New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-05 16:20:17)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-05 16:20:17)
Not quite there. I like the idea here, but those two abilities are kind of boring. Don't know how to employ this concept without tapping two keyword abilities, though. Also, the casting cost/p/t is probably off. Maybe a 4/4 for that cc. Also, also, I'm not sure what Mirrans would call an "Agricultural Engineer". I'm looking for something along the line of "Most Important Farmer". Hmm.
I remember when Storm Cauldron came out. My friend had a very good U/W 'The Deck' style deck, and insisted that the Cauldron was awesome, because it made people wait to cast their spells, while he eventually drew into a counter. His Jayemdae Tomes looked very silly.
Yow. Overabundance plus another copy of Heartbeat of Spring. Wow.
(I had a silly Overabundance / Storm Cauldron deck, back in Invasion time. It aimed to make casting spells hard for people, and certainly accomplished that, but it didn't really accomplish anything else.)
My first idea was to make an enchantment that removed all land types, and replaced all text with "
, Pay 1 life: Add one mana of any color to your mana pool". I realized it would probably go over better if I made them triggers. In an attempt to increase the casting cost, I started playing with ideas... Manabarbs and Mana Flare sounded good. But I had a really hard time accepting that no one else hadn't done this before. (they had. It's called Overabundance). Besides, I needed to get to 5cc to get a casting cost and had a touch of hybrid, had some colorless, so that this could end up in a multi-color deck. So, here's a bit of extra boom.
It always bugged me how "make-everything-legendary" decks had to wonder whether they'd need blue mana for Leyline of Singularity or whether they'd be able to luck into it. So an artifact that does the same is good.
(I mean, those decks were probably blue anyway for Hunted Phantasm, but still.)
Under the pre-Kamigawa legend rule, the check was "all except the one (if any) that's been a legend with that name for the longest amount of time". So even by those rules, multiple permanents with the same name that suddenly became legendary at the same time would all disappear, regardless of their respective timestamps or controllers.
Ignore me - I was thinking if three of something was in play one would survive. Of course they don't, it's just "Destroy everything that there's more than one of"
What do you mean by that?
I do like "Everything has legend rule, muahaha"; but I fear resolving it if multiple players control some of the permanents in question.
"The suns preserve us"?
Yes, actually, this is intentionally supposed to be the opposite of Mirror Gallery. I plan to add a few things to the set that are better for Legends, so this isn't just a way to crush token creatures.
The flavor text bugs me a tad, because I can't end it with "God help us." which has a bit more desperation in it. In fact, I can't prove that the Mirrans worship anything, really. The clerics in Mirrodin's set don't help, either. It appears that the Leonin revere their elders, and, while I don't know what the other tribes are thinking, I guess I'll go with that. Still doesn't have that kick, though.
Changed it to make better use of ion counters, and make it not so terrible in the super ionizing deck. Now it's still potent, but you got to keep loading the ion counters on it for it to keep working. Unfortunately, having two clauses on the last ability does make it a bit confusing... and a tad too wordy for flavor text. For posterity's sake, I'm adding the flavor here:
"... and I thought they looked disgusting!" -Grenda, Leonin Scout
Good point, it is good, isn't it?
Reminds me of Glimmering Angel. At least this costs 2 to activate. Perhaps the activation cost could go up to 3? Reminds me of Azorius Guildmage, which was fairly irritating but workable-around.
I know. I went a little heavy on the good. I've been thinking about

to calm him down, but that may not be the right direction. He should probably only get one counter, but being WU, that seems weird. I've been wondering if I should do costs like 
for 2cc in order to keep the same casting cost identity. If I did, this guy would only get one ion counter, which would go a long way to getting him off the table.
Oooh, this guy is going to be VERY irritating. As long as he's around (and you're running an ion deck), everything has hexproof. And HE has hexproof. Argleblag I wanna kill it, but it won't DIE. And it's common, so you're running four of him. Argleblagleargh.
He's probably fair, but you're really gonna need some 'not a spell' removal, or there's going to be more than a few tables tipped over in disgust.
Strange that the entwined hybrid costs have lead me to something very generic on 2cc, but I don't know how else to do it. No matter... I wanted to get this guy down so that I didn't forget that I wanted some ion removing... probably even at common.
Decided to throw one more of these up, because I wanted to remind myself that I switched the red mechanic from Provoke to "Must be blocked if able". Provoke was a bit too strong compared to the other abilities, but this ability seems about on par with the others. There's only 2 cards with this line, and one sorcery that grants it, but I have no idea why this hasn't become a keyword mechanic by now. It's nice and simple and forces interaction. Seems good to me.