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Showing 25 of 25 Blue cards
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Show rarities: C U R M
Put X number of time counters on target permanent and exile it. At the beginning of your upkeep, remove a time counter. When the last is removed, return it to the battlefield. If Aeon Warp is destroyed, remove all time counters.
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Enchant player
Target player may not play instants on their opponents' turns.
Target player may not play instants on their opponents' turns.
Enchant enchantment
Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same.
Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same.
Whenever Aquite attacks and isn't blocked, you may sacrifice it. If you do, return target permanent to it's owner's hand.
2/2
Sacrifice Blightmind Thief: Draw a card.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)


1/1
When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
You may return an Island you control to its owner's hand rather than pay Dazzlemind's casting cost.
Target player exiles the top four cards of his or her library unless its controller pays
per card. If two or more of those cards have the same name, repeat this process.
Target player exiles the top four cards of his or her library unless its controller pays

Draw 7 cards, then discard seven cards.
"Oh, my head..."
When Ertek Deolater enters the battlefield, discard a card
The Deolaters of Ertek are so skilled in debate that they could make a man believe both sides of an argument at once.
2/2
Target player taps a permanent for each basic land type among lands he or she controls.
If a card would go to the graveyard, it goes to the bottom of it's owner's library instead.
Sacrifice Knowledge Miner: Draw a card.
1/1
Multikicker--
When Mental Horror enters the battlefield, draw a card for each time it was kicked.


: Target sorcery or instant card in Mental Horror's controller's graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.


When Mental Horror enters the battlefield, draw a card for each time it was kicked.



6/7
Whenever a permanent deals damage to you, you may gain control of that permanent.



His enemies were hypnotized, spellbound by the illusion.
1/1
Multiply 
: When Neural Illusionist enters the battlefield, you may put X 1/1 blue Neural Illusion creature tokens onto the battlefield with first strike. Whenever a Neural Illusion becomes the target of a spell or ability, sacrifice it.


1/1
Draw 5 cards. Put two of them into your hand and the rest into the graveyard.
Flashback--

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback--



"America is a country that doesn't know where it is going but is determined to set a speed record getting there."
--Laurence J. Peter
--Laurence J. Peter
Return two target permanents to their owners' hands.
Sentinel of Thoughts is unblockable.
Whenever Sentinel of Thoughts is attacking, it gains +1/+1.
Whenever Sentinel of Thoughts is attacking, it gains +1/+1.
1/1
Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Exile an instant card from your hand. Copy the exiled card. You may cast the copy without paying its mana cost.
Choose a card in target opponents hand and have them reveal it. If it is a permanent, you may gain control of it.
Protection from Instants
Timeworn as a thousand words.
2/2
Put one time counter on target permanent and tap it. As long as it has a time counter on it, it doesn't untap as normal during the untap phase.


: Add a time counter to target tapped permanent.



If you've played 6 or more spells this turn, you may take an extra turn after this one.
Go to section: Colourless (6) White (19) Blue (25) Black (27) Red (24) Green (12) Multicolour (18) Hybrid (3) Artifact (16) Land (7)
Show rarities: C U R M
From The Vaults: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |