Evolution: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Arms Master White Common 2{w}{w} Creature – Human Soldier 2 3 Curve 2 (If you cast this spell on a player's second turn, it gains this effect.) Arms Master enters the battlefield with a +1/+1 counter on it. 4 1293708329 on 30 Dec 2010 by DrugsForRobots
2 Aura of Arms White Common 1{w} Enchantment – Aura Enchant Plains
When enchanted Plains is tapped for mana, target creature gains first strike until end of turn.
0
3 Aurora Wall White Common 1{w} Creature – Wall 0 3 Defender, Flying
Curve 1 (If you cast this spell on a player's first turn, it gains this effect.) When Aurora Wall enters the battlefield, you gain 3 life.
0
4 Barricade of Light White Uncommon 4{3}{w} Creature – Wall 0 8 Lurk 4WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 0
5 Batallion Angel White Rare 5{3}{w}{w} Creature – Angel Soldier 3 3 Flying, Lifelink
At the beginning of your upkeep put two 1/1 white Soldier creature tokens onto the battlefield.
2 1294360444 on 07 Jan 2011 by SadisticMystic
6 Blinding Shield White Common 3{2}{w} Instant You gain shroud until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Prevent all combat damage that would be dealt to you this turn.
1 1298953965 on 01 Mar 2011 by nb
7 Bone Fencer White Uncommon 1{w} Creature – Human Soldier 1 1 First Strike
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Bone Fencer enters the battlefield with a +1/+1 counter on it.
0
8 Brave Knight White Uncommon 4{2}{w}{w} Creature – Human Knight 3 3 First Strike, Lifelink
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
9 Calcifier White Mythic 1{w} Creature – Human Wizard 1 1 T: Target permanent doesn’t untap during its controller’s next untap step.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Calcifier enters the battlefield, target permanent doesn’t untap during its controller’s next untap step.
0
10 Castle Ghosts White Rare 3{1}{w}{w} Creature – Spirit Soldier 2 1 Flying
At the beginning of each end step, if Castle Ghosts is in your graveyard you may put it onto the battlefield.
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1 1291924296 on 09 Dec 2010 by Veredictum
11 Channel Recruits White Rare 1{w} Instant While Channel Recruits is in your graveyard; At the beginning of your upkeep put a 1/1 white Soldier creature token onto the battlefield.
Whenever a card leaves your hand, if Channel Recruits is in your graveyard exile it.
3 1298954252 on 01 Mar 2011 by nb
12 Dexterous Skyglider White Common 4{2}{w}{w} Creature – Human Soldier 3 2 Flying
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dexterous Skyglider enters the battlefield with a curve counter on it and it gains first strike.
3 1291908527 on 09 Dec 2010 by Alex
13 Dispeller’s Grace White Common 2{1}{w} Instant Destroy target artifact or enchantment.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put Dispeller’s Grace into your hand as it resolves.
2 1298954782 on 01 Mar 2011 by nb
14 Divine Meditation White Common 4{2}{w}{w} Instant Prevent all combat damage that would be dealt to you this turn. You gain life equal to the damage prevented this way. 0
15 Divine Reflection White Rare 3{1}{w}{w} Instant The next 4 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. 2 1291914433 on 09 Dec 2010 by Alex
16 Dust Trooper White Common 2{1}{w} Creature – Human Soldier 2 1 When Dust Trooper is put into a graveyard from the battlefield, target permanent doesn’t untap during its controller’s untap step unless that player pays 1. 0
17 Faceless Archangel White Mythic 6{4}{w}{w} Creature – Angel 4 4 Flying, Vigilance.
When Faceless Archangel attacks, put a +1/+1 counter on it.
When Faceless Archangel deals damage to an opponent, destroy target permanent that player controls for each +1/+1 on Faceless Archangel.
2 1298954927 on 01 Mar 2011 by nb
18 Final Teaching White Uncommon 1{x}{w} Instant Destroy target attacking creature with converted mana cost X or less. Draw a card. 0
19 First Responder White Common 3{1}{w}{w} Creature – Human Cleric 2 2 When First Responder enters the battlefield or is turned face up, you gain 2 life.
Lurk 2WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
20 Flagbearer Knight White Common 5{3}{w}{w} Creature – Human Knight 2 5 Vigilance
T: Target creature gets +1/+1 until end of turn.
0
21 Glory of Battle White Rare 5{3}{w}{w} Enchantment Creatures you control get +1/+1 and have vigilance.
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
0
22 Honored Pikeman White Common 1{w} Creature – Human Knight 2 2 First Strike
When Honored Pikeman enters the battlefield or is turned face up, return a creature you control to it’s owner’s hand.
Lurk 1W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
23 Imperial Paladin White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike.
When Imperial Paladin deals combat damage, the next time it would be dealt damage this turn, prevent it.
2 1291918320 on 09 Dec 2010 by Alex
24 King’s Apothecary White Common 3{2}{w} Creature – Human Cleric 2 3 When a player turns a card face up, you may gain 3 life. 0
25 Leoric, the Just White Mythic 6{4}{w}{w} Planeswalker – Leoric 5 {+1}: Until your next turn, opponents can’t cast more than one spell each turn.
{-3}: Destroy all creatures. They can’t be regenerated.
{-8}: You get an emblem with “Spells your opponents cast cost 3 more to cast”.
2 1298955473 on 01 Mar 2011 by nb
26 Liege of Swords White Rare 4{2}{w}{w} Creature – Human Knight 3 3 Other white creatures you control get +1/+1.
Lurk XWWW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Liege of Swords is turned face up; if its your turn, put X 1/1 white Soldier creature tokens onto the battlefield.
0
27 Mystic Sentinel White Common 3{2}{w} Creature – Human Soldier 1 4 Vigilance
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mystic Sentinel enters the battlefield, target creature you control gains vigilance as long as Mystic Sentinel remains on the battlefield.
0
28 Nova Paladin White Rare 4{2}{w}{w} Creature – Human Paladin 3 4 Protection from red and from black.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Nova Paladin enters the battlefield; destroy all creatures. They can’t be regenerated.
