Evolution: Virtual Booster

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Mechanics | General Information | Idea and Principles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Wizard
U,T: Tap target artifact, creature, or land.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Puppet Master enters the battlefield; untap target artifact, creature, or land.
2/2
 
 M 
Sorcery
Target player skips his or her next three turns unless he discards his or her hand and sacrifices all nonland permanents he or she controls.
 U 
Creature – Elf Shaman
When Elvish Seer enters the battlefield, draw a card.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Elvish Seer enters the battlefield, draw two cards.
3/3
 U 
Instant
As an additional cost to play Demonic Pact sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
 U 
Creature – Human Knight
First Strike.
When Imperial Paladin deals combat damage, the next time it would be dealt damage this turn, prevent it.
2/2
 C 
Instant
Return up to two target creatures to their owners hands unless its controller pays 2.
 C 
Enchantment – Aura
Enchant Plains
When enchanted Plains is tapped for mana, target creature gains first strike until end of turn.
 C 
Instant
Target player sacrifices a creature.
Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That player discards a card.
 C 
Creature – Zombie Mercenary
When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn.
Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.)
2/1
 C 
Creature – Human Cleric
When a player turns a card face up, you may gain 3 life.
2/3
 C 
Sorcery
Destroy target land or creature with defender.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Rain of Magma deals 2 damage to that card’s controller.
 C 
Creature – Squirrel Beast
When Nut-Bound Alpha deals combat damage, put a 1/1 green Squirrel creature token onto the battlefield.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Nutbound Alpha enters the battlefield, it gains haste until end of turn.
2/2
 C 
Instant
The next time a nonland, nontoken permanent would enter the battlefield this turn, its owner puts it on top of his or her library instead.
 C 
Sorcery
Search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put that card tapped onto the battlefield instead.
 
 B 
Basic Land – Swamp

Puppet Master (uncommon, foil)
Obligate (mythic)
Elvish Seer (uncommon)
Demonic Pact (uncommon)
Imperial Paladin (uncommon)
Price of Ingenuity (common)
Aura of Arms (common)
Demonic Edict (common)
Spine Hunter (common)
King’s Apothecary (common)
Rain of Magma (common)
Nut-Bound Alpha (common)
Punish Confidence (common)
Scout the Horizon (common)
Swamp (basic)