Evolution: Virtual Booster

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Mechanics | General Information | Idea and Principles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sword of Spirits enters the battlefield, attach it to a creature you control.
Equip 2
Equipped creature gets +2/+2 and has vigilance and shroud.
 U 
Instant
Put a 1/1 green Squirrel creature token onto the battlefield.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves.
 U 
Creature – Human Knight
First Strike.
When Imperial Paladin deals combat damage, the next time it would be dealt damage this turn, prevent it.
2/2
 U 
Creature – Human Shaman
When Ley Guardian enters the battlefield or is turned face up, target player shuffles his or her graveyard into his or her library.
Lurk 1GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
 C 
Creature – Human Soldier
When Venerable Retainer enters the battlefield, target permanent doesn’t untap during it’s controller’s untap step as long as Venerable Retainer remains on the battlefield.
4/4
 C 
Enchantment – Aura
Enchant Swamp
When enchanted Swamp is tapped for mana, target creature gains deathtouch until the end of turn.
 C 
Creature – Human Wizard
When Head Researcher enter the battlefield or is turned face up, draw a card.
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
 C 
Creature – Zombie Mercenary
When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
 C 
Creature – Leech
Intimidate
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
 C 
Creature – Elf Archer
Reach
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it.
1/3
 C 
Creature – Goblin Scout
Nimble Goblin can’t be blocked by two or more creatures.
Creatures with power greater than Nimble Goblin's power can't block it.
2/2
 C 
Creature – Human Cleric
When First Responder enters the battlefield or is turned face up, you gain 2 life.
Lurk 2WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/2
 C 
Creature – Spider
Reach
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Web Spitter is turned face up, you may destroy target creature with flying.
2/6
 C 
Creature – Goblin Berserker
Lurk 1RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Lurking Ragers is turned face up, put two 1/1 red Goblin creature tokens onto the battlefield.
1/1
 
 B 
Basic Land – Swamp

Sword of Spirits (rare)
Squirrel’s Call (uncommon)
Imperial Paladin (uncommon)
Ley Guardian (uncommon)
Venerable Retainer (common)
Aura of Death (common)
Head Researcher (common)
Spine Hunter (common)
Fetid Leech (common)
Elvish Sentinel (common)
Nimble Goblin (common)
First Responder (common)
Web Spitter (common)
Lurking Ragers (common)
Swamp (basic)