Zaberoth
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Showing 18 of 18 Artifact cards
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Whenever a creature enters the battlefield under your control, you gain 1 life.
Equipped creature gets +3/+0.
When equipped creature dies, it deals damage equal to its power to you.
Equip—Pay 1 life.
When equipped creature dies, it deals damage equal to its power to you.
Equip—Pay 1 life.
Even Malishar’s weaponry is carefully designed to torture wielder and victim alike.
: Look at the top three cards of your library, then put them back in any order.Whenever a player casts a spell, put a study counter on Enigmatic Tome. Then if there are five or more study counters on Enigmatic Tome, sacrifice it and that player draws five cards.
The power within is destined for only one.
Equipped creature has “
: This creature deals 2 damage to target creature with flying.”
Equip
: This creature deals 2 damage to target creature with flying.”
Equip

Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, look at the top card of that player’s library. You may exile that card.
Equip
Whenever equipped creature deals combat damage to a player, look at the top card of that player’s library. You may exile that card.
Equip

: Target player exiles the top card of his or her library.Each ghastly note plucked from its strings sends the listener one step closer to oblivion.
: Add
to your mana pool.
,
, Sacrifice Mind Stone: Draw a card.Some find them fascinating relics, shaped into their curious form by the will of the lornwinds. Others consider them a curse, a symbol of the madness that pervades Zaberoth.
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Equipped creature gets +2/+2 for each psyche counter on Rune-Etched Vestments.
Equip
Equipped creature gets +2/+2 for each psyche counter on Rune-Etched Vestments.
Equip

Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Runic Automaton gets +1/+1 for each psyche counter on it.
Runic Automaton gets +1/+1 for each psyche counter on it.
Every so often, a passing runner will imbue it with yet another series of arcane inscriptions.
4/4
, Sacrifice Runner's Chart: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.The one trait separating veteran runners from novices is not bravery, nor reflexes, nor even physical strength. It is simply preparation.
As long as equipped creature is untapped, it gets +3/+3 and can block an additional creature.
Equip
Equip

Equipped creature gets +1/+1.
When equipped creature dies, you may sacrifice Soulcatch Ring. If you do, return that card from the graveyard to the battlefield under your control.
Equip
When equipped creature dies, you may sacrifice Soulcatch Ring. If you do, return that card from the graveyard to the battlefield under your control.
Equip

Defender
0/10
,
, Sacrifice Temporal Stabilizer: Choose one — Destroy target Rift; or counter target Rift spell.Those who dare travel Zaberoth’s barren lorns often carry spare stabilizers, knowing that each one is their only defense against being consumed in a planar gash.
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Legend tells of a gifted artificer who, thinking himself above fear, entered the lorns alone. He never returned, but the creations he spawned as he fell into delirium still wander in his stead.
2/2
Equipped creature has deathtouch.
Equip
Equip

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Show rarities: C U R M
| Zaberoth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes |
Discard two cards: Target player gains control of Accursed Obelisk.
last 2011-11-07 20:15:12 by PMega