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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Showing 17 of 17 Green cards
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Show rarities: C U R M
Destroy target artifact, enchantment, or land.
Enchant creature
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
Bud, bud (When this creature enters the battlefield, distribute two +1/+1 counters among any number of target creatures.)
2/2
At the beginning of your upkeep, and the beginning of your end step, Glarrug fights target creature an opponent controls. If that creature goes to the graveyard this turn, put a number of +1/+1 counters on Glarrug equal to that creature's power.
10/10
If you control four or more tapped lands, Heavy Plant has trample.
6/4
Put a +1/+1 counter on target creature. It gains Trample until end of turn.
When Lumbering Mycoshamble comes into play, put a +1/+1 counter on target creature an opponent controls.
3/4
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
2/1
Prevent all combat damage that would be dealt this turn. Whenever damage by a creature with a +1/+1 counter on it is prevented this way, you gain that much life.
When Rootsnapping Kudzu enter the battlefield, if you control six or more tapped lands, put two 1/1 plant tokens into play.
2/3
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
0/1
At the beginning of your upkeep, put a +1/+1 counter on target noncreature permanent.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.


When Sprouting Nymph enters the battlefield, you may pay


0/1
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)

,
: Creatures with +1/+1 counters on them gain hexproof until end of turn.



1/1
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Search your library for up to two land cards and put them onto the battlefield tapped. Then shuffle your library.




Search your library for up to two land cards and put them onto the battlefield tapped. Then shuffle your library.
Vigilance, reach
2/6
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Show rarities: C U R M
Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
last 2012-04-03 23:38:11 by Alex