New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-01 03:09:04)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-01 03:09:04)
...and removed to make room for a Glornican rare.
I like this a lot. 2 and 2 is clearly good, but it's not actual card advantage.
I keep messing with the numbers on that curiosity. 2 and 2 seems too good, but everything else seems way too good, too harsh, or not very impressive / insulting. I kind of want "Discard 3, draw 2"... but I assume a lot of people will see that and say "Oh, that's bad" even though it's pretty strong.
I've been tackling the really tough to pin down Legendary creatures lately, since I want to make sure the uncommons and rares accommodate for them. Now that Denval, Leonin Cleric is... in an acceptable place, I've got Grenda to somehow piece together.
The tricky problem for Grenda is that she doesn't follow the stereotypical red creature route. She's very social, loves seeing new things and is responds to things on a very emotional level... but violence doesn't naturally occur to her. Roughly, she's your standard loving, yet independent house cat.
So I fitted her with a sort of red Curiosity trigger. Since she spends most of her time exploring the wilderness with Shalahd, Tel-Jilad Warrior, I played with the idea that she isn't very good at doing things alone... she's a bit needy. But since I want her to survive most combat, and slipping in and out of the wilderness, I gave her a kind of 'must be blocked last' ability. Obviously, she'll work best with other evasive creatures... but she's still a good card with just a single Goblin Piker.
The end result? I think this is a good card, but I think I can get the flavor to match a little better. I'll make another stab later, and see what I come up with.
Oh, I like this one a lot more than the last three. Still sacrifices stuff, but saves the village by doing so.
Another take on Denval. I think I'm closer here than with the other three ideas. Some points:
I still feel this card is missing something, though. I experimented adding "Whenever a permanent enters the battlefield, gain 1 life." as a rider... but it doesn't make sense on this card. 7/5 looks weird on white. Not sure what little bit I can add to make him feel more Mythic, though. Maybe something will come to me. (Maybe a weird protection? I'll have to think about it.)
Yeah, the occasionally wonderful times to cast make it highly desirable.
But the rational side of me keeps saying "but but.. if they fear my angel that much, why don't I just hit them with it instead of casting this?"
So this really works best when you're on the back foot, where your opponent will split your stuff evenly. Still, lots of life and a fatty is a good card when you're on defence. So it works out ok. Just not as exciting as it ought to be.
Understood. I keep tripping on this card. I'll get something I'm happy with, though, eventually.
That said, I can imagine games where I would be very, very happy with this card. I'd love to play this in a group game, then watch my opponent struggle with the divies, and decide he had to throw the angel that will kill him in one pile, and all my other permanents in the other. Lose one 4/4 flying creature; gain 44 life and 6/8 body. Those scenarios would probably be rare, though.
Ouch. Lose half your lands and stuff, in exchange for... at least 12 life and a decent fatty. Ok; that works. Not something I'd often want to cast though.
Made Denval, Leonin Cleric iii which also doesn't quite fit. I'm going to have to work on a fourth tomorrow. It occurred to me, however, if I gave this creature vigilance, and changed the trigger from your opponent attacking to Denval blocking, that I can solve some of this card's problem. If your opponent swings with a Saproling token, just don't block with Denval.