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Showing 16 of 16 Artifact cards
Go to section: Colourless (6) White (19) Blue (25) Black (27) Red (24) Green (12) Multicolour (18) Hybrid (3) Artifact (16) Land (7)
Show rarities: C U R M
T, sacrifice an artifact: Cannon Launcher deals 7 damage to target creature or player. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
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Protection from Land
Archaic as a thousand tinkerers.
3/3
Darksteel Automaton is indestructible.
0: Gain control of Darksteel Automaton. Any player may use this ability as a sorcery.
0: Gain control of Darksteel Automaton. Any player may use this ability as a sorcery.
5/5
As an additional cost to play Event Horizon, sacrifice three lands.
During a player's upkeep, any player may put an expansion counter on Event Horizon or remove one. If they do, destroy all non-land permanents with a converted mana cost equal to the number of expansion counters on Event Horizon
During a player's upkeep, any player may put an expansion counter on Event Horizon or remove one. If they do, destroy all non-land permanents with a converted mana cost equal to the number of expansion counters on Event Horizon
: Put a charge counter on Generator Jar. Use this ability only once per turn.
: Put a colorless X/X artifact creature token on the battlefield, where X is the number of charge counters on Generator Jar.Players must pay
to untap non-land permanents during their untap phase.
to untap non-land permanents during their untap phase.Equipped creature has hexproof and gains -1/+1.
Equip
Equip

Deathtouch, Lifelink
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library.
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library.
5/5
Equipped creature gains +2/+2 and has defender.
: Unequip Magnetic Armor. Gain control of target Equipment.
Attach
: Unequip Magnetic Armor. Gain control of target Equipment.
Attach

,
: Choose a color and shuffle your deck, then draw a card. If it is the same color as the one you chose, put it in your hand and add 1 mana of the color you chose; otherwise, put it on the bottom of your deck. (Multicolor and hybrid cards count as all colors in their mana costs. Colorless is not a color. Lands are colorless.)When Reanimator enters the battlefield, put X grave counters on Reanimator.
Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.
Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.
: Equipped creature's activated abilities cost
less to use. Unequip Rod of Recharging at end of turn. (This applies only to colorless mana).
Equip

If Rolling Beast dies, destroy target land, and all creatures get -1/-1 until end of turn.
4/4
You may choose not to untap Time Prison during your untap phase.
,
: Each player taps target non-enchantment permanent with the highest converted mana cost that they control.
,
: Each player taps target non-enchantment permanent with the highest converted mana cost that they control.
,
, Discard a card: Search your library for a card that has the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. You gain 1 life.
: The next time a source of your choice would deal damage to you this turn, that source deals that damage to target creature you own instead.Go to section: Colourless (6) White (19) Blue (25) Black (27) Red (24) Green (12) Multicolour (18) Hybrid (3) Artifact (16) Land (7)
Show rarities: C U R M
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