Zaberoth
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Showing 40 of 40 Black cards
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Show rarities: C U R M
Look at target player’s hand and choose two cards from it. Put them on top of that player’s library in any order.
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Name three nonland cards. Search target player’s graveyard, hand, and library for all cards with those names and exile them. Then that player shuffles his or her library.
Enchant player
At the beginning of enchanted player’s upkeep, that player loses 1 life, discards a card, and exiles the top three cards of his or her library.
At the beginning of enchanted player’s upkeep, that player loses 1 life, discards a card, and exiles the top three cards of his or her library.
A crippling curse on body, mind, and soul.
Blood Spear deals 3 damage to target creature or player. You lose 3 life.
“Am I armed? As long as I walk, and breathe, and hate, I am never without weapons.”
—Pakaan, Vaashin darkblade
—Pakaan, Vaashin darkblade
Rift spells you cast cost
less to cast.
When Bloodsap Rift enters the battlefield, target player loses 4 life and you gain 4 life.
less to cast.
When Bloodsap Rift enters the battlefield, target player loses 4 life and you gain 4 life.
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Cerebral Horror gets +1/+1 for each psyche counter on it.
Cerebral Horror gets +1/+1 for each psyche counter on it.
Embedded in its pulsing flesh are the half-rotted brains of countless dead.
4/1
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Rift spells you cast cost
less to cast.
At the beginning of your upkeep, you may exile target card from a graveyard. If you do, you gain 1 life.
less to cast.
At the beginning of your upkeep, you may exile target card from a graveyard. If you do, you gain 1 life.
Some of the corpses strewn about the lorns are scavenged by hungry ghouls. Some are recovered by runners. Some merely disappear.
Put two 2/2 black Nightmare creature tokens with dementia onto the battlefield. (Rather than life loss, damage they deal to a player causes that player to exile that many cards from the top of his or her library.)
When Darkblade Adept enters the battlefield, you may destroy target tapped creature.
“Leave no mark. Leave no wound. Leave nothing but the shadows, to swallow the corpse whole.”
—The Vaashin Codex
—The Vaashin Codex
2/1
Swampwalk
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
4/2
Destroy all creatures.
“While this infestation of beings remains, crawling on its surface, Zaberoth shall never be at rest. Thus: destroy all that lives, so that the world may die in peace.”
—The Vaashin Codex
—The Vaashin Codex
Flash
Enchant creature
Enchanted creature gets +2/-1.
Enchant creature
Enchanted creature gets +2/-1.
The cruel grip of Malishar strikes without warning and without mercy.
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
Whenever Entrancing Specter deals combat damage to an opponent, that player discards a card, then discards another card for each psyche counter on Entrancing Specter.
Flying
Whenever Entrancing Specter deals combat damage to an opponent, that player discards a card, then discards another card for each psyche counter on Entrancing Specter.
2/1
Flying
When Fleshkite enters the battlefield, sacrifice a creature.
When Fleshkite enters the battlefield, sacrifice a creature.
“I keep a list of whose skins are the most aerodynamic.”
—Malishar the Sadistic
—Malishar the Sadistic
2/1
Lifelink
3/2
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Whenever Lurking Shambler attacks, it gets +3/+0 until end of turn.
Whenever Lurking Shambler attacks, it gets +3/+0 until end of turn.
1/3
Target player discards a card at random.
“You think you’re prepared for your first lorn run? You’re not. You never will be. Consider yourself lucky if you can even sleep for a week afterwards.”
—Ralla, to her students
—Ralla, to her students
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
It stumbles ravenously across the lorns, looking for fresh minds to devour.
7/5
As an additional cost to cast Infernal Tribute, sacrifice a creature.
Each opponent sacrifices two creatures.
Each opponent sacrifices two creatures.
“An eye for an eye? Here, we take two.”
—Malishar the Sadistic
—Malishar the Sadistic
Intimidate
2/1
At the beginning of your upkeep, sacrifice a creature other than Knowledge Extractor. If you do, draw a card. If you can’t, sacrifice Knowledge Extractor and discard your hand.
5/5
Flying
When Leeching Bat enters the battlefield, target player loses 1 life and you gain 1 life.
When Leeching Bat enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
: Lorn Shadow gets +1/+1 until end of turn.
: Lorn Shadow gets +1/+1 until end of turn.2/1
Choose one — Return target creature card from your graveyard to your hand; or target creature gains intimidate until end of turn; or target player discards a card.
“Torture. Torment. Terrify.”
—Law of Malishar
—Law of Malishar
When Malsharna Runners enters the battlefield, draw a card.

