Trivium: Virtual Booster

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Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever equipped creature attacks or blocks, creatures you control gets +1/+1.
When equipped creature dies, at the beginning of the next turn's upkeep, shame each creature you control. (Each creature loses all abilities and becomes 1/1 until your next turn.)
Equip {1}
 U 
Sorcery
Creatures you don't control get -2/-2 until end of turn. Whenever a nontoken creature you don't control dies this turn, create a 1/1 white Citizen creature token.
"Welcome the surrendering tribes as Trivians. A well-fed dog will not bite its master's hand."
-Erthus, Consul-Commander
 U 
Creature – Human Soldier
Defender
Whenever another creature enters the battlefield under your control, Trivian Garrison loses defender until end of turn.
2/3
 U 
Creature – Human Warrior
Arena Celebrant enters the battlefield with a +1/+1 counter on it.
{t}, Remove a +1/+1 counter from a creature you control: Arena Celebrant fights another target creature.
"Throw him some coin and he'll fight whatever you want."
3/3
 C 
Creature – Orc Barbarian
Outmaneuver (Whenever a creature blocks this, it gets -1\-1)
When Ontru Bloodletter enters the battlefield, it deals 2 damage to you.
The Ontru, one of the many tribes in Kurl territory, were rumored to flay themselves prior to battle so normal cuts would not slow them.
2/2
 C 
Creature – Bird Advisor
Stoic (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't attack as long as it has a +1/+1 counter on it.)
Flying
2/2
 C 
Creature – Goblin Warrior
Whenever Gobbul Tribe Shieldbreaker becomes blocked by a white creature, Gobbul Tribe Shieldbreaker gets +2/+0 and trample until end of turn.
The expendable goblin tribes of the Kurls often made the vanguard of the combined army, much to both the orc and goblins' delight.
2/1
 C 
Enchantment – Aura
Oath (Whenever you cast a spell with Oath, choose a color. You become sworn to only that color.)
Enchant creature
Enchanted creature gets +1/+1 for each creature you control of your sworn color.
 C 
Creature – Treefolk
When Oakborn Devout enters the battlefield, target creature gets +2/+2 and trample until end of turn. If your opponent controls a white creature, it gets +3/+3 and trample until end of turn instead.
2/4
 C 
Creature – Vedalken Advisor
Casting a colorless spell is against the law.
Whenever an opponent breaks a law, scry 1.
"And where is your permit for these... goods?"
1/3
 C 
Sorcery
Draw two cards. If you control a white creature, scry 1.
Only the richest of senators can afford their children tutors from the birthplace of knowledge, Klebios.
 C 
Sorcery
Shame up to two target creatures. (They lose all abilities and become 1/1 until end of turn.)
 C 
Creature – Human Soldier
Battalion – Whenever Ironspear Hastatus and at least two other creatures attack, creatures you control gain first strike until end of turn.
2/2
 C 
Creature – Boar
Hexproof
The tusks of the Xanthian boars are often sharpened and polished as much as any helmet or spear.
4/5
Swamp
 
 B 
Basic Land – Swamp

Standard of the Legion (rare)
Fold to Trivium (uncommon)
Trivian Garrison (uncommon)
Arena Celebrant (uncommon)
Ontru Bloodletter (common)
Ponderous Aven (common)
Gobbul Tribe Shieldbreaker (common)
Public Service (common)
Oakborn Devout (common)
Customs Official (common)
Lessons from Klebios (common)
Plebian Misfortune (common)
Ironspear Hastatus (common)
Xanthium Irontusk (common)
Swamp (basic)