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Showing 16 of 16 Artifact cards

Go to section: Colourless (6) White (19) Blue (25) Black (27) Red (24) Green (12) Multicolour (18) Hybrid (3) Artifact (16) Land (7)

Show rarities: C U R M

 R 
Artifact
T, sacrifice an artifact: Cannon Launcher deals 7 damage to target creature or player. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
 U 
Artifact Creature
Protection from Land
Archaic as a thousand tinkerers.
3/3
1 comment
2011-11-18 19:53:15 by theunansweredquestion
 U 
Artifact Creature
Darksteel Automaton is indestructible.

0: Gain control of Darksteel Automaton. Any player may use this ability as a sorcery.
5/5
3 comments
last 2011-12-13 10:06:34 by Vitenka
 M 
Legendary Artifact
As an additional cost to play Event Horizon, sacrifice three lands.
During a player's upkeep, any player may put an expansion counter on Event Horizon or remove one. If they do, destroy all non-land permanents with a converted mana cost equal to the number of expansion counters on Event Horizon
5 comments
last 2011-12-14 20:01:43 by theunansweredquestion
 U 
Artifact
{1}: Put a charge counter on Generator Jar. Use this ability only once per turn.
{t}: Put a colorless X/X artifact creature token on the battlefield, where X is the number of charge counters on Generator Jar.
 R 
Artifact
Players must pay {1} to untap non-land permanents during their untap phase.
 C 
Artifact – Equipment
Equipped creature has hexproof and gains -1/+1.

Equip {1}
1 comment
2011-11-21 18:34:46 by theunansweredquestion
 U 
Artifact Creature
Deathtouch, Lifelink
When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library.
5/5
 U 
Artifact – Equipment
Equipped creature gains +2/+2 and has defender.
{t}: Unequip Magnetic Armor. Gain control of target Equipment.
Attach {1}
 U 
Artifact
{3}, {t}: Choose a color and shuffle your deck, then draw a card. If it is the same color as the one you chose, put it in your hand and add 1 mana of the color you chose; otherwise, put it on the bottom of your deck. (Multicolor and hybrid cards count as all colors in their mana costs. Colorless is not a color. Lands are colorless.)
6 comments
last 2011-11-16 16:38:48 by Vitenka
 R 
Legendary Artifact
When Reanimator enters the battlefield, put X grave counters on Reanimator.

Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard.
7 comments
last 2011-11-22 18:24:12 by theunansweredquestion
 U 
Artifact – Equipment
{t}: Equipped creature's activated abilities cost {1} less to use. Unequip Rod of Recharging at end of turn. (This applies only to colorless mana).

Equip {1}
1 comment
2011-11-21 18:34:43 by theunansweredquestion
 C 
Artifact Creature
If Rolling Beast dies, destroy target land, and all creatures get -1/-1 until end of turn.
4/4
2 comments
last 2011-11-16 18:34:00 by theunansweredquestion
 R 
Artifact
You may choose not to untap Time Prison during your untap phase.
{4},{t}: Each player taps target non-enchantment permanent with the highest converted mana cost that they control.
 U 
Artifact
{2}, {t}, Discard a card: Search your library for a card that has the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. You gain 1 life.
 R 
Artifact
{1}: The next time a source of your choice would deal damage to you this turn, that source deals that damage to target creature you own instead.

Go to section: Colourless (6) White (19) Blue (25) Black (27) Red (24) Green (12) Multicolour (18) Hybrid (3) Artifact (16) Land (7)

Show rarities: C U R M


From The Vaults: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity