Zaberoth

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Showing 18 of 18 Artifact cards

Go to section: White (39) Blue (40) Black (40) Red (38) Green (40) Multicolour (4) Artifact (18) Land (7)

Show rarities: C U R M

 M 
Artifact
At the beginning of your upkeep, exile the top seven cards of your library.
Discard two cards: Target player gains control of Accursed Obelisk.
2 comments
last 2011-11-07 20:15:12 by PMega
 U 
Artifact
Whenever a creature enters the battlefield under your control, you gain 1 life.
 U 
Artifact – Equipment
Equipped creature gets +3/+0.
When equipped creature dies, it deals damage equal to its power to you.
Equip—Pay 1 life.
Even Malishar’s weaponry is carefully designed to torture wielder and victim alike.
 U 
Artifact
{t}: Look at the top three cards of your library, then put them back in any order.
 R 
Artifact
Whenever a player casts a spell, put a study counter on Enigmatic Tome. Then if there are five or more study counters on Enigmatic Tome, sacrifice it and that player draws five cards.
The power within is destined for only one.
1 comment
2011-11-02 16:40:15 by Alex
 U 
Artifact – Equipment
Equipped creature has “{t}: This creature deals 2 damage to target creature with flying.”
Equip {3}
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, look at the top card of that player’s library. You may exile that card.
Equip {2}
 U 
Artifact
{t}: Target player exiles the top card of his or her library.
Each ghastly note plucked from its strings sends the listener one step closer to oblivion.
 U 
Artifact
{t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Mind Stone: Draw a card.
Some find them fascinating relics, shaped into their curious form by the will of the lornwinds. Others consider them a curse, a symbol of the madness that pervades Zaberoth.
 R 
Artifact – Equipment
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Equipped creature gets +2/+2 for each psyche counter on Rune-Etched Vestments.
Equip {4}
 U 
Artifact Creature – Construct
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Runic Automaton gets +1/+1 for each psyche counter on it.
Every so often, a passing runner will imbue it with yet another series of arcane inscriptions.
4/4
2 comments
last 2014-01-31 23:55:56 by Visitor
 C 
Artifact
{1}, Sacrifice Runner's Chart: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
The one trait separating veteran runners from novices is not bravery, nor reflexes, nor even physical strength. It is simply preparation.
 U 
Artifact – Equipment
As long as equipped creature is untapped, it gets +3/+3 and can block an additional creature.
Equip {3}
 R 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, you may sacrifice Soulcatch Ring. If you do, return that card from the graveyard to the battlefield under your control.
Equip {1}
 U 
Artifact Creature – Wall
Defender
0/10
 C 
Artifact
{3}, {t}, Sacrifice Temporal Stabilizer: Choose one — Destroy target Rift; or counter target Rift spell.
Those who dare travel Zaberoth’s barren lorns often carry spare stabilizers, knowing that each one is their only defense against being consumed in a planar gash.
3 comments
last 2011-11-08 02:26:11 by Alex
 C 
Artifact Creature – Nightmare Scarecrow
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Legend tells of a gifted artificer who, thinking himself above fear, entered the lorns alone. He never returned, but the creations he spawned as he fell into delirium still wander in his stead.
2/2
 U 
Artifact – Equipment
Equipped creature has deathtouch.
Equip {3}

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Show rarities: C U R M


Zaberoth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes