Evolution: Virtual Booster
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| Mechanics | General Information | Idea and Principles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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T: Add W or U to your mana pool.
1WU,T, Sacrifice Talisman of Lapsing: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
Flying, Haste
Lurk 5RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Tectonic Dragon is turned face up, creatures you control gain double strike until end of turn. 5/5
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When Goblin Anarchist is put into a graveyard from the battlefield, return target sorcery card from your graveyard to your hand.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Goblin Anarchist enters the battlefield, it gains haste until end of turn. 2/2
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When Lesser Demon enters the battlefield or is turned face up, sacrifice a creature.
Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 4/4
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T: Add G or W to your mana pool.
1GW,T, Sacrifice Talisman of Congregation: Search your library for a creature card, reveal it and put it into your hand. Then shuffle your library. |
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Target player loses 2 life.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) You gain 2 life. |
Target creature gets -3/-3 until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) That creature’s controller loses 3 life. |
Target player draws two cards.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Counter up to one target spell. |
Vigilance
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mystic Sentinel enters the battlefield, target creature you control gains vigilance as long as Mystic Sentinel remains on the battlefield. 1/4
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Runic Flame deals 3 damage to target creature or player.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) The next red spell you cast costs 1 less to cast. |
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Reveal the top 5 cards of your library, an opponent chooses creature or land, put all revealed cards of that type into your hand, and the rest into your graveyard.
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Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That creature gains double strike until end of turn. |
Trample
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Stampeding Howler enters the battlefield, target creature you control gains trample as long as Stampeding Howler remains on the battlefield. 4/3
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Enchant Plains
When enchanted Plains is tapped for mana, target creature gains first strike until end of turn. |
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Talisman of Lapsing
(uncommon, foil)
Tectonic Dragon
(rare)
Goblin Anarchist
(uncommon)
Lesser Demon
(uncommon)
Talisman of Congregation
(uncommon)
Dark Strike
(common)
Rip Skin
(common)
Read the Stars
(common)
Mystic Sentinel
(common)
Runic Flame
(common)
Bait and Switch
(common)
Cleaving Betrayal
(common)
Stampeding Howler
(common)
Aura of Arms
(common)
Mountain
(basic)