0
29 Owl Ambusher White Common 3{1}{w}{w} Creature – Bird Soldier 2 2 Flying
Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Owl Ambusher is turned face up, destroy target attacking creature.
0
30 Pearl Sojourner White Uncommon 3{1}{w}{w} Creature – Human Knight 2 2 First Strike
WW: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
0
31 Petrify White Common 3{2}{w} Enchantment – Aura Enchant Permanent
Enchanted permanent doesn’t untap during its controller’s untap step.
4: Untap enchanted permanent. Any player may play this ability.
0
32 Rise onto Light White Rare 5{3}{w}{w} Sorcery Return target creature from your graveyard onto the battlefield, it gains lifelink.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) That creature also gains first strike.
0
33 Shameless Becoming White Uncommon 2{1}{w} Sorcery Turn target nonland nontoken permanent face down. It becomes a land card with “T: Add 1 to your mana pool.”
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Exile that card instead.
2 1298955833 on 01 Mar 2011 by nb
34 Soul Aegis White Uncommon 2{1}{w} Enchantment If a creature you control is put into a graveyard from the battlefield, sacrifice Soul Aegis; if you do, return that creature from your graveyard onto the battlefield. 3 1291918287 on 09 Dec 2010 by Alex
35 Soulsmith White Common 1{w} Creature – Human Soldier 1 1 When Soulsmith enters the battlefield or is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Lurk 2W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
36 Sun Centurion White Uncommon 4{2}{w}{w} Creature – Human Soldier 3 3 Vigilance
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Sun Centurion enters the battlefield, put a +1/+1 counter on each creature you control.
0
37 Take Wing White Common 2{1}{w} Sorcery Put a +1/+1 counter on target creature. That creature gains flying until end of turn. 0
38 Troop Refraction White Common 2{1}{w} Sorcery Put a 1/1 white Soldier creature token onto the battlefield.
At the beginning of your upkeep, if an opponent controls more creatures than you, you may return Troop Refraction from your graveyard to your hand.
0
39 Unity's Blessing White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant Creature
Enchanted creature has +1/+1 for each other creature you control.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Unity’s Blessing enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
0
40 Venerable Retainer White Common 6{4}{w}{w} Creature – Human Soldier 4 4 When Venerable Retainer enters the battlefield, target permanent doesn’t untap during it’s controller’s untap step as long as Venerable Retainer remains on the battlefield. 0
41 Anticipate Blue Rare 2{x}{u}{u} Instant Target opponent reveals his or her hand and chooses a creature card with converted mana cost X or less. Put that card into play under your control. 0
42 Aura of Flight Blue Common 1{u} Enchantment – Aura Enchant Island
When enchanted Island is tapped for mana, target creature gains flying until end of turn.
0
43 Barter Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant creature.
You control enchanted creature.
0: Destroy Barter. Each of your opponents may draw up to 3 cards. Any player may play this ability
2 1291978567 on 10 Dec 2010 by Alex
44 Channel Knowledge Blue Rare 2{1}{u} Instant While Channel Knowledge is in your graveyard; at the beginning of your upkeep draw a card.
Whenever a card leaves your hand, if Channel Knowledge is in your graveyard exile it.
0
45 Cryptic Snake Blue Rare 3{1}{u}{u} Creature – Snake 1 3 When Cryptic Snake deals combat damage to a player, draw a card.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Cryptic Snake enters the battlefield with a curve counter on it and it gains Intimidate.
1 1298955993 on 01 Mar 2011 by nb
46 Denying Field Blue Rare 2{1}{u} Enchantment UU, Sacrifice Denying Field: Counter target spell.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Denying Field enters the battlefield, untap two lands you control.
0
47 Desynchronize Blue Uncommon 1{u} Instant Counter target spell being curved. 0
48 Drown Blue Rare 3{1}{u}{u} Sorcery Return all untapped permanents to their owner’s hands. 0
49 Endugu, the Mastermind Blue Mythic 4{2}{u}{u} Planeswalker – Endugu 3 +1: Until your next turn, nonland cards in your hand have flash.
-2: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield.
-7: Take two extra turns after this one.
3 1298956540 on 01 Mar 2011 by nb
50 Etched Tortoise Blue Uncommon 2{u}{u} Creature – Turtle 1 2 Spells you cast during your opponents turn cost X less to cast where X is Etched Tortoise’s power.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Etched Tortoise enters the battlefield with a +1/+1 counter on it.
2 1298956669 on 01 Mar 2011 by nb
51 Faes of Knowledge Blue Mythic 2{u}{u} Creature – Faerie 0 1 Flying, Shroud
At the beginning of each player’s end step, that player draws a card.
0
52 Fate Writer Blue Common 4{2}{u}{u} Creature – Human Wizard 2 2 When Fate Writer enters the battlefield or is turned face up, look at the top 3 cards of target player’s library, you may put them back on any order.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
53 Frostwave Blue Common 3{2}{u} Instant Tap three target permanents.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Instead you may tap up to six target permanents.
9 1298956744 on 01 Mar 2011 by nb
54 Gust Drake Blue Common 3{1}{u}{u} Creature – Drake 2 2 Flying
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Gust Drake enters the battlefield, target creature you control gains flying as long as Gust Drake remains on the battlefield.
0
55 Head Researcher Blue Common 2{1}{u} Creature – Human Wizard 1 1 When Head Researcher enter the battlefield or is turned face up, draw a card.
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3 1304650918 on 06 May 2011 by jmgariepy
56 Illusion Soarers Blue Uncommon 5{3}{u}{u} Creature – Illusion Jellyfish 4 4 Flying.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
57 Induce Madness Blue Mythic 3{1}{u}{u} Sorcery For each card in target player’s graveyard that player puts the top card of his or her library into his or her graveyard.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Then that player puts the top seven cards of his or her library into his or her graveyard.
11 1293408566 on 27 Dec 2010 by Calus Drakin
58 Market Dealer Blue Common 2{1}{u} Creature – Octopus Merchant 1 1 T: Target player draws a card, then discards a card.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Market Dealer enters the battlefield; target player draws a card, then discards a card.
