Trivium: Recent Activity
Trivium: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes |
Recent updates to Trivium: (Generated at 2025-05-01 12:14:44)
Stoneforge Mystic ended up banned, so she's not a good guide to power level - but that was probably mainly for her second ability. The delay you have after shuffling here makes me think that 2 mana is indeed probably fine.
I am terrible at wording these weird effects. Basically this effect is similar to Faith's Reward except:
-It can only return creatures that were declared as blockers.
-It can return a card that shares a name with a non-dead blocker.
-It can return artifacts and enchantments if you have another animated one on the battlefield blocking (particularly useful for Vehicles and Glint Hawk variants).
One of the first combat tricks I have added to the set.
White influencing Red as per the usual methods. A relatively weak rare because I just realized I don't have any real blockers for this thing.
The art for this will ideally be a draconic-looking old lady in a smoking toga.
Blue Hatesquire. Purely aimed at the mythical "legacy plus random custom cards" format.
Might need to reword this mechanic. Right now it has the "Old Sliver" problem where laws apply to everyone but the punishment only applies to opponents. Or maybe its more flavorful that way? I am half inclined to add (The law applies to everyone.) in reminder text.
Adding some vanilla cards to explore some flavor ideas.
Too strong? Too weak? It should be costed somewhere between
and 
, I just can't decide what.
Stoneforge Mystic makes me lean towards 2CMC though.
Not sure if I need to include "and trample" for the if clause. Too strong for a common?
Black Trading Post kind of. Thinking about ways in which White can influence black design.
New version. Now forces you to play 3 mana dudes or 2/2s! A little harder to build around but still feasible. Didn't want to make it "match two of three" because I still want 3 CMC noncreature spells to trigger it.
Kinda settling on "Defiant" for now. Pretty anti-battalion for R/G, but it plays up R/G preferring strength over numbers. Still want to adjust Grudge since it is a poor name and encourages noninteraction.
Thank you for the comments everyone. For some context, I avoided setting the P/T too high specifically to avoid seeming more like a
card. It specifically riffs off of cards like Bygone Bishop and Mentor of the Meek, albeit in a blue-r fashion in that it cares about noncreature spells as well as the normal stats found on creatures. I think setting it with more awkward stats is something I want to try, though I am partial to keeping it at 3 mana since that is a theme of the set. I have thought about moving this to
but for some reason I feel that
is more interesting (since you will be splashing more often due to blue's smaller creature pool). My initial thought was to change this to a 1/2 or a 0/3, so I might try that first if it proves to be too much value before moving on to something like a 5 mana 3/3.
EDIT: Came up with something that is a bit more specific. Trying this instead.
So why not have the version where all of the three requirements must be fulfilled? So for example now it would require you to play creatures that are Gray Ogres. Otherwise those requirements are so easy to meet that this should be a
creature instead: drawing off creatures is more of a
thing: Glimpse of Nature, Primordial Sage, Soul of the Harvest, Regal Force, etc.
Oddly, this is one of those strange cases where making the card worse makes the card better. See also: Skullclamp.
If you decrease this creature to be a 1/1, then every time you cast a creature with one power, or one toughness, you would draw a card. Those cards are typically cheaper... so you'd be able to riff through your deck much faster. Weird.
If you wanted to power down this card by messing with the p/t, I'd suggest making it a 0/5. Five toughness is harder to pull off. And while 0 power creatures could, theoretically, be cheaper creatures than one power creatures, there are a lot fewer of them, so the selection would be lower.
Personally speaking, I get the impression that this ability would be best served on a more expensive creature with a greater power and toughness altogether. Maybe a Water Elemental that costs

. That said, I really like what this card is doing. And if I was on the development team, I'd want to try this version first, just to get a feel for how far the envelope could be pushed with this mechanic.
The "or" just means you only have to match one or the other.
Higher CMC is both good, since it means it goes off later - and bad; since it triggers on better stuff.
It's a great idea for a card. And CMC3 has precedent in the white Kyrin. (Can't remember the name, gatherer is down) But the P/T part might be a lot too much.
Maybe some kind of really awkward P/T which results in bad creatures most of the time... 2/5 (up the CMC to 4)?
Buhhh. Every creature in your deck is also a cantrip?
That's gonna be the case whatever P/T you print it at.