New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-04-30 23:15:27)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-04-30 23:15:27)
Oh, New Mirrodin, I haven't touched you in a while because of other projects. I know I wanted to test the set I had before I put the final touches on, but that's unlikely. So time to put my shoulder to the plow.
Looking through the file, I noticed that white didn't have any answer to artifacts. And while New Mirrodin isn't an artifact set like both Mirrodins were, it's got them, and there should be an answer somewhere. My first thought was to make "Plowshares to Seed", an instant costing
which read "Exile target artifact. You gain life equal to the artifact's converted mana cost." It sounds like a good idea, until you remember that Divine Offering exists...
Anyhow, white also doesn't have a salvage card in uncommon, and there are no Rebukes in the set, so... this.
Erase doesn't really serve any purpose in New Mirrodin. I could see it if there were enchantments worth exiling... but there's no real need to reprint more Erases just because it's a more powerful card. There's plenty enough of them in the world if you want one.
Anyhow, I chose to reprint Demystify for flavor reasons. One of the themes of New Mirrodin is coming to grips with cultural loss. Being 'Demystified' makes more sense here than in most sets.
True, but Demystify is itself a valid reprint as well.
Would rather have Erase
Because it wouldn't accomplish anything unless I knew what the card was. I like being a goofball sometimes.
Another card that can continually stop the opponent from drawing the top card of their library once we knew what it was? Cathartic Adept.
Why would you do that? It wouldn't accomplish anything unless you knew what at least one of the cards was.
per turn.
Once you knew what the top card was, you could continually keep your opponent from drawing it simply by spending
Beboop has been sitting in the back of my head for a while... since I wasn't sure what a Myr that isn't doing anything useful would be like. Recently, though, I figured out that Beboop would just be wandering around looking at stuff. So I gave him a set of mechanics that encourages the player to act like a Myr... just looking at things. I'd say something about the problems with Sensei's Divining Top... but that card suffered from being good enough to go in every control deck. I don't think we have to worry about that here.
I'm a big fan of the blind rearrange option. If I had this card on the table, and two mana, I'm sure I'd opt to blindly rearrange the top two cards of target player's library, instead of looking at the card.
Oh, so it is. I just assumed it was an ETB trigger. OK, I guess that does work then.
Resourceful is an 'as this comes into play' event, like Clone (partly because I didn't want to spell out "When etb... if it is a non-token copy...). Are you sure it won't work correctly? I actually don't know myself.
I like mini-cycles that refer to specific other cards, like the Artifacts of the Ages or Spirit of the Night. So this looks fun to me. 7 mana sounds right by old costings, though I suspect if Wizards were printing it they'd do it for 6.
The trigger's timing doesn't quite work. Resourceful will only trigger after this ability is done resolving. Perhaps instead give him "(0): Attach an Equipment named blah to ~"?
Whoo. Two Cranial Plating in one card. But with correspondingly doubled cost. Yeah, this is probably fine.
I was never happy with Nim Experiment #037 in this set. It's not that his ability isn't neat. I like the idea behind the card. I just can't really imagine a bunch of refugees being okay with someone dragging a zombie with them. They're desperate, sure, but explaining how that happened requires a full story, and the idea isn't really worth the story.
The problem, though, is that the Nim ability works great for the cycle of rare Legendary Mirrans that care about artifacts. Brainstorming on my ride home, I realized that the Nim ability appears on zombies and equipment. What if I made a dude that fetched his own Nim equipment?
Claws of the Nim didn't take long for me to design after that. The Resourceful keyword feels custom built for that ability. I'm kind of embarrassed I didn't think of matching the two of them up sooner.
The tricky part of this card, is figuring out how much to cost it. Cripes, I'm not even sure if Claws of the Nim is costed correctly. As it stands, Argun should come into play and immediately be a 7+/3 First Striker. A single Smelt mid-combat can be an excellent combat trick against him, knocking him down to 4+/3... but really... I don't know what that '+' represents.
I'm kind of going off the assumption that it's hard to put him together in draft, or when people have limited collections. When players have a lot of cards at their disposal, a big creature with no defense isn't good at 7cc anymore. So maybe this cost is right? I have no idea.
Oh, also, he has no flavor right now, since I couldn't figure out what this character's role in the group is. I have a lot of roles filled... I don't need just another human warrior... But this guy is built for attacking. Hmm.
See Argun for comments.