Evolution: Virtual Booster
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Mechanics | General Information | Idea and Principles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying, Haste
Lurk 5RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Tectonic Dragon is turned face up, creatures you control gain double strike until end of turn. 5/5
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Counter target spell being curved.
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Vigilance
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Sun Centurion enters the battlefield, put a +1/+1 counter on each creature you control. 3/3
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Equip 1
Equipped creature gets +3/+1 and has haste. Whenever Lightning Cuffs becomes unattached from a permanent, sacrifice that permanent. |
When Ragerock attacks, target creature can’t block this turn.
4/5
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Flying
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dexterous Skyglider enters the battlefield with a curve counter on it and it gains first strike. 3/2
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Lurk 2UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Spell Sinker is turned face up, change the target of target spell or ability with a single target. 2/1
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When Head Researcher enter the battlefield or is turned face up, draw a card.
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 1/1
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Reach, Deathtouch, Shroud
1/1
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Return target creature from your graveyard to your hand.
At the beginning of your upkeep, if an opponent has less creatures in his or her graveyard than you, you may return Grave Refraction from your graveyard to your hand. |
Creatures you control get +3/+0 until end of turn.
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When Nut-Bound Alpha deals combat damage, put a 1/1 green Squirrel creature token onto the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Nutbound Alpha enters the battlefield, it gains haste until end of turn. 2/2
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When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 2/1
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When Soulsmith enters the battlefield or is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Lurk 2W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 1/1
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Tectonic Dragon
(rare)
Desynchronize
(uncommon)
Sun Centurion
(uncommon)
Lightning Cuffs
(uncommon)
Ragerock
(common)
Dexterous Skyglider
(common)
Spell Sinker
(common)
Head Researcher
(common)
Venomous Spinneret
(common)
Grave Refraction
(common)
Enraging Cry
(common)
Nut-Bound Alpha
(common)
Spine Hunter
(common)
Soulsmith
(common)
Mountain
(basic)