Evolution: Virtual Booster

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Mechanics | General Information | Idea and Principles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, if you control no Minions, put a 2/2 black Zombie Minion creature token onto the battlefield.
 
{1}{u}{u}
 
 R 
Sorcery
Return all untapped permanents to their owner’s hands.
 U 
Enchantment – Aura
Enchant Land
Enchanted permanent has shroud.
You may pay 1 less to pay any lurk costs of enchanted land.
As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”.
 U 
Artifact
T: Add B or R to your mana pool.
1BR,T, Sacrifice Talisman of Termination: Destroy target creature. It can’t be regenerated.
 U 
Artifact Creature – Construct
Sacrifice Pint Gnome: You gain 3 life.
Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
0/1
 C 
Instant
Destroy target noncreature permanent.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Fungal Burst can’t be countered by spells or abilities.
 C 
Creature – Human Bandit
First Strike
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mountain Bandit enters the battlefield, target creature you control gains first strike as long as Mountain Bandit remains on the battlefield.
2/2
 C 
Creature – Human Knight
Vigilance
T: Target creature gets +1/+1 until end of turn.
2/5
 C 
Creature – Human Wizard
When Head Researcher enter the battlefield or is turned face up, draw a card.
Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
1/1
 C 
Creature – Zombie
Intimidate
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Horrid Ghoul enters the battlefield, target creature you control gains intimidate as long as Horrid Ghoul remains on the battlefield.
2/2
 C 
Sorcery
Put a +1/+1 counter on target creature. That creature gains flying until end of turn.
 C 
Creature – Spider
Reach
Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
When Web Spitter is turned face up, you may destroy target creature with flying.
2/6
 C 
Creature – Zombie Mercenary
When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
 C 
Instant
Counter target spell unless its controller pays 1 for each tapped permanent that player controls.
 B 
Basic Land – Mountain

Minions of Night (rare, foil)
Drown (rare)
Set the Hunt (uncommon)
Talisman of Termination (uncommon)
Pint Gnome (uncommon)
Fungal Burst (common)
Mountain Bandit (common)
Flagbearer Knight (common)
Head Researcher (common)
Horrid Ghoul (common)
Take Wing (common)
Web Spitter (common)
Spine Hunter (common)
Spellfreeze (common)
Mountain (basic)