Melody: Recent Activity
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Recent updates to Melody: (Generated at 2026-01-30 17:06:46)
RZ10
For the sake of ensuring that keywords can be re-used, I do think they strive for generalized terms. That doesn't mean they'll never again push for a more cohesive flavor that demands keywords like Bushido, but it does feel like a form of parasitism that I want to avoid if possible.
As to the function of this card:
This is actually the only Melody card with a second target in the Melody ability, so I'm assuming I thought of this problem and just never fixed Hymn. Mistakes happen.
Well, it's not really "ramp" at the moment, as it costs 4. It's more a way to save some mana from one turn to another. In that respect it's like Basal Thrull, and seems fine. It's still a pretty bad card :P
I can't really remember why I decided to make an aura that references Lake of the Dead, but certainly the idea was to make a terrible card in the mold of Evil Presence and just give it some other marginal use. As black is technically no longer supposed to get this style of ramp, it's doubtful that I should bother trying to revise this.
That said, adding additional rules text would probably be most appropriate, in lieu of something like a Warmonger-style ability.
@M Houlding: I think it'd be fine for an explicitly music-themed set to have music-themed mechanics. The way you mention Bushido suggests you think Wizards wouldn't do that again; I'm a bit surprised at this implication because I don't think I've heard that.
Visitor's got a good point about the "cast another spell in response" problem. Perhaps Melody should say "If you cast another spell this turn before casting this spell" or some such.
I think it's cool for an occasional set to have a cycle of rare colour-aligned equipment. Ravnica block had a cycle of guild-aligned rare artifacts, two or three of which were equipment.
Please be more polite in your comments, Visitor.
My apologies, M Houlding. It's rare for people to be as nasty and pedantic on Multiverse as seems to have just happened to your set.
Whoever you are, Visitor, could you be more polite in your comments please? Also, it'd be more polite if you could fill in a name so that we can address you directly.
This could indeed be cast on opponents' lands (or moved onto them). You wouldn't be able to activate the last ability, since you can't sacrifice something you don't control; but many players won't realise this.
So I think although the card technically works, many players will misplay it. This can be averted by either saying "Enchant land you control", or adding something on the end of the activated ability, either "Activate this ability only if you control enchanted land" or "(You can only activate this ability if you control enchanted land.)".