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CardName: Skyborn Freedom Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying and Unbound (This creature untaps during each player's untap step.). Flavour Text: Set/Rarity: Pyrulea Uncommon |
Code: UU13 Active?: true History: [-] Add your comments: |
Basic card to have in the set since we have Unbound.
This is currently competing for a slot with Suspended Animation. I really like both cards, with the linked card interacting nicely with unbound, as a sort of anti-unbound card. I think this card is especially important though because since we are introducing Unbound in this set, it makes sense to have a basic aura that grants it to a creature. Maybe the card competing with it could be tweaked to fit an uncommon slot? It's strictly better than Dehydration in that it costs 1 less and does more. Comparing it to a newer card like Claustrophobia, it's less color-restrictive and does more, though it doesn't automatically tap the creature.
Changed mana cost to 1U from U, because Unbound is technically a little more powerful than Vigilance.
I think I would prefer Suspended Animation to this. This could be done at uncommon reduced to
or an additional effect.
Changed to uncommon, reduced cost to U.
This had to be forced into an uncommon slot, but is this really an uncommon? Maybe it should also give flying and I'd increase the mana cost?
Adding flying and increased mana cost.
Added to skeleton
Thought of a fitting name without using the word "unbound".
I guess this is a "Build around unbound please" hint-card. I'd have tried to move it to common, personally (if your theme isn't at common, it isn't your theme etc. etc.)
Do you have enough things stressing the difference between unbound and vigilance? Or is this being blue sufficient hint? The flying actually kinda detracts from that difference.
Originally it was just a 1 mana common that gave unbound, but there was no design space left for it when it came to the skeleton. So I had to move it to uncommon, and the flying was added on to justify it sort of.
I can take or leave this card, don't know if it's that important to give a creature unbound. It's something we can do but I don't think it's 100% necessary.
We don't have any vigilance in the set because unbound is essentially the same thing but with more design space. There are plenty of cards in the set which care about when creatures tap and, more importantly, untap.
I could maybe see the original version of this at common and Suspended Animation at uncommon with a few tweaks. There's probably some way to break this card though, if it only costs 1 mana. With the unbound cards we've made we can control how strong they are but when you give the ability to any creature it could be problamatic.