1 1298956945 on 01 Mar 2011 by nb
59 Mind Disruptor Blue Common 1{u} Creature – Human Wizard 1 1 When Mind Disruptor attacks, target player puts the top 3 cards of his or her library into his or her graveyard.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Mind Disruptor enters the battlefield with a curve counter on it and it gains intimidate.
0
60 Mind Refraction Blue Common 2{1}{u} Sorcery Draw a card.
At the beginning of your upkeep, if an opponent has more cards in hand than you, you may return Mind Refraction from your graveyard to your hand.
0
61 Mist Phantom Blue Common 4{2}{u}{u} Creature – Spirit 2 3 Mist Phantom is unblockable.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Mist Phantom enters the battlefield with a +1/+1 counter on it.
0
62 Mystical Archsage Blue Rare 6{4}{u}{u} Creature – Human Wizard 3 4 1UU,T: Counter target spell.
Lurk 6UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mystical Archsage is turned face up, counter target spell.
5 1311396413 on 23 Jul 2011 by dude1818
63 Oozify Blue Common 2{1}{u} Instant Target creature loses all abilities and becomes a 0/1 blue Ooze until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Oozify’s effect lasts indefinitely.
4 1298957063 on 01 Mar 2011 by nb
64 Pawn Master Blue Rare 4{2}{u}{u} Creature – Human Wizard 2 3 When Pawn Master enters the battlefield or is turned face up, gain control of target creature as long as Pawn Master remains on the battlefield.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
65 Plan Ahead Blue Uncommon 4{2}{u}{u} Insant Search your library for a card with Curve other than Plan Ahead, reveal it, and put it into your hand. Then shuffle your library.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Untap up to four lands you control.
0
66 Price of Ingenuity Blue Common 2{1}{u} Instant Return up to two target creatures to their owners hands unless its controller pays 2. 0
67 Puppet Master Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 U,T: Tap target artifact, creature, or land.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Puppet Master enters the battlefield; untap target artifact, creature, or land.
0
68 Read the Stars Blue Common 4{2}{u}{u} Instant Target player draws two cards.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Counter up to one target spell.
5 1301078582 on 25 Mar 2011 by nb
69 Redoubt Blue Common 1{u} Sorcery Return target untapped permanent to its owner’s hand.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Draw a card.
1 1298957176 on 01 Mar 2011 by nb
70 Rush of Lunacy Blue Uncommon 1{u} Instant Target player puts the top four cards of his or her library into his or her graveyard.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Each player draws a card.
0
71 Sapphire Sojourner Blue Uncommon 3{1}{u}{u} Creature – Illusion Jellyfish 1 1 Flying
UU: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
0
72 Sheering Wall Blue Common 3{2}{u} Creature – Illusion Wall 0 4 Defender
Whenever a card an opponent controls is turned face up, turn it face down unless its controller pays 2.
0
73 Simple Logic Blue Uncommon 3{1}{u}{u} Enchantment Whenever a card an opponent controls is turned face up, counter all triggered abilities by that card. 0
74 Sneaky Cockatrice Blue Common 5{3}{u}{u} Creature – Cockatrice 2 2 Flying
When Sneaky Cockatrice enters the battlefield or is turned face up, draw two cards.
Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
75 Spell Sinker Blue Common 2{1}{u} Creature – Human Wizard 2 1 Lurk 2UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Spell Sinker is turned face up, change the target of target spell or ability with a single target.
0
76 Spellfreeze Blue Common 2{1}{u} Instant Counter target spell unless its controller pays 1 for each tapped permanent that player controls. 0
77 Take Control Blue Rare 7{5}{u}{u} Sorcery Gain control of target permanent. Take an extra turn after this one. 1 1298957234 on 01 Mar 2011 by nb
78 Uncast Blue Common 3{1}{u}{u} Sorcery Return target nonland permanent to it’s owners hand. Draw a card. 0
79 Unwind Essence Blue Common 4{2}{u}{u} Sorcery Put target creature onto its owner’s hand and a second target creature on top of its owner’s library. 0
80 Weirding Wizard Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 2 2 Flash
When Weirding Wizard enters the battlefield or is turned face up, copy target instant or sorcery spell. You may choose new targets for the copy.
Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
81 Ash Reaper Black Uncommon 2{b}{b} Creature – Horror Knight 2 2 Intimidate
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Ash Reaper is turned face up, you lose 2 life, and put a +1/+1 counter on it.
0
82 Aura of Death Black Common 1{b} Enchantment – Aura Enchant Swamp
When enchanted Swamp is tapped for mana, target creature gains deathtouch until the end of turn.
0
83 Befouling Warlock Black Rare 2{b}{b} Creature – Human Wizard 2 2 At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your upkeep, if Befouling Warlock is in your graveyard, you lose 1 life.
0
84 Channel Decay Black Rare 1{b} Instant While Channel Decay is in your graveyard; at the beginning of your upkeep target creature gets -2/-2 until the end of turn.
Whenever a card leaves your hand, if Channel Decay is in your graveyard exile it.
0
85 Dark Assassin Black Uncommon 4{2}{b}{b} Creature – Human Assassin 2 2 First Strike
When Dark Assassin enters the battlefield, destroy target tapped creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dark Assassin enters the battlefield with a curve counter on it and it gains deathtouch.
0
86 Dark Strike Black Common 1{b} Sorcery Target player loses 2 life.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) You gain 2 life.
0
87 Darkness Gorger Black Rare 5{3}{b}{b} Creature – Shade Avatar 4 4 B: Darkness Gorger gets +1/+1 until end of turn.
BB: Target creature gets -1/-1 until end of turn.
BBB: Return target creature card from your graveyard to your hand.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) When Darkness Gorger enters the battlefield, add BBBBB to your mana pool.
1 1298957400 on 01 Mar 2011 by nb
88 Dementia Black Uncommon 1{b} Sorcery Target player discards a card at random.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) That player exiles that card instead.
