New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 10:49:49)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 10:49:49)
Reminiscent of Ghostly Flicker.
Wanted to get a common flicker effect in the set. I also don't want to be the guy who obsoletes Flicker... it's true that almost every flicker card printed after that Urza's Destiny rare was better than it, but none of them flat out obsolete it.
Oops, sorry. I scanned the comments, but I guess I missed that. :(
jm did answer that:
I really like the token aura idea. Any other set and I'd say "Yeah, that sounds better", but New Mirrodin has Ion counters, and I don't want to put things that look like counters on creatures unless they're colored.
Is there a reason this works the way it does? It seems very much like a card made by a designer, for designers. Or maybe for Johnnies. You could produce a similar effect by having Zephinda be a card and enter the battlefield with a reserve counter, and have her make reserve counters give creatures defender.
Ugh. Tell me about it. The Licids are a good reference, even if that means that I have to concede that this is as printable as a Licid would be in modern Magic. At least this is only a one shot goofy rare, and not a block mechanic. Sheesh.
You probably want to take your cue from Gliding Licid and friends. Haha, which should indicate how dubiously printable this is ;)
Having non-Auras with enchant really doesn't work well in the rules - the rules kinda assume one always goes with the other.
Life gain is all over the chart. I figured gain 5 for 4, then later draw a card was acceptable. Should I compare this to Giant's Ire? Err... no... I don't think that helps me figure it out...
Unfortunately, the name Crop Rotation has already been used, which is unfortunate, since it makes sense with this card. The more clinical 'Soil Management' is fine, though (and only took me the length of Wikipedia's article on Crop Rotation to figure out. sigh) since I'm pushing that even the Elves act more like scientists in this set... it offsets them against the tribal races better.
Yeah, I'm not sure how to deal with that problem. The card doesn't need the Aura subtype, since the subtype doesn't do anything... it's the words 'Enchant Creature' in the body of the card that does the heavy lifting. That being said... it's kind of weird that the card isn't an aura. I could have the card change from an Enchantment to an Enchantment - Aura... but that's even more words on an already overlogged card. I could also just make this an Aura, since, you know, why not? Unfortunately, the reason why is because many players will think you need to enchant it on a creature, then if makes an elephant, then it moves to that elephant. Heck... I wouldn't be surprised if some Johnny thought that this was a cute way to give a creature defender. Enchant their creature, then Rescue your elephant and now the enchantment is stuck. That's not what the card does, but when you get a funny idea like that in your head, it's tough to dislodge it.
So, mostly, I opted for not calling attention to the problem. But when you really think about it, that can also be very confusing. I mean, Alex's great trick with Enchantment Alteration doesn't work, since that card looks for Auras. It doesn't do what you would expect it do do with everycard that seeks to interact with it. Ug. I guess I'm going to have to add Aura to the subtype. Unnexperienced players may play that wrong... but right now, experienced players will make wrong plays based upon assumption.
This is bizarre. Also, doesn't it need to gain an Aura subtype?
Moved. I also tweaked the cardset options for the Silver bordered set so that hopefully people should be able to do that themselves now.
Me neither. I do know this... I got to make sure the format is a pedantic, and that there aren't a lot of activated abilities if I want salvage to do its job. No overkil... just let there be moments where drawing a card for
is a good play.
FWIW I quite like this. I'm not sure about cost, there's not enough red card draw to make a baseline. I feel like this could cost 2R, but I can't easily justify that with reference to other spells (partly because I'm not sure how valuable salvage will be).
Can you use "
, Put ~ on the bottom of your library from your graveyard: draw a card."?
Part of the problem stems from the fact that all the 'Mirran' cards are supposed to be splashable (with possible exceptions to cards like Cancel that are never splashed). Using that rule, I can't put this card at, what seems to me to be the obvious casting cost:

. Though, I think I'm okay with this card being 'bad'. This territory is new to red, and this set has a lot of incidental card drawing. It doesn't need more streamlined card drawing to toss on top of it. That being said, since this is just another card drawer in a set full of card drawing, the only thing that's keeping this in the file right now is that it amuses me. I may need to take it down later.
A seriously confusing set of options for a common; but I guess they only come one at a time.
So ditch this and another card that isn't helping you... for a chance at a "Save me!" card.. that you can't cast, because you just paid 4 to cast this. Then draw another card later, when you've got 3 spare mana.
I think the first activation is a bit too costly for its obvious use. But much cheaper and I start itching and thinking "Ok; how can I arrange to exile my whole deck and have this and another salvage card recurring forever?"
Dunno. I still can't quite get over red being allowed looting nowadays.
Divination:See Beyond::Wild Guess:Play a Hunch. Kind of... if you don't notice that the difference between the two is a little higher casting cost, and an extra salvage card.
Mostly, this came about because, if the set has salvage, it will need a few cards that shuffle the deck in common, otherwise some players will be frustrated. It's kind of tough to figure out what's fair for cost. Wild Guess is supposed to be the standard... but I can't seem to math out if it's a better card than Divination, or a worse one.
That's what's nice about reminder text: it doesn't actually have to work within the rules. Obsidian Fireheart anyone?