New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 15:56:15)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 15:56:15)
Weird, huh? Originally this said "When this creature dies", off the idea that this is a great creature early, but no one wants to draw it again after round 3. But it occurred to me that I couldn't have a common creature that cost
, since all (unless I do something weird) common creatures are Glornican, and all the Glornican creatures are multicolored. 'If it leaves the battlefield' is a pretty strong drawback, though, making it vulnerable to bounce and blink.
They'd normally prefer Disperse, but I could see this might get played in an artifact block.
on Free Parking: I've looked at a fair number of classic rule books searching for the super secret game with that rule in it, and I haven't found it. Lack of evidence, however, isn't evidence. I'd be more than happy to update my article if anyone can tell me which edition called Free Parking a rule. As far as I can tell, however, it's never been one... just a really popular idea. It's the go-to example of what a house rule is.
On Unsummon: It's a surprisingly powerful card. We're very used to it, because it's been around for some time, but it's poked its head into some of the best decks out there. Mostly, its at its best when blue is matched with green, since those two colors working together just need a bit more time, and don't have proper creature removal.
I assume Set Back would play out the same way, except it would work best when matched in a Blue/Black deck. Those two colors can't do anything about powerful early artifacts or enchantments, but Set Back would buy Blue-Black enough time that an early Sword of Feast and Famine, say, didn't matter enough.
I assumed it was just too much weaker than unsummon, given that artifact/enchantment destruction is usually more available than creature destruction.
But I'm very bad at judging the strength of bounce cards: obviously it's useful in an artifact-heavy environment, and there have been similar cards a while ago, so probably it's perfectly printable, there just hasn't been an environment which clearly needed it.
Very sensible simple common. As you say, surprising it's never been printed.
Well, while I'm mixing realities - it HAS been pointed out to you that the "Free Parking" rule was an actual official rule in some editions of monopoly, right? Hence its pervasiveness. I think I agree with you on the effect it has, but as the only "Come back from behind" mechanic in the game, a lack you later chide the game for, it does potentially have a place; so I can see why they tried it.
I tried to give warning, but thanks for the follow-up warning. As I said, it isn't really for the Multiverse audience, I just had a few things to say about the subject of letting go good ideas to make better ideas.
I am curious to see what kind of reaction I get from the non-Multiverse crowd, though. We'll see.
Too long, did read. For those who won't, the summary is: "Ok, fine. Resourceful is begging for a way to abuse it. Here you go. Have fun. (Also, this can help unabuse it because tokens don't go back to hand as cards)"
And yeah, I'm also surprised this never got printed before - but I guess Boomerang pre-empted most attempts at Unsummon variants.
I had a lot to say about this card, so I decided to put it all on my blog at JMGariepy.Wordpress.com. If you're interested in reading, and have been following what I've been doing, you may want to skim some of the article. A lot of that article talks about things I've already mentioned before in this set.
Oh, you don't test how dangerous a card is by printing the weaker version. Removed
and Hexproof. We'll see just what kind of brokenness one can do with this thing, and if normal tourney decks can properly respond. I shall also have to work to remove a few 'Legendary' lines from some artifacts to make this more relavent, when possible. I also need to make sure there are a number of good 6s and 5s. Bolivar's Warhammer would have been a really good drop, but I can't remove the Legendary status from that card without removing the point of the card existing. Landing Monument wouldn't even go in the same deck with Ibok anyway... actually, it's a pretty good answer to Ibok shenanigans... and, like, half the set at this rate.
Would you like a tournament environment where this guy represented 50% of the environment in a deck that packed a pile of silver bullet artifacts with lots of bounce? I'm pretty sure that that would spell the end of Magic for many players. I could be wrong. I will keep an open mind. If open-ended resourceful doesn't seem to confound mid-level players, then I don't mind shaving
.
Also, I do mean Doubling Season. Compare all the tournament level cards that produce tokens and counters to the amount that are artifacts. Remove the cards where doubling counters is not useful or marginal. It's also worth noting that Doubling Season doesn't work with poison counters or suspend. Doubling Season is still stellar... but I'd rather have double artifacts.
ITYM Parallel Lives, not Doubling Season, right?
And I'm not quite sure why you're so dead set on making your storyline mythic not tournament playable.
Originally allowed you to swap any two player's creatures, which is what I'd prefer it to do. Unfortunately, it occured to me that the entire effect would fizzle if one creature died in response, since the card asked for an even exchange of creatures. I removed the targeting restriction on your own creatures so that you only had to lock in the number of creatures your opponent controls. Unfortunate... but better than having the entire card become undone by a Shock.
I needed a rare Resourceful card, and this guy popped out. Originally I was thinking of making the card a 'double Nevinyrral's Disk, since I was looking for a powerful 'now and later' card that was unlikely to be activated two turns in a row. I didn't like how that card would be forced to not hit artifacts, though, and eventually came up with this, which seems more exciting to me. The cost and activation are set up so that you probably have to give a one turn warning... but if you have
, feel free to just go for it.
Yeah, we talked about that when resourceful was first built. Right now "if it's not a token" appears in the rulebook, but doesn't appear in the reminder text for purposes of brevity, and the assumption that most people won't believe a designer would make a keyword mechanic go infinite for the heck of it. I'm changing that, though. I'm pretty sure it isn't worth having to explain myself every time resourceful pops up.
I'm also sad it doesn't hit Legendary Artifacts... especially considering the set it happens to be in. As for the casting cost... I was actually thinking of increasing it by one to make it match Cast Through Time, but I think that card has enough players frustrated. Truth is, Ibok's ability is better than Doubling Season, which only works with a certain subset of cards... Ibok doubles the much larger subset of "all artifacts". Doubling Season doesn't really hit tournament decks... but it comes close. I think Ibok really would see tourney play at 5.
Actually, resourceful will create infinite tokens unless you specify that "When this artifact enters the battlefield, if it's not a token, put a token into the battlefield that's a copy of this artifact."
Pity that this hoses legendary artifacts. But nonetheless, this is fun.
Works out kinda similar to Mishra, Artificer Prodigy. He's fun - I have a deck built around him. He did nothing in tournaments as I recall, although the triple colours may have something to do with that. But Ibok could probably get away with being 5 mana.