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Recent updates to Community Set: (Generated at 2025-12-16 10:37:02)

  • 2011-08-31 05:27:03: jmgariepy commented on Snakefoil

    Heh, that's funny. Cancel is an obviously better card, but this card looks so much better than Cancel. That, and in a multiplayer match, someone is bound to let you have your snakes...

  • 2011-08-31 05:23:46: jmgariepy commented on Floodtide Leviathan

    That was similar to my thought, too, but I wanted to see how people reacted to this. Actually, I thought "When this creature comes into play, flood all lands" would turn more heads on a Mythic. The saboteur has its charm, but Mythic Rarity is more about punching your opponent in the face.

  • 2011-08-31 05:21:04: jmgariepy commented on a card
  • 2011-08-31 05:14:29: jmgariepy commented on Aeran Priest

    Agent of Masks is spectacular in multiplayer... even in star she roughly says "At the beginning of your upkeep gain 4 life, and deal 1 to each player". She just stinks in 1 v. 1 matchups. The ability here is clearly a 1 on 1 basis, so not as bad.

    Although, this does show off a direct comparison to the way Enlighten works now to how combo decks work in general. Had this card been around during the Urza Block, it would have gone directly into the Yawgmoth's Bargain deck. Auto-win. Obviously Bargain is broken. I only bring it up because Enlighten threatens to break open a number of 'not-quite-there" combo cards. In the same way the Storm mechanic sounds fun at first, but devolves into turn 3 wins...

    I like this mechanic, but I'm afraid of what it could turn into.

  • 2011-08-31 05:01:09: jmgariepy commented on Wave Burst

    I'm cool with a little blue v. blue, I just didn't want this descend into "the best thing about this set is all the sideboard options blue has to fight blue decks".

    Personally, I'm cool with an anti-blue counterspell, but, in my mind, it needs to be costed so that it is barely better than Cancel in the blue v. blue match up, and obviously worse when you can't get it to work. So if we costed this {2}{u}{u}, and reduces by {u} when your opponent has an island for a splashable counterspell costing {2}{u}, I'd be cool with that. Although... the more I think about it, the more this sounds cool...

    Doesn't Hate Blue Anymore
    ­{2}{u}{u}
    Instant
    Counter target non-blue spell.
    ~ costs {2} less to play if your opponent controls an Island.

    Huh? Huh? Now it's never better than a Counterspell, and seems best against players who aren't playing blue, but you're giving them islands. There will also be very few mono-blue decks where this is completely useless, since it still counters artifacts for {u}{u}.

  • 2011-08-31 00:17:08: Link commented on Snakefoil

    Most sets have both a hard and a soft counter; this is one possibility for a soft. I really like multicolor counterspells, so here's a {u}{g} option, though I have at least one other idea.

  • 2011-08-31 00:15:38: Link commented on Will of the Seas

    Flood could change. I'm sorry if I seemed like I had a problem with the Aquitect's Will version of the effect, because I don't, and it would probably be more flavorful and more flexible.
    Also, for a second counter spell (sets usually have at least two, right?) I had a few different ideas. The first was "Counter target spell. That player mills X, where X is that card's CMC." This could be either a blue-black gold card or a blue card, depending on what faction we wanted it to belong to. The second is Snakefoil.

  • 2011-08-31 00:15:30: Link created the card Snakefoil
  • 2011-08-31 00:02:15: Link commented on Wave Burst

    Can we make this more like Stoic Rebuttal, a conditional Counterspell that's usually Cancel?

  • 2011-08-30 23:59:37: Link commented on Mono Blue

    Yes. Sensei Golden-Tail, is what springs to mind, thought I believe there are others. Feel free to correct me if I'm wrong.
    Our version is closer to Aquitect's Will than Quicksilver Fountain. Perhaps it is wrong to make the change permanent, and we should have the mechanic perform like Aquitect's Will. We haven't actually discussed that in-depth.

  • 2011-08-30 22:31:16: Camruth edited Floodtide Leviathan
  • 2011-08-30 22:31:04: Camruth edited Floodtide Leviathan
  • 2011-08-30 21:50:51: cmeister2 commented on Will of the Seas

    Ugh. I didn't read CU09 Dam Break. Well, let's do what all the sets are doing these days and put Cancel in this slot.

  • 2011-08-30 21:43:30: cmeister2 commented on Will of the Seas

    So, I was thinking this might also work with "costs {1} less for each flooded land [your opponents control]"

    (I was also thinking how much more difficult Hex Parasite-like effects make the current flood mechanic)

  • 2011-08-30 21:35:50: cmeister2 commented on Mono Blue

    So, to be clear, our implementation of flooding is subtly different to that of Quicksilver Fountain, in that the duration of our flooding is permanent as opposed to "tied to flood counter", and the flooding is additional instead of a replacement for the mana ability.

    Out of interest, it seems like most of the "put a counter on X, it has a static ability" abilities are durational and tied to the counter. Are there any examples in Magic of putting a counter on something and it permanently having a static effect (not tied to the counter)?

  • 2011-08-30 21:25:33: cmeister2 created the card Will of the Seas
  • 2011-08-30 16:13:35: Link commented on a card
  • 2011-08-30 16:10:20: Link commented on Aeran Priest

    Probably true. I was comparing it in my head to Suture Priest, but your example is a better comparison.

  • 2011-08-30 16:01:54: cmeister2 commented on a card
  • 2011-08-30 15:48:12: Alex commented on Floodtide Leviathan

    I'd be inclined to cut the middle ability, and shave about 3-4 mana off the cost. At the moment it's a Serpent of the Endless Sea without the drawback, but still without any benefit except the saboteur trigger. I do love the saboteur trigger, but I think the card would draw more attention to it without the middle ability.

    Remember that our keyword lets you type [flood target land.] and it'll add the reminder text; on rares/mythics, it may be okay to omit the reminder text and just say "flood each land that player controls."

    See other cardsets