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Showing 18 of 18 Multicolour cards
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Show rarities: C U R M
All players draw from the graveyard and discard into the library. When there is an empty graveyard, destroy From the Grave.
Two target creatures get -4/-0 until end of turn and those creatures can't block until end of turn.
When Scarzam, Dragonlady comes into play, you may search your library for a copy of Scarzam's Dragon. Then shuffle your library.
Scarzam is unblockable.
: Target creature cannot block until end of turn.
Whenever Scarzam's Dragon is on the field, Scarzam gains +4/+2 and has flying.
Scarzam is unblockable.

Whenever Scarzam's Dragon is on the field, Scarzam gains +4/+2 and has flying.
2/2


1/2
When Scarzam's Dragon comes into play, you may search your library for a copy of Scarzam, Dragonlady. Then shuffle your library.
Flying
: Scarzam's Dragon gains +1/+0.
Whenever Sivitri Scarzam is on the field, Scarzam's Dragon gains +2/+2 and is unblockable.
Flying

Whenever Sivitri Scarzam is on the field, Scarzam's Dragon gains +2/+2 and is unblockable.
3/3
All creatures played from the graveyard have haste.
Deathtouch, haste, flash

: Sacrifice target creature you control that came into play this turn. You gain life equal to its converted mana cost.

: Creature cards you own that aren't on the battlefield gain haste and flash until end of turn.




4/4
+2 Target creature gains lifelink until end of turn.
-X Add
to your mana pool.
-8 Target player's creatures become 1/1 White Bears until end of turn. Your creatures gain +1/+1 until end of turn.
-X Add

-8 Target player's creatures become 1/1 White Bears until end of turn. Your creatures gain +1/+1 until end of turn.
3
Enchant Creature
Target creature gains +5/+5, is tapped, and does not untap as normal during the untap phase.
Target creature gains +5/+5, is tapped, and does not untap as normal during the untap phase.
Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--



When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--





The people still speak of an old legend...
1/1
Whenever a land is tapped for mana, 1 mana of whichever color it is tapped for enters all players' mana pools.
+2: You gain control of target permanent. Target opponent gains control of target permanent.
-X: Your opponent discards X/2 number of cards, rounded down. You draw X/2 number of cards, rounded down.
-10: You may play up to three permanents in your opponents graveyard, with a converted mana cost of up to 10.
-X: Your opponent discards X/2 number of cards, rounded down. You draw X/2 number of cards, rounded down.
-10: You may play up to three permanents in your opponents graveyard, with a converted mana cost of up to 10.
5
Target creature or player takes 2 damage for each artifact you control.
"If you think your reflexes are so good, can you catch this?"
Galvanize X/3 (X number of attacking creatures gain +3/+3 for each other creature attacking, where X is the number of attacking creatures.)
Whenever Wrathful Exiler is exiled, Wrathful Exiler deals 4 damage to target creature or player. Creatures damaged this way can't be regenerated this turn. This damage can't be prevented.
Pay 5 life: any number of target creatures with toughness 3 or less get +4/+0 until end of turn.
Whenever you lose life, Wrathful Exiler deals 2 damage to target attacking or blocking creature.
Pay 5 life: any number of target creatures with toughness 3 or less get +4/+0 until end of turn.
Whenever you lose life, Wrathful Exiler deals 2 damage to target attacking or blocking creature.
2/2
Whenever a creature enters the battlefield, destroy target land.
Go to section: Colourless (6) White (19) Blue (25) Black (27) Red (24) Green (12) Multicolour (18) Hybrid (3) Artifact (16) Land (7)
Show rarities: C U R M
From The Vaults: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
The next time enchanted creature would take damage, instead, destroy Mirage.