Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2024-10-31 23:13:22)
Sorted out the skeleton a bit. Moved some cards from spots into competing spots even if there wasnt any cards competing with them, just because we hadn't talked about them in enough detail or explored other cards for that slot. Im going to try and clean up the uncommon skeleton in the next few days because it just feels like a mess to me. Only cards that I actually removed from the skeleton where the small toughness cards. What do we actually want to do for that archetype? 5+ power like in Shards, Voltron stacking effects onto one creature have been the two suggested archetypes so far.
True, that is simpler. Attaching any aura to any creature is pretty strong though, has been on Uncommnons and Rares so far. Would be ok with that change though, we can always change it back to a weaker version.
Its just the way its worded now seems slightly over complicated. It could just be:
Flash When ~ ETB, you may attach target aura attached to a creature to another creature.
Simpler and still goes what this card originally wants to. Can get your opponents stuff as well but without them or you having an aura its just a 2/3 with flash for
Placed in competing spot on the skeleton
Placed in competing spot on the skeleton
Placed in competing spot on the skeleton
Placed in competing spot on the skeleton
Placed in competing spot on the skeleton
Removed from skeleton
I wanted to make this different than previous Auraswappers, who cared about the owner of the aura rather than the creature. Since we do have fewer negative than positive auras, I found caring about your own creatures just as another angle to care for your own auras. What would the positives be of caring about your own auras? Using it aggressively to change the target of your own Suppression Bonds? Valid tactic, just different to what I had in mind.
Removed from skeleton
Placed in competing spot on the skeleton
Put in correct slot
Placed in competing spot on the skeleton
Placed in competing spot on the skeleton
Removed from skeleton
Placed in competing spot on the skeleton
Placed in competing spot on the skeleton
Placed in competing spot on the skeleton
I think this should just care about your auras rather than creatures. Caring about just your creatures then about any, sits badly with me. I know it loses the ability to get rid of your opponents auras but I don't see that as being a big part of this card, it seems fine without it.
That's true, at least we have options now for different cycles. Personally I would swap them for the basic landcycling cards in Uncommon. They are cool, but each colour already has one like that in Common, and I don't think every colour needs so many ways to search for lands. Yes lands are a major focuspoint, but that doesn't mean that every colour should have so much ramp. Zendikar didn't have it either, and you could still make good land decks in non Green colours.
That's probably one of the better suggestions, though it kind of displaces certain design space, such as one of blue's unbound cards. I also must admit that it does occur to me that this cycle would be pushing it a little bit with cycles, as we already have 2 cycles at uncommon and 2 at common. Squeezing in 3 cycles at uncommon really puts limitations on design space.
That's true I hadn't considered that angle of usage.
Let's put them into the UX05 slot, since that's the highest every colour goes and every cycle card has to be in the same slot.
You need to be creative. It can swap Suppression Bonds or Suspended Animation away onto enemy creatures, but also positive auras from creatures who are about to die or as a combat trick. This little helper makes every aura on your creatures into a combat trick plus is a surprise blocker. Very versatile in an aura deck, good counter to a soft removal deck, since they are both commons so you will see a lot of them.
Interesting ability. I'm not sure where the usage of flash comes in though, outside of using it to put a negative aura on an opponent's creature instead of yours? But we have shifted emphasis on our auras to positive, so that function doesn't do anything within this set at least. Otherwise I think it's a pretty cool ability.
I kind of assumed it'd go in the closest equivolent of the non-specific "regular creature" slot and anything that still has an open slot, if possible. At least in a few colors those slots are not filled. A few cards may have to be shifted around to accommodate it in some colors though. But UW08 and UB05 are completely open.
UB05 LTB