0
89 Demon's Glare Black Common 2{1}{b} Sorcery Destroy target nonblack creature.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) You gain life equal to that creature’s power plus it’s toughness.
0
90 Demonic Edict Black Common 4{2}{b}{b} Instant Target player sacrifices a creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That player discards a card.
1 1298957465 on 01 Mar 2011 by nb
91 Demonic Pact Black Uncommon 3{1}{b}{b} Instant As an additional cost to play Demonic Pact sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
0
92 Demonic Strength Black Uncommon 2{1}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets +3/-2
0
93 Despair Elemental Black Rare 1{b} Creature – Elemental Horror 1 1 If an opponent has no cards in hand, Despair Elemental gets +4/+4 and has intimidate.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
94 Devour Thoughts Black Common 3{1}{b}{b} Sorcery Target player discards two cards and you gain 3 life. 0
95 Essence Carrier Black Rare 3{1}{b}{b} Creature – Zombie 5 5 When Essence Carrier enters the battlefield, you lose 5 life.
When Essence Carrier leaves the battlefield, you gain 5 life.
0
96 Festering Guts Black Common 1{b} Creature – Zombie 1 1 When Festering Guts leaves the battlefield or is turned face up, target creature gets -1/-1 until end of turn.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
97 Fetid Leech Black Common 1{b} Creature – Leech 1 1 Intimidate
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life.
0
98 Grave Refraction Black Common 2{1}{b} Sorcery Return target creature from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has less creatures in his or her graveyard than you, you may return Grave Refraction from your graveyard to your hand.
0
99 Gravebolt Black Common 5{3}{b}{b} Sorcery Gravebolt deals damage equal to the number of cards in your graveyard to target creature or player. 0
100 Grinning Imp Black Uncommon 3{1}{b}{b} Creature – Imp 2 2 Flying
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Grinning Imp enters the battlefield, all creatures get -2/-2 until end of turn.
6 1293408815 on 27 Dec 2010 by Calus Drakin
101 Herald of Doom Black Mythic 6{4}{b}{b} Creature – Demon 5 5 Flying, Protection from White.
When Herald of Doom enters the battlefield or is turned face up, destroy target nonblack creature. It can’t be regenerated.
Lurk 6BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
102 Horrid Ghoul Black Common 3{1}{b}{b} Creature – Zombie 2 2 Intimidate
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Horrid Ghoul enters the battlefield, target creature you control gains intimidate as long as Horrid Ghoul remains on the battlefield.
0
103 Leshrac, Walker of Night Black Mythic 3{1}{b}{b} Planeswalker – Leshrac 2 {+1}: Until your next turn, Leshrac Walker of Night is also a swamp.
{-1}: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
{-6}: Exile all cards in all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
0
104 Lesser Demon Black Uncommon 3{1}{b}{b} Creature – Demon 4 4 When Lesser Demon enters the battlefield or is turned face up, sacrifice a creature.
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
105 Lurking Shade Black Common 3{1}{b}{b} Creature – Shade 2 1 B: Lurking Shade gets +1/+1 until the end of turn.
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
106 Midnight Call Black Uncommon 2{b}{b} Sorcery Draw two cards and you lose 2 life.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Each opponent loses 2 life.
0
107 Mindless Ghoul Black Common 4{2}{b}{b} Creature – Zombie 3 3 Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Mindless Ghoul enters the battlefield, return target creature card from your graveyard to your hand. 0
108 Minions of Night Black Rare 3{2}{b} Enchantment At the beginning of your upkeep, if you control no Minions, put a 2/2 black Zombie Minion creature token onto the battlefield. 2 1294128051 on 04 Jan 2011 by Camruth
109 Mutated Cockroach Black Rare 4{2}{b}{b} Creature – Insect 4 2 If Mutated Cockroach would be put into a graveyard from the battlefield; if it was face up, turn it face down instead.
Lurk 4BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Mutated Cockroach is turned face up, each player sacrifices a creature.
0
110 Obligate Black Mythic 11{8}{b}{b}{b} Sorcery Target player skips his or her next three turns unless he discards his or her hand and sacrifices all nonland permanents he or she controls. 0
111 Obsidian Sojourner Black Uncommon 4{2}{b}{b} Creature – Horror 2 2 Intimidate
BB: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
0
112 Punish Confidence Black Common 3{2}{b} Instant The next time a nonland, nontoken permanent would enter the battlefield this turn, its owner puts it on top of his or her library instead. 0
113 Punish Curiosity Black Common 3{2}{b} Instant The next time target player would draw a card this turn, that player discards a card instead. 3 1293878575 on 01 Jan 2011 by Camruth
114 Restless Guardians Black Common 2{1}{b} Creature – Skeleton 1 1 B: Regenerate Restless Guardians.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Restless Guardians enters the battlefield with a +1/+1 counter on it.
0
115 Rip Skin Black Common 3{2}{b} Instant Target creature gets -3/-3 until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) That creature’s controller loses 3 life.
0
116 Ripping Buzzard Black Common 2{1}{b} Creature – Bird 2 1 As an additional cost to cast Ripping Buzzard, pay 2 life or exile a card in your graveyard.
Flying
0
117 Sacrificial Link Black Rare 3{1}{b}{b} Enchantment Each opponent must sacrifice a creature or pay 3 life to cast creature spells.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sacrificial Link enters the battlefield, each opponent sacrifices a creature and loses 3 life.
2 1298957775 on 01 Mar 2011 by nb
118 Spine Hunter Black Common 2{1}{b} Creature – Zombie Mercenary 2 1 When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
119 Starving Rats Black Common 3{1}{b}{b} Creature – Rat Soldier 2 2 When Starving Rats enters the battlefield or is turned face up, target player discards a card.
Lurk 2BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
120 Strings of the Dead Black Uncommon 4{2}{b}{b} Instant Put target creature card from your graveyard onto the battlefield tapped. 0
121 Against Reason Red Uncommon 2{1}{r} Enchantment – Aura Flash
Enchant Creature
Enchanted creature has haste and attacks each turn if able.
