New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 18:17:40)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 18:17:40)
Aarg. I just can't bring myself to cost this card at

. It just doesn't seem right... anybody who's played this game for a long enough time knows the white and green abilities are the least powerful. It would be one thing if I made the common ionized creatures all 3/2 for 4 mana. I made them all different because their abilities were different. Better to do the same here.
Step 1: Write a long comment.
Step 2: Accidently hit the 'refresh' button above number 4 on your keyboard while typing.
Setp 3: wtf.
Anyways, long and short of it: I'm making a cycle of these. Don't know if universal lifelink is fair at Levitation cost, but I'm going to say sure. I'm also not sure if I should cost them all at 2CD or not. I put this one forward because its the most powerful combination (I think. Actually, Black-Red is pretty terrifying). White-Green, however, is pretty damn tame. Knighthood or Primal Rage. Am I supposed to cost that at

? Or should I openly acknowledge that some abilities are better than others, and probably bump this and B/R to 5CC?
Also, I'm scaling back. Ion counters are only granting these 5 abilities (or +1/+1). That's confusing enough. I can grant 5 other abilities if I make an expansion, and even that could prove to be too confusing.
That name isn't long for this file, either.
Changing the name is probably the simplest approach, yes. It does mean two of these on legends will annihilate both enchanted creatures, but that seems a pretty corner case.
Well, "and it isn't legendary" is probably a bad idea. It expects players to know the correct rule, and, most do not. At the very least, I'd be forced to write a weird reminder text, which defeats the point.
I really liked the idea of how flying got it's own line independent of the cloning... but I suppose when a mechanic and an idea butt heads, the mechanic wins. Changed it to "Except it gains flying and it's name becomes 'Ibok's Veil'" to solve both problems. I don't like the name, but the idea of the enchantment changing the name of the creature does a good job of solving the problem. Any suggestion on what the creature's name would become?
You could say, "Enchanted creature is a copy of the chosen creature, except it has flying and isn't legendary."
Um, that's not quite what I said... I said that if two creatures have the same name but only one is legendary, they don't both go pop. I'm not sure that "is a nonlegendary copy" would work templating-wise.
You could combine the first couple of clauses? "Enchanted creature is a copy of that creature, with flying"
According to Alex, you should even be able to say "A non-legendary copy" and avoid the legend rule making them all go blam. Though you don't get quite the same effect when a legit second real one arrives; if that mattered.
Part of the Time of Need cycle in set. I almost set this aside from the cylce, since it doesn't specifically 'like' Legends... but four obvious cards that like Legends, and one that's friendly toward them is fine.
It's a bit wordy, but I can't bring myself to chop phrase one or three. Can't chop phrase one, because that's what makes this card different... plus I like how being an aura allows me to add abilities to a clone card without needing to spell it out. I don't/don't want to get rid of clause three because this would be a killer of a removal spell if I did. If Hero's Demise was an acceptable rare, how good would a card be that got to two-for-one two of your opponent's creatures if he controlled a Legend... and it cost
? Silly.
I suppose I could just Sakashima the Impostor here. But... I don't know... for some reason I don't wanna. Maybe I should, anyway.
Nonland, nonland, nonland. I know I can't do anything about it, but I can still be annoyed... :[
I based the casting cost on Æther Charge, a card I used to play with a pile of blue beasts, just because I'm weird like that. Really good with Cavern Harpy, and strangely good with Quicksilver Behemoth. That's about it, though... well, at least for 2002ish.
Seems strong with, say, Ghostway. I'm going to assume that when you go that far out of your way to make this card do crazy things, you deserve the 25 damage you're about sling.
Thanks!
Nice flavor text.
Good point. That does read better for black. Changing to giving the creature the ability.
Interestingly, this effect has been white before, but the flavour of the flavour text definitely works in black. The mechanic kinda feels a bit "all for one", a bit white... But if it said, say, Each Legendary creature you control has "Sacrifice a creature: Regenerate this creature", that'd feel incredibly black.
Part of a cylce I'm working on, spinning off of Time of Need. Funny thing about 'need'... the thesaurus has a lot of different takes on it, so the card names kind of make themselves.
This card seems brutal, but probably plays as well as Blanchwood Armor, so that's what I cost it as. I'm a bit fond of the fact that, if you're only playing Legendary creatures, this card always gives you value as, at least, +2/+2.
Oh, and yeah... I really hated to put the words 'non-land' on the card. My set doesn't even have any legendary lands in it, and the two cards that could have made lands legendary, don't. But I couldn't help but imagine how insane this card would be in Commander decks with useless Legendary lands, and some dumb 2cc Legendary creature, swinging for 10 on round 3. I love me my Isamaru Commander deck, true, but I can't be that nice to it.
I had been planning on putting Kelios in the flavor of the story somewhere, but it just hasn't popped up yet. Really, he's supposed to be the "Killed in Act 1" character... ready to fight everything and anything on Glornica. He's capable of a good fight, but he's bound to get over his head on a world he doesn't understand.
As for the untapping red creatures: I'm all for it. Personally, I've wanted to move untapping creatures out of green and into red for years. It makes more sense to me in the "I'm so full of rage right now! How can you people be sitting!" sort of way. That, and red needs all the mechanics it can get. Oh, and it's already doing it on cards like Act of Treason... that mechanic requires untapping, so why not just let red do it straight up?
All that said, this card isn't part of the untapping creatures revolution. If I was to design to that, I'd probably put 4-5 other cards in the file, and I'm not. I just don't want this guy sitting back as a permanent blocker. Round 5-7? Fine. But he should be attacking. I can't give him vigilance, so we'll give him this.
A little long, I know. The other rares in the cycle have these fabulously long names, but I had to cut this guy a little short.
I also wasn't sure if I should cut people off at 1cc or 2cc. The guideline casting cost for these effects have been
sorceries. I think we're okay here... after all, these lands still contain the stress of "you want to use the ability immediately, but missing land drops sure does stink."