Evolution: Virtual Booster

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Mechanics | General Information | Idea and Principles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{2}{w}{w}
 
 R 
Instant
Put three 1/1 white Soldier creature tokens onto the battlefield.
Imperial Capitol
 
 R 
Land
Imperial Capitol enters the battlefield tapped.
T: Add W to your mana pool.
 U 
Artifact – Equipment
Equip 2
Equipped creature gets +2/+2.
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
 U 
Sorcery
Draw two cards and you lose 2 life.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Each opponent loses 2 life.
 U 
Enchantment – Aura
Enchant Land
Enchanted permanent has shroud.
You may pay 1 less to pay any lurk costs of enchanted land.
As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”.
 C 
Creature – Human Knight
First Strike
When Honored Pikeman enters the battlefield or is turned face up, return a creature you control to it’s owner’s hand.
Lurk 1W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
 C 
Instant
The next time a nonland, nontoken permanent would enter the battlefield this turn, its owner puts it on top of his or her library instead.
 C 
Creature – Elf Druid
When Watcher Druid enters the battlefield or is turned face up, you may destroy target artifact or enchantment.
Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/3
 C 
Creature – Human Cleric
When First Responder enters the battlefield or is turned face up, you gain 2 life.
Lurk 2WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
 C 
Instant
Destroy target noncreature permanent.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Fungal Burst can’t be countered by spells or abilities.
 C 
Creature – Human Bandit
Mad Brawlers may only attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.)
Lurk 4RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
3/3
 C 
Instant
Counter target spell unless its controller pays 1 for each tapped permanent that player controls.
 C 
Creature – Spirit
Mist Phantom is unblockable.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Mist Phantom enters the battlefield with a +1/+1 counter on it.
2/3
 C 
Instant
Target player sacrifices a creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That player discards a card.
 C 
Instant
Runic Flame deals 3 damage to target creature or player.
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) The next red spell you cast costs 1 less to cast.
 
 B 
Basic Land – Forest

Recruit // Imperial Capitol (rare)
Hidden Sabre (uncommon)
Midnight Call (uncommon)
Set the Hunt (uncommon)
Honored Pikeman (common)
Punish Confidence (common)
Watcher Druid (common)
First Responder (common)
Fungal Burst (common)
Mad Brawlers (common)
Spellfreeze (common)
Mist Phantom (common)
Demonic Edict (common)
Runic Flame (common)
Forest (basic)