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Showing 17 of 17 Green cards
Go to section: White (14) Blue (10) Black (17) Red (18) Green (17) Multicolour (21) Artifact (16)
Show rarities: C U R M
Destroy target artifact, enchantment, or land.
Enchant creature
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
When Cultural Lean enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature can't attack or block.
Bud, bud (When this creature enters the battlefield, distribute two +1/+1 counters among any number of target creatures.)
2/2
At the beginning of your upkeep, and the beginning of your end step, Glarrug fights target creature an opponent controls. If that creature goes to the graveyard this turn, put a number of +1/+1 counters on Glarrug equal to that creature's power.
10/10
If you control four or more tapped lands, Heavy Plant has trample.
6/4
Put a +1/+1 counter on target creature. It gains Trample until end of turn.
When Lumbering Mycoshamble comes into play, put a +1/+1 counter on target creature an opponent controls.
3/4
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
Mycobrewery gets +0/+1 for each other creature with a +1/+1 counter on it on the battlefield.
2/1
Prevent all combat damage that would be dealt this turn. Whenever damage by a creature with a +1/+1 counter on it is prevented this way, you gain that much life.
When Rootsnapping Kudzu enter the battlefield, if you control six or more tapped lands, put two 1/1 plant tokens into play.
2/3
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)
0/1
At the beginning of your upkeep, put a +1/+1 counter on target noncreature permanent.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.
Noncreature permanents with +1/+1 counters on them are 0/0 green Plant creatures in addition to their other colors and types.
: Add
to your mana pool.
When Sprouting Nymph enters the battlefield, you may pay

. If you do, search your library for a card named Sprouting Nymph and put that card onto the battlefield. Then shuffle your library.0/1
Bud (When this creature enters the battlefield, put a +1/+1 counter on target creature.)

,
: Creatures with +1/+1 counters on them gain hexproof until end of turn.

,
: Creatures with +1/+1 counters on them gain hexproof until end of turn.1/1
Manacycling
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Search your library for up to two land cards and put them onto the battlefield tapped. Then shuffle your library.
(
, Discard this card: Add 
to your mana pool. Draw a card.)
Search your library for up to two land cards and put them onto the battlefield tapped. Then shuffle your library.
Vigilance, reach
2/6
Go to section: White (14) Blue (10) Black (17) Red (18) Green (17) Multicolour (21) Artifact (16)
Show rarities: C U R M
| Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |


last 2012-04-03 23:38:11 by Alex