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CardName: Induce Madness Cost: 1UU Type: Sorcery Pow/Tgh: Rules Text: For each card in target player’s graveyard that player puts the top card of his or her library into his or her graveyard. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Then that player puts the top seven cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Evolution Mythic

Induce Madness
{1}{u}{u}
 
 M 
Sorcery
For each card in target player’s graveyard that player puts the top card of his or her library into his or her graveyard.
Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Then that player puts the top seven cards of his or her library into his or her graveyard.
Updated on 18 Feb 2016 by Veredictum

History: [-]

2010-12-09 05:48:32: Veredictum edited Induce Madness

Maybe the triggers on this card should be reversed ? Especially at Mythic. I can't imagine a player would really have more then just 2 or 3 cards in their graveyard at max by turn 3. Might be more effective to mill a set number of cards first, then have the curve ability mill more depending on how many cards are in the graveyard already.

2010-12-27 00:09:26: Calus Drakin commented on Induce Madness
2010-12-27 00:09:26: Calus Drakin commented on Induce Madness

Yeah, that sounds sensible to me. Otherwise it's a 7-card Glimpse the Unthinkable but more expensive. Whether or not you make that change, it shouldn't be mythic.

2010-12-27 01:07:58: Alex commented on Induce Madness
2010-12-27 01:07:58: Alex commented on Induce Madness

You could make the player discard some cards or make it cost 1UB. It is Induce Madness . . .

2010-12-30 11:45:09: DrugsForRobots commented on Induce Madness
2010-12-30 11:45:09: DrugsForRobots commented on Induce Madness

This is a tough one for me as i know its wording/power is really clunky and the curve 3 doesnt really make sense, but i see this as a strictly better Traumatize that can actually win you the game for 3 mana, i really need to make this better or less clunky with the curve ability, any concrete suggestions? Also i dont want this to cost 1UB as this is a mono colored set.

I think this card is better suited for a higher mana cost (with a higher Curve as well obviously). Perhaps at 4 or 5? I know you don't want to do any Curves above 4 in the set, but this is one that is begging for a higher Curve.

Maybe your right, and the right thing would be to save it for the other set probably, which plays with higher curves in a way that you dont have to know which turn it is aside from the first 4, its "curve 5+".

"Strictly better Traumatize"? Definitely not. Against an opponent without very many cards in their graveyard, this will only mill about 10 cards on turn 3, and may often be worse than Tome Scour when drawn on turns 4+. Yeah, it might be better if you save it for a set where you're allowing "curve 5+".

The effect is strictly better than traumatize imo, bc traumatize only matters once, the rest of them are basically dead draws, whereas this card can actually kill on itself without any other interaction.

Ah, sorry... I assumed you were aware that "strictly better" is a phrase with a very precisely defined meaning in Magic. Glory Seeker is strictly better than Squire, but Student of Warfare isn't strictly better than Squire. Of course Student is a far better card than Squire (or indeed Glory Seeker), but "strictly better" has a precise definition. "Strictly" is a very strong term... for your situation you might want to say "much better" or something like that.

Worth noting, in passing, that Alex's "strictly better" link states that Doom Blade is strictly better than Terror. It isn't - Terror prevents regeneration.

(The really odd thing is that, if you edit that page, you can see that the Terror example is no longer present, but it still renders as present.)

(It seems like that wiki page has some out-of-date presence in certain caches. The Terror / Doom Blade example was indeed removed almost a week ago, but it still shows up in certain places, probably due to internet caches somewhere.)

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