Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-01 21:49:58)
It is fine to use the wording of a previous mechanic if its generic, e.g. Landfall. We should have some that trigger on tapping and some on untapping. Maybe it makes it too confusing, well have to see in playtesting.
Only gives deathtouch during your turn
Could see bumping this up to


Yeah I wanted to try and do a pacifism, but to stop them from untapping. Took out the tapping upon enchanting to try and get that across but could easily just shift this over to blue.
Dont think I want to put unbound on this card, just let it interact with the other cards that tap and untap.
Hmmm.. I like this, but it seems blue, not white. White does Pacifism not Claustrophobia.
Increased cost by
, +1 power
See how it goes in playtesting as to how strong we want enchantment removal to be.
Reduced cost by
I would recommend simply doing Solemn Offering perhaps.
Maybe 'If that enchantment wasn't a creature, you gain 4 life.'
wanted to do cmc instead of toughness and have it on all enchantments but dont know if I want to make the card that complex.
Its currently at 96/90/67/17 The rares being so high due to extra lands at rare and multicolored rares. We could do something like 106/95/62/18 which is 281 cards, 1 less than SOI. Maybe we could go 106/100/57/18 and have 7 rares per color, or just cut the allied color rares.
I'm not sure if specifically encouraging you to use enchantment removal as creature removal is the right way to do things.
Corrected wording 'gain life'->'you gain life', 'if it was a creature'->'if that enchantment was a creature' source Death's Caress
This seems very weak. Could have flying or cost
I reckon.
Don't actually know how we want to make disenchant effects in this set, figured making it more expensive and adding a bonus is alright.
Renamed to Radiant Medic