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Showing 7 of 7 Land cards
Go to section: Colourless (6) White (19) Blue (25) Black (27) Red (24) Green (12) Multicolour (18) Hybrid (3) Artifact (16) Land (7)
Show rarities: U R M

: Add 
to your mana pool.

: Add
to your mana pool and you may play all merfolk face-down as 2/2 creatures for 
until end of turn.

: Add
to your mana pool and all Zombies gain deathtouch until end of turn.
: Add 
to your mana pool.

: Add
to your mana pool and all Cats gain lifelink until end of turn.

: Add
to your mana pool and all Elves cost
less to cast until end of turn.
: Add
to your mana pool.
: Look at the top card of your library.


: Reveal the top card of your library. If it is a land, Mossy Wood becomes a 2/2 green Elemental creature with reach and "
: Regenerate Mossy Wood" until end of turn. It's still a land.
: Add 
to your mana pool.

: Add
to your mana pool and all Elves cost
less to cast until end of turn.

: Add
to your mana pool and all Goblins gain +1/+0 until end of turn.Vanishing Point enters the battlefield tapped.
: Both you and your opponent may tap non-land permanents to produce 1 mana that is the same color as the permanent. Multicolor permanents may produce 1 mana of either color. Colorless permanents produce colorless mana.
You may choose whether to untap Vanishing Point during your untap phase or not.
: Both you and your opponent may tap non-land permanents to produce 1 mana that is the same color as the permanent. Multicolor permanents may produce 1 mana of either color. Colorless permanents produce colorless mana.
You may choose whether to untap Vanishing Point during your untap phase or not.

: Add 
to your mana pool.

: Add
to your mana pool and you may play all merfolk face-down as 2/2 creatures for 
until end of turn.

: Add
to your mana pool and all Cats gain lifelink until end of turn.Go to section: Colourless (6) White (19) Blue (25) Black (27) Red (24) Green (12) Multicolour (18) Hybrid (3) Artifact (16) Land (7)
Show rarities: U R M
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2011-11-21 18:26:44 by theunansweredquestion