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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

Recent updates to Community Set: (Generated at 2025-12-16 05:45:52)

  • 2011-08-30 04:48:58: jmgariepy commented on Overflood

    We may be falling into the trap of making every card competitive. I don't see why this card can't just add a Flood counter at Sorcery speed with no extra abilities. It would be a better card than Sea's Claim at that rate, and sets you up to start smashing your opponent with the sets mechanic starting on round 2.

  • 2011-08-30 04:43:51: jmgariepy commented on Wave Burst

    There's this strange problem wheedling its way through the set. I'm a bit miffed at the fact that it is unwise for Blue to play basic lands in this set. While I do think this sort of spell is appropriate, and should be made, we may want to push the focus of this mechanic on having a lot of islands in play, rather than penalizing players who happen to have an Island in play.

    I know... that's kind of strange thing to say, especially since I like this mechanic. But, when envisioning the mechanic, I saw huge Sea Serpents attacking, not silver bullet sideboard options against blue. I'm just putting out a warning that we want to keep this mechanic fun, not constraining, so we need to be careful with the numbers. ­

  • 2011-08-30 02:56:14: Camruth commented on Wave Burst

    I'm not sure it matters, though I would put it first so new players don't get mixed up.

  • 2011-08-30 01:38:30: Link commented on Wave Burst

    As would I. Also, the wording should be "if THAT spell's controller." Also, does the cost reduction need to go before the action, or is it fine where it is?

  • 2011-08-30 01:28:03: Camruth commented on Wave Burst

    I'd probably also have it cost {2} less rather than {1}{u}

  • 2011-08-30 00:56:40: Link commented on Wave Burst

    I think it would be interesting to add "Flood target land," but that's probably too much for common, and some people would probably get confused and think that the cost reduction applied to this card.

  • 2011-08-29 23:21:27: Jack V commented on Overflood

    I originally thought cantrip as well, but it seems almost too straight-forward. OK, I expanded this to be tap-anything (which generally costs {u} with a small bonus) and "flood" (it normally costs about {u} as sorcery speed to do "become an island" but is only worth playing if its a cantrip, but this version is weaker as flood still leaves the land all its other abilities.) so this should be competitively costed but not too strong. And "tap anything" is so much more natural than the specific "tap that land" that was here before.

    But there's a lot to be said for the straight-forward cantrip version too, we may change it to that.

  • 2011-08-29 23:17:21: Jack V edited Overflood:

    Changed "tap it" to "tap target permanent"

  • 2011-08-29 23:13:56: Jack V commented on Wave Burst

    Lets try that version and see how it feels.

  • 2011-08-29 23:13:44: Jack V edited Wave Burst:

    Changed it be 2UU rather than uncastable if opp doesnt' control an island

  • 2011-08-29 23:11:50: Jack V edited Wave Burst
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