Evolution: Virtual Booster
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Mechanics | General Information | Idea and Principles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever Savage Goblin attacks, it gets +2/+0 until the end of turn.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Savage Goblin enters the battlefield, add R to your mana pool. 0/1
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When Goblin Anarchist is put into a graveyard from the battlefield, return target sorcery card from your graveyard to your hand.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Goblin Anarchist enters the battlefield, it gains haste until end of turn. 2/2
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Whenever Flamefist Ogre deals combat damage, put a +1/+1 counter on it.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Flamefist Ogre enters the battlefield, it gains haste until end of turn. 3/3
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Haste
RR: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn. 1/1
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When Mind Disruptor attacks, target player puts the top 3 cards of his or her library into his or her graveyard.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Mind Disruptor enters the battlefield with a curve counter on it and it gains intimidate. 1/1
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Reveal the top 5 cards of your library, an opponent chooses creature or land, put all revealed cards of that type into your hand, and the rest into your graveyard.
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You gain shroud until end of turn.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Prevent all combat damage that would be dealt to you this turn. |
Reach
Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it. 1/3
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When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 2/1
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Trample
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Stampeding Howler enters the battlefield, target creature you control gains trample as long as Stampeding Howler remains on the battlefield. 4/3
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Return up to two target creatures to their owners hands unless its controller pays 2.
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Vigilance
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mystic Sentinel enters the battlefield, target creature you control gains vigilance as long as Mystic Sentinel remains on the battlefield. 1/4
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Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That creature gains double strike until end of turn. |
When Festering Guts leaves the battlefield or is turned face up, target creature gets -1/-1 until end of turn.
Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) 1/1
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Savage Goblin
(rare)
Goblin Anarchist
(uncommon)
Flamefist Ogre
(uncommon)
Ruby Sojourner
(uncommon)
Mind Disruptor
(common)
Bait and Switch
(common)
Blinding Shield
(common)
Elvish Sentinel
(common)
Spine Hunter
(common)
Stampeding Howler
(common)
Price of Ingenuity
(common)
Mystic Sentinel
(common)
Cleaving Betrayal
(common)
Festering Guts
(common)
Mountain
(basic)