Evolution: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sword of Spirits enters the battlefield, attach it to a creature you control.
Equip 2 Equipped creature gets +2/+2 and has vigilance and shroud. |
Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves. |
First Strike.
When Imperial Paladin deals combat damage, the next time it would be dealt damage this turn, prevent it. 2/2
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When Ley Guardian enters the battlefield or is turned face up, target player shuffles his or her graveyard into his or her library.
Lurk 1GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 2/1
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When Venerable Retainer enters the battlefield, target permanent doesn’t untap during it’s controller’s untap step as long as Venerable Retainer remains on the battlefield.
4/4
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Enchant Swamp
When enchanted Swamp is tapped for mana, target creature gains deathtouch until the end of turn. |
When Head Researcher enter the battlefield or is turned face up, draw a card.
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 1/1
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When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 2/1
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Intimidate
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life. 1/1
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Reach
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it. 1/3
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Nimble Goblin can’t be blocked by two or more creatures.
Creatures with power greater than Nimble Goblin's power can't block it. 2/2
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When First Responder enters the battlefield or is turned face up, you gain 2 life.
Lurk 2WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 2/2
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Reach
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Web Spitter is turned face up, you may destroy target creature with flying. 2/6
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Lurk 1RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Lurking Ragers is turned face up, put two 1/1 red Goblin creature tokens onto the battlefield. 1/1
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Sword of Spirits
(rare)
Squirrel’s Call
(uncommon)
Imperial Paladin
(uncommon)
Ley Guardian
(uncommon)
Venerable Retainer
(common)
Aura of Death
(common)
Head Researcher
(common)
Spine Hunter
(common)
Fetid Leech
(common)
Elvish Sentinel
(common)
Nimble Goblin
(common)
First Responder
(common)
Web Spitter
(common)
Lurking Ragers
(common)
Swamp
(basic)



