New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-05 19:19:39)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-05 19:19:39)
I like the flavor text. :)
Funny thing about this set is that it's encouraging me to do some very mean things. Oddly, this might be a sigh of relief for some players who like Skullclamp's ability, but feel bad for using it because it is too good. It's also fine for drafting. I'm also sure that some people will hate me for this one, though.
It almost feels like you need a new item that is neither token nor counter.
Actually, I have. Good story. This was inspired by Mirodin having 5 suns, but I couldn't help think of Nightfall when I penned the flavor text either.
Cut the generic +1/+1 and added it to "attached only" (also cut equip to
). At least, with this card, Legendary Common feels necessary to make it do the right thing in a draft. Power level may need to be boosted, though.
I might think about 'Duality'. I had only planned to use this once... maybe twice. There may be an excuse for 3 as well, but it doesn't come to me off the top of my head. I suppose, with a card like Relentless Rats you could officially set it to 4 or 5... but I'm not planning on doing that.
I've thought about this. Mostly, I didn't want butt heads early with people who would focus on the rules change more than the ability, and wanted to see if it would work this way before switching over to the... shall we call it the simpler version?
But, yeah, you can already see me breaking down in the occasional card like this one. "That shares a color with that counter" is not standard Magic parlance. Too many cards like this one, and I'm changing over.
There's also the fact that, if a player saw this card without seeing any of the other cards in the set, the very concept of gem counters would likely be confusing.
I have, dude, and the flavor text reminds me of that story, too.
Alright. I was just curious.
Have you read "Nightfall" by Isaac Asimov? This flavor text reminds of the story.
Flavor. There's only so many left... they shouldn't be bouncing back from the graveyard.
No reason for green. Fog seemed like a workable spellbomb, but I could have cost it
. Really, that first ability could be about anything.
Bum bum BUM!
I'm aware it seems weird. It's a pity that the word we use isn't 'Unique'... then there wouldn't be a real problem.
I had problems with this being one of the "Legendary Commons" of the set, but for different reasons. Bonesplitter is very good, but I could see people not drafting a third if it was Legendary... it drops in value as you draft. That means that everyone at the table will eventually have one... which is kind of against the point. I wasn't thinking about them constantly blowing up... you're right on the money with that. If I'm to do this trick, it can't be Bonesplitter I guess. Like the flavor text, though. I'll probably just make a piece of equipment an axe later.
Coining a keywords like Duality or something for the Brothers Yamazaki effect would give the illusion of reducing text, if you plan on using this ability multiple times. Also, you could add "...attached to different creatures" for a simple wording fix, right? Anyway, legendary commons just don't feel right.
I know this isn't how counters normally work, but what about "~ ETB with a gem counter of each color on it."? If the counters are "gem counters" and their color is a characteristic like on cards, it could work. Or, you can simply decree that it will work in this set.
This looks like block material to me. So much of the first set is bound to look like Weatherlight... the characters and the world is introduced, but the story isn't in full gear yet. I'm not sure where I want to take the story from here, but there's a lot of natural choices, so I'll let them come out naturally.
At common, they'll keep self-destructing in Limited play (if you're worried about draft-ability). Flavor-wise, there shouldn't be common Legends. It's just weird.
Why green for the only color? Is exiling it, rather than sacrificing it, purely for flavor?
Good point Dude. Changed over.
Still messing with interwoven hybrid. Guessing at how hard this is, or how often a person can naturally play it in draft is going to be difficult. As it is, that casting cost is a bit reminiscent of Ghost Council of Orzhova... which is very tricky to play. This sets is going to need plenty of dual-land support.
I think it would be better as "~ can only be blocked by multicolored creatures."
To be honest, I don't like it. The very word "legendary" screams at least uncommon status. Common and legendary feel like antonyms.