0
122 Aura of Frenzy Red Common 1{r} Enchantment – Aura Enchant Mountain
When enchanted Mountain is tapped for mana, target creature attacks this turn if able.
0
123 Blazing Refraction Red Common 1{r} Sorcery Blazing Refraction deals 2 damage to target player.
At the beginning of your upkeep, if an opponent has more life than you, you may return Blazing Refraction from your graveyard to your hand.
0
124 Channel Lightning Red Rare 1{r} Instant While Channel Lightning is in your graveyard; players can’t gain life; and, at the beginning of your upkeep it deals 1 damage to target creature or player.
Whenever a card leaves your hand, if Channel Lightning is in your graveyard; exile it.
0
125 Cleaving Betrayal Red Common 4{2}{r}{r} Instant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That creature gains double strike until end of turn.
0
126 Cliff Minotaur Red Common 4{2}{r}{r} Creature – Minotaur 3 3 Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Cliff Minotaur enters the battlefield with a +1/+1 counter on it. 0
127 Curvebolt Red Uncommon 1{r} Instant Curvebolt deals 2 damage to target creature or player.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Curvebolt deals 4 damage to that creature or player instead.
3 1291924632 on 09 Dec 2010 by Veredictum
128 Dragonblast Red Uncommon 3{1}{r}{r} Instant Dragonblast deals 3 damage to each creature without flying. 0
129 Enraging Cry Red Common 4{2}{r}{r} Sorcery Creatures you control get +3/+0 until end of turn. 0
130 Eyeblast Cyclops Red Uncommon 4{2}{r}{r} Creature – Cyclops 3 2 When Eyeblast Cyclops enters the battlefield or is turned face up, it deals 3 damage to target creature or player.
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2 1291908885 on 09 Dec 2010 by Alex
131 Firecast Red Mythic 1{r} Sorcery Reveal cards from the top of your library until you reveal a nonland card, you may cast that card without paying its mana cost if its converted mana cost is less than or equal the number of lands you control. Exile the rest of the cards revealed, and Firecast deals 1 damage to you for each card exiled this way. 0
132 Flame Ritual Red Uncommon 2{1}{r} Sorcery Add RR to your mana pool.
At the beginning of your next main phase, add RR to your mana pool.
0
133 Flamefist Ogre Red Uncommon 4{2}{r}{r} Creature – Ogre Berserker 3 3 Whenever Flamefist Ogre deals combat damage, put a +1/+1 counter on it.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Flamefist Ogre enters the battlefield, it gains haste until end of turn.
0
134 Garth, One-Eye Red Mythic 3{1}{r}{r} Planeswalker – Garth 3 {+1}: Until end of turn, Garth, One-Eye becomes a 3/4 red Human Warrior with haste that’s still a planeswalker.
{-2}: Garth, One-Eye deals 3 damage to target creature or player.
{-6}: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
0
135 Goblin Anarchist Red Uncommon 3{1}{r}{r} Creature – Goblin Berserker 2 2 When Goblin Anarchist is put into a graveyard from the battlefield, return target sorcery card from your graveyard to your hand.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Goblin Anarchist enters the battlefield, it gains haste until end of turn.
0
136 Goblin Channeler Red Mythic 2{r}{r} Creature – Goblin Wizard 2 1 Whenever you cast a red spell, Goblin Channeler deals 1 damage to target creature or player.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Channeler enters the battlefield with a +1/+1 counter on it.
0
137 Goblin Charger Red Uncommon 5{3}{r}{r} Creature – Goblin Berserker 4 3 When Goblin Charger enters the battlefield or is turned face up, destroy target land or creature with defender.
Lurk 5RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
138 Goblin Fanatic Red Common 1{r} Creature – Goblin Rogue 1 1 When Goblin Fanatic is put into a graveyard from the battlefield, he deals 1 damage to target creature or player.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Goblin Fanatic enters the battlefield, he deals 1 damage to target creature or player.
0
139 Goblin Rascal Red Common 2{1}{r} Creature – Goblin Scout 2 1 Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Rascal enters the battlefield with a curve counter on it and it may also attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.) 5 1291909190 on 09 Dec 2010 by Alex
140 Horned Hound Red Common 2{1}{r} Creature – Hound 3 2 Whenever Horned Hound is dealt damage, it deals that much damage to you.
Lurk 2RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
141 Hostile Terrain Red Common 1{r} Instant Untap target mountain you control, it becomes a 4/1 red Elemental creature until end of turn. It’s still a land.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) It gains haste until end of turn.
0
142 Ignite Red Rare 2{1}{r} Sorcery Target player chooses a creature he controls and Ignite deals 4 damage to it, if that player doesn’t, Ignite deals 4 damage to that player. 0
143 Instigation Red Rare 5{3}{r}{r} Enchantment Creatures you control have haste.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature.
0
144 Lavaborn Lurker Red Rare 3{1}{r}{r} Creature – Elemental 5 1 Trample, Haste.
At the beginning of the end step, turn Lavaborn Lurker face down.
Lurk 1RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
145 Lurking Ragers Red Common 1{r} Creature – Goblin Berserker 1 1 Lurk 1RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Lurking Ragers is turned face up, put two 1/1 red Goblin creature tokens onto the battlefield.
0
146 Mad Brawlers Red Common 5{3}{r}{r} Creature – Human Bandit 3 3 Mad Brawlers may only attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.)
Lurk 4RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
147 Mark of Fire Red Rare 5{3}{r}{r} Sorcery Mark of Fire deals 5 damage to target creature or player.
At the beginning of your upkeep, if Mark of Fire is in your graveyard you may pay 1, if you do Mark of Fire deals 1 damage to target creature or player.
0
148 Melt Ray Red Common 2{1}{r} Instant Destroy target artifact or creature with defender. 0
149 Mountain Bandit Red Common 3{1}{r}{r} Creature – Human Bandit 2 2 First Strike
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mountain Bandit enters the battlefield, target creature you control gains first strike as long as Mountain Bandit remains on the battlefield.
