New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-05 15:32:25)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-05 15:32:25)
@Alex: Hopefully. I think I'm a bit torn because I don't think I can give Beebles a logical culture and/or background. But, I also don't have to, because they're supposed to be alien to the Mirrans. But that doesn't mean that I don't want to know what's going on. And thus, I spend nights in bed, tossing back and forth, worrying over Beebles.
@jmg: Some players definitely would have that reaction, but... surely that's a good thing? :P
Beebles were there too.
I don't know if Beeble is a great choice for "Unknowable Blue/White creature". It certainly wins points in the "I haven't the faintest clue what they're doing" category, and also gets bonus point because it doesn't seem likely that they will ever help the Mirrans in any real way. But they have been used for comic relief in the past, so I don't know if anyone would take this creature type seriously (or should, really) and that may break the setting. I really don't want to do Spirits for Blue-White, because that does break theme. How do you have a bunch of blue/white spirits in a world which doesn't have blue/white creatures?
Anybody have an opinion on these buggers? Do you think Beebles would make the set become "OMG, he has beebles. I haven't the faintest clue what the rest of his plot has to do with these Beebles, though, because all I'm going to focus on is Beebles. Beebles, beebles, beebles."
Slowly filling out this cycle.
Tried to 'fix' Rootwater Spoiler and ended up somewhere else with this.
Hmm... that's a good point. At first I was trying to hide the exile clause in there so it didn't stick out, but hiding the rules inside the rules is probably a bad plan. If this wording doesn't ring with people, than the card should be tossed, nice and simple.
Make it two clauses:
When an artifact goes to the graveyard from play, you may exile it instead. When an artifact is exiled, you may put a +1/+1 counter on a creature you control.
That's some awkward wording. I want some artifacts to exile themselves to make them feel scarce. This isn't an artifact set, so the number of total artifacts is down. If I don't let this trigger off of artifacts that are exiling, then it's too restrictive for the set. But, that's some awkward wording...
A little closer. I stopped trying to make each ferret do something individually based on it's name. Ferrets are rare creatures anyways... so, whatever, if Shelda wants to hang on to Joven's Ferrets for a little why, who am I to say this is wrong. Still needs some cleaning, though.