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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Code: CU17 Active?: true History: [-] Add your comments: |
This is a little feel bad to me in that it's an overcosted Unsummon. Also, for the same cost as the Cycling cost, Repulse gets you the effect + card draw. And if you cycle this, you're paying 3 mana just to draw a card. Is there any way maybe this could be tweaked so that you get a benefit for cycling as well?
Reduced cost by
I'd also consider reducing the cycling cost to
or
, as paying 
just to draw a card still doesn't sit right to me.
If you kept the cycling cost the same and added in a repetition of the effect if you cycle the card, that probably would make it too good, as it'd be Unsummon and Repulse in one card. But paying
to draw a card is bleh to me, especially when we have Divination in the set.
How about make it more expensive and have it return 2 creatures, and with cycling "when you cycle this card return target creature to its owner's hand."?
Would be an updated Essence Fracture with Repulse at Sorcery speed. Should also be an Uncommon then.
When putting the commons from the skeleton into the forum post, I came across this card again, and it still bugs me that it has a cycling cost of
, which is totally feel bad. I'd say either give it a "if you cycle ~, effect" or reduce the cycling cost or do something else.
removed
from cycling cost
changed it so it was more in line with what the other 'vanilla' cycling cards we have
Yea that feels right as a vanilla cycling card.
Suppressed reminder text