: Regenerate Malsharna Runners.

: Regenerate Malsharna Runners.“Even the dead have their own foul messengers.”
—Florisi of the Eltis
—Florisi of the Eltis
1/1
Target creature gets -2/-2 until end of turn.
Draw a card.
Draw a card.
“May your flesh fall from your bones like these words of plague fall from my mouth.”
—Zaarak, Vaashin cursebreather
—Zaarak, Vaashin cursebreather
Flying, trample
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)

: Regenerate Overlord of Despair.
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)

: Regenerate Overlord of Despair.8/5
: Each player loses 1 life.“If you should suffer, bring them your suffering. If you should die, bring them your death.”
—The Vaashin Codex
—The Vaashin Codex
1/1
As an additional cost to cast Psychotic Tutor, exile two cards from your hand.
Search your library for a card and put that card into your hand. Then shuffle your library.
Search your library for a card and put that card into your hand. Then shuffle your library.
In his studies, he found nothing. In his madness, he found everything.
Rift spells you cast cost
less to cast.
At the beginning of your upkeep, you may exile target creature.
less to cast.
At the beginning of your upkeep, you may exile target creature.
Should a victim draw near, the ghastly beings within spill from its dark maw. Just as quickly, they recede back into the void, clutching their newfound companion in torment.
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
When Sanity Slayer enters the battlefield, destroy target non-Nightmare creature.
When Sanity Slayer enters the battlefield, destroy target non-Nightmare creature.
In the lorns, dying of fear is commonplace.
4/4
Flying
Whenever Shadowfang blocks or becomes blocked by a creature, sacrifice it. (It won’t deal combat damage.)
Whenever Shadowfang blocks or becomes blocked by a creature, sacrifice it. (It won’t deal combat damage.)
It only exists while your back is turned.
4/1
Whenever a Nightmare creature you control enters the battlefield, it deals damage equal to its power to target non-Nightmare creature.
“Our world is plagued by countless terrors not meant for mortal eyes to behold.”
—Jephin, keeper of Saranis
—Jephin, keeper of Saranis
As an additional cost to cast Soul Transfer, sacrifice a creature.
Return target creature card from a graveyard to the battlefield under your control.
Return target creature card from a graveyard to the battlefield under your control.
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Stalking Slasher can’t block and can’t be blocked.
Stalking Slasher can’t block and can’t be blocked.
3/1

,
: Return target creature card from your graveyard to your hand.“The undead make excellent servants. They don’t sleep, they don’t complain, and if they start to fall apart you can just stitch two of them together.”
—Malishar the Sadistic
—Malishar the Sadistic
3/3
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
First strike
Remove a psyche counter from Vaashin Cutthroat: Vaashin Cutthroat gains deathtouch until end of turn.
First strike
Remove a psyche counter from Vaashin Cutthroat: Vaashin Cutthroat gains deathtouch until end of turn.
2/1
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
At the beginning of your upkeep, put a 2/2 black Nightmare creature token with dementia onto the battlefield.
At the beginning of your upkeep, put a 2/2 black Nightmare creature token with dementia onto the battlefield.
6/6
“Once on a journey to Stron Claris, I encountered the body of my beloved mentor. Though its eyes were blank, and I knew it to be but a shell, I could not bring myself to fight—only flee in fear and sorrow.”
—Ralla, veteran runner
—Ralla, veteran runner
2/2
Go to section: White (39) Blue (40) Black (40) Red (38) Green (40) Multicolour (4) Artifact (18) Land (7)
Show rarities: C U R M
| Zaberoth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes |


