)
Envoy of East Klebios
(common)
Public Service
(common)
Oakborn Devout
(common)
Xanthium Irontusk
(common)
Gobbul Tribe Shieldbreaker
(common)
Slaves from Morcassa
(common)
Arrogant Patrician
(common)
Ponderous Aven
(common)
Training from Kurl
(common)
Pacifism
(common)
Mountain
(basic)
in its text. This includes lands.)
: Add
or 
less to cast for each creature with a base power and toughness of 1/1 you control.




