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CardName: Grinning Imp Cost: 1BB Type: Creature - Imp Pow/Tgh: 2/2 Rules Text: Flying Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Grinning Imp enters the battlefield, all creatures get -2/-2 until end of turn. Flavour Text: Set/Rarity: Evolution Uncommon

Grinning Imp
{1}{b}{b}
 
 U 
Creature – Imp
Flying
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Grinning Imp enters the battlefield, all creatures get -2/-2 until end of turn.
2/2
Updated on 18 Feb 2016 by Veredictum

History: [-]

2010-12-09 06:05:09: Veredictum edited Grinning Imp

Is -1/-1 enough ? I've noticed a lot of creatures that would have been played before this one would be curve creatures and 2/2 or larger.

2010-12-27 00:13:35: Calus Drakin commented on Grinning Imp
2010-12-27 00:13:35: Calus Drakin commented on Grinning Imp

If i made it -2/-2 i would have to make the imp bigger 2/3 or 3/3 for it to survive, or maybe add a "Other creatures" clause but that seems a bit odd in black imo.

As it is you could potentially get away with this at Common. It would have to be tested, but it isn't overpowering - a 2/2 flyer for {1}{b}{b} that COULD have an extra effect IF you draw it at the right time, and that effect hits itself as well.

2011-01-10 23:31:41: Veredictum edited Grinning Imp

Will be testing, drawback will be it kills itself but a bigger effect.

­Cackling Imp already exists.

Reminiscent of Gloomdrifter. (Which was quite bad, so don't feel you have to take the power level that low.) But it's not actually that similar. It's more a Wind Drake that randomly turns into Infest on turn 3. And turn 3 isn't when you normally want to cast Infest. Infest effects are normally uncommon, though, as that's quite an effective board sweeper in limited.

2011-03-26 01:30:24: Veredictum edited Grinning Imp

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