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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-01 23:54:40)
I think this is a cool way to do the creature land thing. Does it need to be rare though given its power level compared to Wild Conjuration (which merely ETB with a fixed a mount of +1/+1 counters equal to your Discovery)? Or would it be better to have this put +1/+1 counters equal to your Discovery on the land like Wild Conjuration?
Thanks for the clarification. Yea, by manually I meant copy/pasted anyways. And the reason I prefer this is that if you don't do it this way, depending on where the word Discovery is in the text, it will put the rules text smack in the middle of a sentence or in the middle of the card's main text. Which doesn't look like it should, it should be at the end.
Yea, I think +5/+0 feels perfect. It makes it a little analogous to red cards that do 5 damage for 2 mana with an additional sac cost, except this adds it to a creature's power until end of turn with trample, without an extra cost.
Red doesn't usually pump toughness, and when it does its only like +1 or +2. Few exceptions to this ofc, but still think that this shouldn't pump toughness. +5/+0 I could get behind, or +4/+0 if you want to be on the safe side.
The cycling part of this feels unnecessarily harsh. I guess the main ability is better in that it's repeatable, but that too feels a little "ouch" to me.
If you put asterisks around the brackets then it wont work. Brackets automatically put the text inside in italics. And although its a pain to write out the mechanics reminder text manually, its just something you have to do sometimes on Multiverse
As an aside, I'm manually putting in the Discovery rules text and then putting asterisks around it, but it's not showing up as italics.
Mana cost

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On the subject of DFC enchantments: These should be primarily in
but I would like them to appear in other colors as well. If we start to get an enchantment matters theme that's ok as long as we don't lose the land matters one. We defiantly should have other DFC that aren't enchantments, especially in the other 3 colors. The lands are enchantments just because I feel that the enchantment creatures get across the sort of wondrous, weird feel of the set. I did say that I added a lot of stuff to the lands so stuff could be cut from them if people didnt like them.
Oh and we could put two legendary lands at mythic, there's technically room for another mythic in the set so we could add it there.
Straight up impulse draw based on Discovery. Is this too powerful for uncommon? I figure that by the time you would get to exile more than 3 cards with this, it'll be late game. And impulse draw still has the limitation that you might not be able to play all of the exiled cards.
Isn't this a bit OP at this mana cost and as a common though? Even without the Discovery part. +5/+3 for 2 mana is a lot.
I think we should have some more threshold Discovery cards.
I think that's a fair suggestion for this mana cost and given the amount of enchantments that are going to be in the set.
This seems very weak. Could cost
or less I reckon.