New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-01 00:58:39)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-01 00:58:39)
Was a 6/6 creature with Flash for 6, but I've been looking through my skeleton, and I noticed that this could be part of a cycle of power enchantments at rare, so why not make it one of those?
Text was too tiny. I switch the Ball Lightning nature for hexproof, and dropped the p/t to make sense.
Needed to fill in some artifacts slots, and figured I'd get a super-Johnny card in, but I ended up with this one instead. I'm more surprised that I can't think of anyone who's done this yet... I mean, I know someone must have come up with it before me. It's just a minor tweak on Protective Sphere...
Anywho, I wasn't sure if the Generator should protect itself... seemed kind of mean to give the card no outs. Otherwise, I suppose the card would cost
if I wanted it to protect itself too? I don't know... I'm just kind of guessing at the numbers here.
Doh. Some habits are just hard to break.
A one-turn, one-sided Fecundity. Indeed comparable to Glimpse of Nature. Looks exciting.
Could just say "Whenever a creature dies this turn" for shortness and simplicity.
Oh, this was never resolved. Okay, let's give it Stampede. Green already has a one cost uncommon instant in Plaited Hoop, and it's been a long time since we've seen this card. It's due for a reprint.
I admit, there's some scenarios where this can go bonkers. Pyroclasm, for example, is in this set. And the card does get a little crazy with saproling tokens and a sac outlet.
But those perfect scenarios either require you to Reprocess your own stuff, or expect your opponent to play a lot of cards for you to nuke, and that's far from a guarantee. Still, I'm keeping my eye on this one. Comparisons to Glimpse of Nature seems fair.
Um, wow. It sure needs to cost more than one. This goes through your deck so quickly with, say Blasting Station. Or; oh, huh - it doesn't remove the mana cost of casting the stuff... No wait. Not true.
So it's actually "draw a card when my stuff dies, discard it at end of turn".
Effect on gameplay; wel,l I guess opponents will often say "Ok, so.. I don't block, and you just wasted a card", but you're red; spending cards to cause an opponent to take damage is just fine.
Ok, I like it. And as you have to pay the casting cost of the stuff you half-draw, it DOES need to be cheap if it's to see any use at all.
Hole filling, I find myself making funky spells. Good. That helps assuage my fears that the set was a bit too formulistic.
That said, I don't know what the right cost for this card is. And I'm not sure this shouldn't just say 'permanent' (and increase the cost, of course.) or maybe 'permanents you control'. Meh. Some of these problems can only be determined by testing, I guess.
I like the idea, but New Mirrodin doesn't use poison counters, and it's far to late in the game to start now. It might pop up in the next set, though. It's an idea to toss around, though, one of many.
I like it. I suggest that you make it a poison counter instead of 1 life. That way it's a LOT scarier and also won't need as many tokens to represent it as it'll game over nice and quickly.
Mm. Here's hoping the one doesn't overwhelm the other. I could remove the whole 'non-enchanted thing' and alter the numbers... but then the dynamism of the card would suffer...
Fun, but very complicated.
Continuing to fill in holes. Black has no answer to artifacts in set, as it generally won't. But I figured it would be nice if black made a nod toward trying to solve the artifact problem in a traditional 'Antiquities/Mirrodin' sort of way.