Melody: Recent Activity
| Melody: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | White Commons | Blue Commons | Black Commons | Red Commons | Green Commons | Multicolor Commons | Artifact Commons |
Recent updates to Melody: (Generated at 2026-01-30 18:47:15)
Changed ability to damage redirection a la Glarecaster
Niice cycle! Of course, enemy-colour duals are in such short supply, this would be fairly popular even if it always ETBed tapped. As in, it'd be pretty playable in a two-colour deck.
Adjusted "naming" sequence and loyalty costs; fixed ultimate to ease memory concerns and "brokenness".
Don't worry, Jack, red (and green) will be blowing plenty of stuff up.
That makes sense.
That's a good idea Jack, it would be really amusing to me if I could develop a Gogan that would require people to fill their sideboard with random cards just to ultimate with.
I should note here that I'm designing a lot of graveyard shuffle effects to test in this early stage as a preemptive step in push towards a limited environment where players feel very comfortable casting lots of spells.
While it's probably better than Terminal Moraine by a good deal, I don't consider access to strong fixing problematic. Assuming a strong multicolor theme runs through the set, I wouldn't want to be faced with a redux of Alara, where most matches were a battle of who gets all their colors.
Nonetheless, it may be best to turn this into Terminal Moraine + Spoils of Victory
Originally this design was intended to tie in to a mini-theme in green built around converting forests into creatures.
I do think the basic land restriction keeps this within reason, as it's rare in traditional Magic that your graveyard is conveniently full of enough basics that you can use this like Exploration. Especially with most modern LD being geared against nonbasics.
Yeah, there are probably practical problems. You could make it copy a card outside the game or something, maybe, but I really don't kmnow.
I'm really not sure what card would be best. You probably either (i) want something which draws you cards and untaps mana and does something else, so you can chain it multiple times or (ii) something which will win the game right then...
Feedback from my most recent article suggests that even if the ultimate works as intended, it isn't really feasible in the real world due to memory issues. That is, someone can name a card and make up text, causing a delay as people bicker over the actual wording.
I'd play this over Crucible of Worlds in a heartbeat. Unless you've got something like Azusa, Lost but Seeking, it's pretty much strictly better: you get a land from the graveyard as well as one from hand!
...Oh, hang on. "basic land card". Okay, that might be a bit saner than I thought.
Whooaa. Cultivate on a colourless land? That's crazy good. Compare with Terminal Moraine or Krosan Verge. I think this is a bit strong, especially for common.
Although I can imagine the red half of the card screaming "Exile? Exile? I want to BLOW STUFF UP! Stupid white!" :)
Very like Feldon's Cane, costing more but not costing a card. Hm.
Ah! Like crucible of worlds, but with the limit on this being tapped instead of on playing one land a turn. It's probably at a fair price.
Nice themed planeswalker designs. The ultimate is begging to "go off" and draw your whole deck the turn you activate it... but it'll take a bit of work, thus making it a suitable ultimate design :)
Yee-owsers. That ultimate is hilarious. "I name Necropotence." Or Searing Wind, perhaps?
Actually, for permanent spells, I suspect the rules would say they're only the named card on the stack, and cease being that card once they enter the battlefield. But I wonder how many people would guess that?
Niiice. Wrath and Shatterstorm are both 4 mana, and Final Judgment is six, so it makes sense that this cross between the two should be six mana as well.