0
150 Nimble Goblin Red Common 3{2}{r} Creature – Goblin Scout 2 2 Nimble Goblin can’t be blocked by two or more creatures.
Creatures with power greater than Nimble Goblin's power can't block it.
0
151 Ragerock Red Common 5{3}{r}{r} Creature – Elemental 4 5 When Ragerock attacks, target creature can’t block this turn. 0
152 Rain of Magma Red Common 3{1}{r}{r} Sorcery Destroy target land or creature with defender.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Rain of Magma deals 2 damage to that card’s controller.
0
153 Ruby Sojourner Red Uncommon 1{r} Creature – Minotaur Berserker 1 1 Haste
RR: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
0
154 Runic Flame Red Common 2{1}{r} Instant Runic Flame deals 3 damage to target creature or player.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) The next red spell you cast costs 1 less to cast.
0
155 Savage Goblin Red Rare 1{r} Creature – Goblin Warrior 0 1 Whenever Savage Goblin attacks, it gets +2/+0 until the end of turn.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Savage Goblin enters the battlefield, add R to your mana pool.
1 1291924467 on 09 Dec 2010 by Veredictum
156 Tectonic Dragon Red Rare 6{3}{r}{r}{r} Creature – Dragon 5 5 Flying, Haste
Lurk 5RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Tectonic Dragon is turned face up, creatures you control gain double strike until end of turn.
0
157 Think Hard Red Uncommon 2{1}{r} Sorcery Discard your hand, then draw two cards.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) At the beginning of your next upkeep, draw two cards.
0
158 Thunder Elemental Red Common 4{2}{r}{r} Creature – Elemental 4 1 Haste
When Thunder Elemental enters the battlefield or is turned face up, target creature can’t block this turn.
Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
159 Unstable Terrain Red Common 5{3}{r}{r} Sorcery Each player sacrifices two lands. 0
160 Volcanic Firebull Red Rare 5{3}{r}{r} Creature – Beast 5 5 Whenever a land enters the battlefield, put a +1/+1 counter on Volcanic Firebull.
Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) Volcanic Firebull enters the battlefield with a curve counter on it and it gains trample.
0
161 Aura of Brawn Green Common 1{g} Enchantment – Aura Enchant Forest
When enchanted Forest is tapped for mana, target creature gains trample until the end of turn.
0
162 Bait and Switch Green Common 4{2}{g}{g} Instant Reveal the top 5 cards of your library, an opponent chooses creature or land, put all revealed cards of that type into your hand, and the rest into your graveyard. 0
163 Channel Growth Green Rare 2{1}{g} Instant While Channel Growth is in your graveyard; at the beginning of your upkeep search you library for a basic land card and put that card onto the battlefield tapped; then shuffle your library.
Whenever a card leaves your hand, if Channel Growth is in your graveyard exile it.
0
164 Cloakhide Anurid Green Common 5{3}{g}{g} Creature – Frog Beast 4 4 Cloakhide Anurid can’t be the target of spells or abilities your opponents control. 0
165 Druid of the Claw Green Uncommon 3{1}{g}{g} Creature – Cat Druid 2 3 Whenever Druid of the Claw or another creature you control is turned face up, you may draw a card.
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
166 Elvish Communer Green Common 1{g} Creature – Elf Druid 1 1 T: Turn target nontoken creature you control face down. It becomes a land card with “T: Add 1 to your mana pool.”
Lurk 1G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
167 Elvish Seer Green Uncommon 4{2}{g}{g} Creature – Elf Shaman 3 3 When Elvish Seer enters the battlefield, draw a card.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Elvish Seer enters the battlefield, draw two cards.
0
168 Elvish Sentinel Green Common 2{g}{g} Creature – Elf Archer 1 3 Reach
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it.
0
169 Emerald Sojourner Green Uncommon 2{1}{g} Creature – Elf Druid 1 1 T: Add G to your mana pool.
GG: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn.
0
170 Emerge Green Rare 4{2}{g}{g} Sorcery Search your library for a creature card with converted mana cost less than or equal the number of lands you control and put it onto the battlefield. Then shuffle your library. 0
171 Encrypted Magic Green Rare 3{1}{g}{g} Enchantment Flash
Spells you cast can’t be countered by spells or abilities.
0
172 Etched Troll Green Rare 3{1}{g}{g} Creature – Troll Shaman 3 3 When Etched Troll is put into a graveyard from anywhere, exile it. If you do, shuffle your graveyard into your library. 0
173 Freyise, the Wild Green Mythic 5{3}{g}{g} Planeswalker – Freyise 5 {+1}: Search your library for a land card and put that card onto battlefield. Then shuffle your library.
{-2}: Return target card from your graveyard to your hand.
{-7}: You get an emblem with “You may play planeswalker’s activated abilities an additional time during your turn.”
1 1291909414 on 09 Dec 2010 by Alex
174 Fungal Burst Green Common 4{2}{g}{g} Instant Destroy target noncreature permanent.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Fungal Burst can’t be countered by spells or abilities.
0
175 Fungal Primeval Green Mythic 1{g} Creature – Fungus 0 2 At the beginning of your upkeep put an fungal counter on target land.
Remove a fungal counter from a land you control: Add one mana of any color to your mana pool. Play this ability only once each turn.
2 1291909459 on 09 Dec 2010 by Alex
176 Greentooth Alpha Green Rare 4{2}{g}{g} Creature – Beast 4 4 When Greentooth Alpha enters the battlefield, you gain life equal to it’s power.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Greentooth Alpha enters the battlefield with two +1/+1 counters on it.
0
177 Hunting Gorilla Green Uncommon 3{1}{g}{g} Creature – Ape 3 3 1GG: Regenerate Hunting Gorilla.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Hunting Gorilla enters the battlefield with two +1/+1 counters on it.
0
178 Into the Wilds Green Common 2{1}{g} Sorcery Search your library for a card and put that card onto the battlefield tapped face down as a land card with “T: Add 1 to your mana pool.” Then shuffle your library. 0
179 Ley Guardian Green Uncommon 2{1}{g} Creature – Human Shaman 2 1 When Ley Guardian enters the battlefield or is turned face up, target player shuffles his or her graveyard into his or her library.
