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CardName: Endugu, the Mastermind Cost: 2UU Type: Planeswalker - Endugu Pow/Tgh: /3 Rules Text: [+1]: Until your next turn, nonland cards in your hand have flash. [-2]: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield. [-7]: Take two extra turns after this one. Flavour Text: Set/Rarity: Evolution Mythic

Endugu, the Mastermind
{2}{u}{u}
 
 M 
Planeswalker – Endugu
+1: Until your next turn, nonland cards in your hand have flash.
-2: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield.
-7: Take two extra turns after this one.
3
Updated on 30 Jan 2013 by Alex

History: [-]

2010-12-09 05:44:03: Veredictum edited Endugu, the Mastermind

I'm not sure how I really feel about this planeswalker. His first ability seems weak because if you curve out with him turn 4 or even drop him turn 5 or 6, he seems extremely underwhelming and just generally unfun because he won't do very much. His minus ability is obviously powerful and I think works well with the mana cost of 2UU. I don't like how if you use his ultimate at 7 you lose control of creatures you had taken control of with Endugu. His ultimate is fine. Not earth-shattering, but you should probably just win after playing it.

I think some playing around with his first ability could turn him into a superb planeswalker.

Yes his first ability doesnt thrill you a lot, keep in mind i designed this much before Jace the Mind Sculptor so the power level of the blue planeswalkers or planeswalkers in general was a bit lower, and since i continued working on the set and power level got up (Jace the Mind Sculptor, Koth), i kinda didnt go back to change this guy, i did change the red planeswalker to be able to compete with Koth, but i should probably look into this guy a bit more. Any suggestions for his first ability?

Loyalty abilities are [+1] not {+1}.

2013-01-30 17:20:25: Alex edited Endugu, the Mastermind:

fix loyalty ability formatting

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