Multiverse Feedback: Recent Activity
Multiverse Feedback: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Upcoming releases | Skeleton |
Recent updates to Multiverse Feedback: (Generated at 2024-04-29 02:25:38)
Well, when flicking through multiple different cards it's disruptive to have things move around. But yes, as long as things aren't actually covered up by it, it would be functional.
Um. Hm. Well. OK, amuseum could get the tooltip previews to look nicer if they made those cards use a card frame that Multiverse knows is landscape, such as Plane cards.
And the flow issue is a separate thing. Yes, I should definitely refactor individual card pages to use flexbox or some such so that you can definitely scroll to all the content.
Card image size specifically, though... I'm not sure that's my call to make. How big should they go? If the set designer supplies huge high-res images for their cards, aren't they wanting me to display them in full res?
If I put CSS on Icy Moon of
then the text is unreadable - again, because amuseum has told Multiverse that the card frame is portrait but supplied a landscape card image.
I think the main thing to fix here is the flow issue on individual card pages. If I addressed that, while letting the image still be as big as it wants to, would that meet everyone's needs?
Icy Moon is another one.
When you have a full-card image on the left; where this has a mockup. And yeah; that'sa very good example of it going very wrong.
I can come up with at least one example: The default view for Nexus of the Multiverse is one that comes to mind. The image is much wider than the mockup and its height is so much that the textbox is off-screen (in the sense that vertical scrolling doesn't even register that anything of the image is off-screen - there would need to be more comments before the scrolling feels the need to catch up).
In which view?
The site is somewhat inconsistent. Hover links like Skullcruncher Disciple have the tooltip image scaled down. In the Visual Spoiler the image is at its supplied original size.
And bizarrely, inline embeds using double-parens like this use the Multiverse render even when a full image is available:
The bottom text box of a flip card doesn't show what you've typed in it while you're editing the card, although it's there when you save changes. If you preview changes, it actually clears the enter bottom half. You also can't set the frame color for the top half separately from the mana cost, although that works for the bottom half, even though I'd expect the bottom to use the same frame as the top by default.
I'm on a very out-of-date version of Firefox, if that matters.
In this case the reminder text is pretty close, but in some cases (such as Scry 1 vs Scry >1) the reminder text is massively divergent, far more so than just some PLURALISE(N, "+1/+1 counter") algorithm would handle. So it makes sense to have the 1 / N versions for some mechanics, at which point I think it makes sense to have them for all numeric mechanics.
The slight issue is that making it a variable leads to "put one counter" instead of "put a counter." MSE is smart enough to correct for that, but I can understand Alex not wanting to spend the time writing that code
I guess trying to automate it, would end up with +a/+a counters.
As with most mechanics with a numeric parameter, now there are two versions, "Fabricate1" and "Fabricate [N]".
You don't think Marionette Master should get a +3/+3 counter? ...Fine, I'll fix it :)
That's amazing
Is incorrect.
The watermark list already includes a "Custom" option. Just find the URL for a big C symbol (e.g. this one) and paste it into the text box that appears when you select "Custom".
If that particular image doesn't quite fit your needs, you can easily edit it and upload your tweaks to any old image host like imgur.
Mmm. Yes. I've not been editing Multiverse much at all recently (you guys might have noticed), but the frame for those is dramatically different so there's not a great solution for doing them at the moment.
I worry a bit that Throne of Eldraine's new storybook frame indicates that Wizards are wanting to do more and more of these wacky funky frames going forward, which is awesome except that it's some effort to arrange my CSS to mimic them all :)
I'll try to find some time to put in a Sagas frame. It can probably work like the planeswalker frames do, so it ought to be easier than Level-Up Cards which I'd also like to do but would be rather harder.
Man this is illuminating. Oh wait im pileupping.. damn my human nature
Cool. I havent been posting cus my computer is broken and i hate websites on mobile internet.
Nice, thanks!
> Maybe just random card from set?
As I point out in the linked Conversation up there, I usually draw a booster - it's only active cards and some sets randomly have all their cards inactive, but that's something the set creator does to themself.
That said a side-wide "recent activity" would still be nice as requested elsewhere as well.
Yeah. For small sets, I'll sometimes go through and try to come up with some comment on everything; but it's tricky.
Perhaps there could be a link for a "random uncommented card in this set" in the navigation stuff up top?
...ah, create&comment fights against that. Maybe just random card from set?
Or accept that "no comments" is an implicit "Yeah, this is ok; not great, but ok"
Haha! I was waiting for that comment!