Lurk 1GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
180 Lurking Jaguars Green Common 2{1}{g} Creature – Cat 2 2 Lurk 2G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 0
181 Momentous Growth Green Uncommon 2{1}{g} Instant Target creature gets +4/+4 until end of turn.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) That creature gains trample until end of turn.
2 1291909531 on 09 Dec 2010 by Alex
182 Moss Troll Green Rare 6{3}{g}{g}{g} Creature – Fungus Troll 6 5 Moss Troll can’t be the target of spells or abilities your opponents control.
When Moss Troll enters the battlefield, destroy target noncreature permanent.
3 1291909600 on 09 Dec 2010 by Alex
183 Nut-Bound Alpha Green Common 3{1}{g}{g} Creature – Squirrel Beast 2 2 When Nut-Bound Alpha deals combat damage, put a 1/1 green Squirrel creature token onto the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Nutbound Alpha enters the battlefield, it gains haste until end of turn.
0
184 Nutcaller Green Rare 5{3}{g}{g} Creature – Elf Shaman 3 3 When Nutcaller enters the battlefield or is turned face up, put four 1/1 green Squirrel creature tokens onto the battlefield.
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.).
0
185 Overbrawn Green Uncommon 4{2}{g}{g} Sorcery Creatures you control get +2/+2 and gain trample until end of turn. 1 1291909642 on 09 Dec 2010 by Alex
186 Poisonous Lure Green Common 3{2}{g} Instant Target creature gains deathtouch until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) All creatures able to block that creature this turn do so.
0
187 Pouncing Elephants Green Uncommon 5{3}{g}{g} Creature – Elephant 5 5 Trample
Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
188 Predator Spider Green Rare 4{1}{g}{g}{g} Creature – Spider 3 6 Reach, Deathtouch.
Lurk 3GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
Whenever a creature with flying attacks you, if Predator Spider is lurking, you may turn it face up without paying its lurk cost.
0
189 Primal Predator Green Mythic 9{6}{g}{g}{g} Creature – Beast 9 9 Trample, Shroud
When Primal Predator enters the battlefield or is turned face up, you may turn target face-down card face up.
Lurk 8GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
190 Scout the Horizon Green Common 1{g} Sorcery Search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put that card tapped onto the battlefield instead.
0
191 Set the Hunt Green Uncommon 1{g} Enchantment – Aura Enchant Land
Enchanted permanent has shroud.
You may pay 1 less to pay any lurk costs of enchanted land.
As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”.
2 1291909742 on 09 Dec 2010 by Alex
192 Shaman of the Root Green Common 3{1}{g}{g} Creature – Wolf Shaman 2 2 When Shaman of the Root is put into a graveyard from the battlefield, search your library for up to two basic land cards and reveal them, put one of them onto the battlefield, and the other to your hand, then shuffle your library. 0
193 Sprawling Reclamation Green Common 2{1}{g} Instant Destroy target artifact or enchantment.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put X 1/1 green Squirrel creature tokens onto the battlefield, where X is its converted mana cost.
1 1291909888 on 09 Dec 2010 by Alex
194 Squirrel Empath Green Common 1{g} Creature – Elf Druid 1 1 2G,T: Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Squirrel Empath enters the battlefield, put a 1/1 green Squirrel creature token onto the battlefield.
0
195 Squirrel’s Call Green Uncommon 1{g} Instant Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves.
0
196 Stampeding Howler Green Common 4{2}{g}{g} Creature – Beast 4 3 Trample
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Stampeding Howler enters the battlefield, target creature you control gains trample as long as Stampeding Howler remains on the battlefield.
0
197 Venomous Spinneret Green Common 1{g} Creature – Spider 1 1 Reach, Deathtouch, Shroud 0
198 Verdant Refraction Green Common 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
At the beginning of your upkeep, if an opponent controls more lands than you, you may return Verdant Refraction from your graveyard to your hand.
0
199 Watcher Druid Green Common 4{2}{g}{g} Creature – Elf Druid 3 3 When Watcher Druid enters the battlefield or is turned face up, you may destroy target artifact or enchantment.
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
200 Web Spitter Green Common 6{4}{g}{g} Creature – Spider 2 6 Reach
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Web Spitter is turned face up, you may destroy target creature with flying.
0
201 Flamebolt // Forgeworld Split Rare 3 {1}{r}{r} Instant // Land Flamebolt deals 3 damage to target creature or player.
// Forgeworld enters the battlefield tapped.
T: Add R to your mana pool.
1 1291907611 on 09 Dec 2010 by Alex
202 Foulness // Undergrave Split Rare 2 {b}{b} Sorcery // Land Target player sacrifices a creature.
// Undergrave enters the battlefield tapped.
T: Add B to your mana pool.
0
203 Madness // Cloud Asylum Split Rare 4 {2}{u}{u} Instant // Land Counter target spell.
// Cloud Asylum enters the battlefield tapped.
T: Add U to your mana pool.
7 1318902033 on 18 Oct 2011 by dude1818
204 Recruit // Imperial Capitol Split Rare 4 {2}{w}{w} Instant // Land Put three 1/1 white Soldier creature tokens onto the battlefield.
// Imperial Capitol enters the battlefield tapped.
T: Add W to your mana pool.
0
205 Seed // Endless Forest Split Common 3 {1}{g}{g} Sorcery // Land Untap all lands you control.
// Endless Forest enters the battlefield tapped.
T: Add G to your mana pool.
0
206 Catalyst Control Artifact Common 2{2} Artifact 1, T, Sacrifice Catalyst Control: Choose one — Search your library for a basic land card, reveal it and put it into your hand, then shuffle your library; or draw a card. 0
207 Darksteel Lurker Artifact Uncommon 5{5} Artifact Creature – Golem 3 3 Darksteel Lurker is indestructible.
Lurk {6} (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
208 Emerald Guardian Artifact Rare 3{3} Artifact Green spells you cast cost 1 less to cast.
G: Emerald Guardian becomes a 3/3 green Golem artifact creature with trample until end of turn.
