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Recent updates to Community Set: (Generated at 2025-12-16 05:46:11)
I'm still up in the air as to whether or not to limit it to outside your draw step or not. I think that, if most of the cards required you to pay for the effect, allowing the ability to activate every turn might be okay. However, with landfall, activation every turn wasn't necessarily guaranteed, and card drawing is already very good. Perhaps the trigger should be "Whenever you draw a card, if it's not your draw step, do X."
Actually, maybe it should even be "Whenever you draw cards," so that multiple card draws at once don't trigger that many times.
Yeah, I like "Aer". I assumed it would be both singular and plural, "an Aer", "all the Aer", "an Aer mechanic" etc.
Ah! So Enlighten roughly reads "Whenever you draw a card, do X". That's much better than an entire mechanic based upon drawing cards from the bottom of your deck.
It's funny. It is quite possible that that's an excellent mechanic for all the same reasons that Landfall was an excellent mechanic. My only problem with Enlighten, as it stands, is that its a little bit win-more mechanic, and a little bit "abusive finisher with an already crazy deck". See also: Psychatog. But, I think if you designed the rest of your cards knowing what to avoid, then it should come out fine. And there are a number of opportunities to increase the amount of cards "drawn" without card advantage. See also (though, too goofy for modern Magic): Sindbad.
Ah, yes, those are better. I have no preference... they both have their charms.
The name for Aer itself was just a quick name I tossed out, so it doesn't have to stay (though I've grown somewhat attached to it). If we keep it, they could be Aerites, Aeronians (lol, sounds like they're wrong about stuff), Aerish, Aeral, Aers... the list goes on.
Wow. That is impressive.
This is totally unrelated to the card itself, but wow: this is the 10,000th card on Multiverse. That's pretty impressive.
Yea, it wasn't intentional. We should change it.
I meant this as an enabler for cards like Spectral Bastion if we choose to incorporate them.
You're quite right. As is, a similar effect would work better as an instant. Here's two different enchantment possibilities:
for each creature that's attacking you.
for each creature that's attacking you.
"Creatures can't attack you unless their controller pays
Whenever a creature attacks you, you may draw a card."
Or:
"Creatures can't attack you unless their controller pays
At the end of each opponent's turn, you may draw a card for each creature that player controls that didn't attack this turn."
I like the flavor of the second one better, though it's a bit bizarre in that it encourages your opponent to attack you.
Good flavor, strange mechanic. Why would I attack you if my creature was going to be blocked and you would draw a card? Without other shenanigains ("Target creature must attack" for example) this card just operates like a poor Ghostly Prison.
This card would seem like a fine card if the "that creature becomes blocked" phrase was removed (and this card's casting cost adjusted accordingly)... but then it doesn't get the flavor across. Hmm...
Maybe this would make a better instant?
I think you've misread his ability, though maybe I'm misreading your comment.
The last half of the ability is just what floated into my head because I wanted this guy to draw a card without triggering himself. I just made it the bottom so it seemed like slightly less of a dodge.
My basic idea here is like "Draw-fall" instead of landfall. Enlighten is only the card-draw trigger (Outside of your drawstep?), not the rest of this guy's ability.
Interesting mechanic, but isn't relevant without any knowledge of what's on top or on the bottom of your library. That makes Johnny like it, and Timmy and Spike hate it.
What I'm trying to say is that unless cards with Enlighten include other ways to play with your library other than enlighten, many players will be annoyed. I don't think we can get away with the simplest execution with this keyword. If every enlighten card included one extra sentence, like "Play with the top card of your library revealed", or "
: Put a card from target player's graveyard on the bottom of their library", then it seems fine.
Though, the fact that I had to raise the cost to put a card from the graveyard to the bottom of the library to 4 is rather interesting. Would you think it fair if you could replace a draw with a card from exile? Because that's the rough equivalent of what's going on here... many cards that put things on the bottom of one's library are equivalent in cost to exiling them.
may simultaneously be too cheap, and the most expensive we can push this before people complain. I don't know.
Also, would this be better if, instead of a replacement effect, we just used "
: Put the bottom card of your library on top of your library."
I really do like the idea, though. I like the concept that your deck is gaining flying.
I think it's sensible to have one cycle of enemy-colour golds at uncommon and perhaps one at rare. Even Shards of Alara had one enemy-colour cycle: Jhessian Infiltrator, Bull Cerodon etc. I like this one.
This seems sensible to me. The Chrome Mox / Gemstone Caverns drawback is probably enough that this wouldn't be very competitive. I like the design, though.
Ursapine is precedent for green getting the shade effect :)
I think CCC is probably plenty. It's notable that even in the mono-pushing Shadowmoor, the (C/D)(C/D)(C/D) cycle (Wilt-Leaf Cavaliers etc) was still uncommon. CCC hasn't happened at common for a while, so I think that'd be enough.
That sounds fine to me, though we'll have to see what we want to do with the artifacts. The evenness of the split does feel like the Aerians are being overwhelmed, though.
Has anyone else noticed that the recent blocks all have a main keyword and a main ability word? This may need to be changed to "if it's not your draw step" or something similar.
To represent the geographical challenge posed to the Monos by Aer's height.
I love this kind of effect. Also, I've been trying to think up mechanical themes for the Aerians (maybe we should go with Aerites or something...), and card drawing and loving it are my recent thought.
To represent the Aerans being more "advanced" than the Monos, maybe the can have some sort of card-drawing subtheme. Not that card drawing will be absent from the mono colors, but it's a thought.
I'm sure this wasn't intentional, but it's funny how the natural name for a person of Aer is "Aerian," considering that they're sort of the oppressors of the other colors.
Changed rarity and ability.
I think there should definitely be enemy-color creatures in the first set, but in smaller numbers.
OK, I suggest something provisional like for common:
With the understanding that these will almost certainly be tweaked up and down a lot to start with. What refinements would you suggest?