0
209 Hidden Sabre Artifact Uncommon 2{2} Artifact – Equipment Equip 2
Equipped creature gets +2/+2.
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
210 Lightning Cuffs Artifact Uncommon 3{3} Artifact – Equipment Equip 1
Equipped creature gets +3/+1 and has haste.
Whenever Lightning Cuffs becomes unattached from a permanent, sacrifice that permanent.
0
211 Manaworker Artifact Rare 1{1} Artifact Creature – Construct 1 1 {t}: Add {1} to your mana pool
Lurk {3} (You may play this face down as a land card with “{t}: Add {1} to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Manaworker is turned face up, put two +1/+1 counters on it and it has “{t}: Add {2} to your mana pool”
2 1291909990 on 09 Dec 2010 by Alex
212 Obsidian Guardian Artifact Rare 3{3} Artifact Black spells you cast cost 1 less to cast.
B: Obsidian Guardian becomes a 2/2 black Golem artifact creature with deathtouch until end of turn.
0
213 Pearl Guardian Artifact Rare 3{3} Artifact White spells you cast cost 1 less to cast.
W: Pearl Guardian becomes a 1/4 white Golem artifact creature with vigilance until end of turn.
0
214 Pint Gnome Artifact Uncommon 2{2} Artifact Creature – Construct 0 1 Sacrifice Pint Gnome: You gain 3 life.
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
215 Ruby Guardian Artifact Rare 3{3} Artifact Red spells you cast cost 1 less to cast.
R: Ruby Guardian becomes a 3/1 red Golem artifact creature with haste until end of turn.
0
216 Sapphire Guardian Artifact Rare 3{3} Artifact Blue spells you cast cost 1 less to cast.
U: Sapphire Guardian becomes a 2/2 blue Golem artifact creature with flying until end of turn.
0
217 Sword of Spirits Artifact Rare 3{3} Artifact – Equipment Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sword of Spirits enters the battlefield, attach it to a creature you control.
Equip 2
Equipped creature gets +2/+2 and has vigilance and shroud.
0
218 Talisman of Congregation Artifact Uncommon 2{2} Artifact T: Add G or W to your mana pool.
1GW,T, Sacrifice Talisman of Congregation: Search your library for a creature card, reveal it and put it into your hand. Then shuffle your library.
0
219 Talisman of Demolishing Artifact Uncommon 2{2} Artifact T: Add R or G to your mana pool.
1RG,T, Sacrifice Talisman of Demolishing: Destroy target artifact or land.
0
220 Talisman of Lapsing Artifact Uncommon 2{2} Artifact T: Add W or U to your mana pool.
1WU,T, Sacrifice Talisman of Lapsing: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
0
221 Talisman of Recoiling Artifact Uncommon 2{2} Artifact T: Add U or B to your mana pool.
1UB,T, Sacrifice Talisman of Recoiling: Return target creature to its owner's hand. Then that player discards a card.
6 1291908139 on 09 Dec 2010 by Alex
222 Talisman of Termination Artifact Uncommon 2{2} Artifact T: Add B or R to your mana pool.
1BR,T, Sacrifice Talisman of Termination: Destroy target creature. It can’t be regenerated.
0
223 Watcher Golem Artifact Uncommon 4{4} Artifact Creature – Golem 4 2 Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Watcher Golem enters the battlefield with a +1/+1 counter on it. 0
224 Amber Garden Land Rare 0 Land Amber Garden enters the battlefield tapped.
T: Add G or W to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Amber Garden enters the battlefield, put a 2/1 white green Elf Soldier creature token onto the battlefield.
0
225 Blood Mine Land Rare 0 Land Blood Mine enters the battlefield tapped.
T: Add B or R to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Blood Mine enters the battlefield, it deals 2 damage to target creature or player.
0
226 Coastal Market Land Rare 0 Land Coastal Market enters the battlefield tapped.
T: Add W or U to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Coastal Market enters the battlefield, draw a card.
1 1404354218 on 03 Jul 2014 by Link
227 Evolving Ecosystem Land Rare 0 Land When Evolving Ecosystem enters the battlefield, sacrifice a land.
T: Add one mana of any color to your mana pool.
Lurk 2 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0
228 Forest Land Basic 0 Basic Land – Forest 0
229 Forest Land Basic 0 Basic Land – Forest 0
230 Forest Land Basic 0 Basic Land – Forest 0
231 Forest Land Basic 0 Basic Land – Forest 0
232 Island Land Basic 0 Basic Land – Island 0
233 Island Land Basic 0 Basic Land – Island 0
234 Island Land Basic 0 Basic Land – Island 0
235 Island Land Basic 0 Basic Land – Island 0
236 Mountain Land Basic 0 Basic Land – Mountain 0
237 Mountain Land Basic 0 Basic Land – Mountain 0
238 Mountain Land Basic 0 Basic Land – Mountain 0
239 Mountain Land Basic 0 Basic Land – Mountain 0
240 Obscure Canals Land Rare 0 Land Obscure Canals enters the battlefield tapped.
T: Add U or B to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Obscure Canals enters the battlefield, target player discards a card.
1 1300077775 on 14 Mar 2011 by Shiny_Umbreon
241 Plains Land Basic 0 Basic Land – Plains 0
242 Plains Land Basic 0 Basic Land – Plains 0
243 Plains Land Basic 0 Basic Land – Plains 0
244 Plains Land Basic 0 Basic Land – Plains 0
245 Swamp Land Basic 0 Basic Land – Swamp 0
246 Swamp Land Basic 0 Basic Land – Swamp 0
247 Swamp Land Basic 0 Basic Land – Swamp 0
248 Swamp Land Basic 0 Basic Land – Swamp 0
249 Wooded Peaks Land Rare 0 Land Wooded Peaks enters the battlefield tapped.
T: Add R or G to your mana pool.
Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Wooded Peaks enters the battlefield, add RG to your mana pool.
0
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