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Recent updates to Multiverse Feedback: (Generated at 2025-05-12 15:56:08)
I guess this count as "fixed"
fixed!
I found the source of this bug. I've fixed it so it shouldn't happen any more with any new Adventure cards. I'll do a database patch soon to fix the existing ones like Nest Quest that are wrong in the db.
Whew. Found a fix. A fix that makes no sense. But a fix nonetheless.
There are still a couple of lingering bugs:
But the site is basically functional again.
Now I want to sleep for a week.
Yeeaaah. I'm aware of the problem. None of the CSS or JS is rendering. I was up till 3am last night trying to fix it and I'm still trying to fix it this morning.
The site is effectively still down for maintenance. It's just that because the issue doesn't show up in my local environment, I'm trying various fixes that might work here on the live server because hey, it's not like it'll make the site any less usable.
Same issue on my end.
Here's a link: https://i.imgur.com/gt4DHhj.png
This is, at least, a hilarious issue.
I could make a screenshot.
I listed them again because I had forgotten that I had already written it on here; I did not mean to repeat myself.
I agree the "random regardless of rarity" option is good to look at random cards. (For my own cards, I use my own software, but for other people's cards, this feature is very good for this and I am glad it is implemented on here.)
The possibility to allow specifying the random seed might be useful perhaps for a Rochester draft, and you can then use IRC or other methods of communication to specify which cards you want to pick up. (If you are doing other kinds of drafting, this method might not work.)
Booster slot options has a bit more discussion, in which zzo38 lists basically the same options again.
same as Unusual boosters
OK, thank you for mentioning this. Now I know, hybrid with 3 is implemented, but not hybrid with 4.
This means that if someone uses external program with such symbols, then those symbols will not display in Multiverse, but will still work with the external programs if they implement them. This is merely the appearance, though.
However, if converted mana costs are computed, it will have to ensure that they are computed correctly, even if there are no icons for them.
I think those are some good ideas, although of course you can also use external software, such as MSE or TeXnicard, which are much more versatile in their capabilites.
Also, I have read about Lore Seeker booster pack algorithms. Here are some of them:
Simulated collation: According to the document I have, not implemented so far in Lore Seeker. Due to a deficiency in SQLite (non-window aggregate functions cannot have their own ORDER BY clause), this cannot currently be done in TeXnicard by implementing the collation purely in SQL, but it can be done in PostScript.
Naive algorithm: Select ten commons, three uncommons, one rare/mythic, and one basic land (if any), without replacement.
Taw's algoritm: As above, but replace ten common slots with monocolor common slots, one per color.
Reuben's algorithm: Start with the naive algorithm, and then discard it and try again unless all of the criteria are met (there are several criteria which must be met).
Multiverse might not implement all of the above (and I would think it unlikely to do so), of course, but they are a few ideas. There are also some other ways that Wizards of the Coast uses, so you may consider those too. Some are probably easy, and others are more difficult.
Another feature, which TeXnicard has, and I am not sure if MSE might also have (I used it before but do not remember), is the ability to set the random number seed.
Hmmm. I haven't actually done anything to make Multiverse support HTTPS myself at all. (I've been kinda meaning to, but...) Looks like my hoster is doing part of it but not quite following all the way through. I'll check it out. Thanks for the heads up.
...Bother. Yes:
> The Heroku SSL feature is included for free on any app that uses paid dynos: Hobby, Standard-1X, Standard-2X, Performance-M and Performance-L. Apps using free dynos can use the *.herokuapp.com certificate if they need SSL.
Looks like I'd need to start paying Heroku more, or jump through some hoops with OpenSSL.
(It's a bit annoying because paying Heroku another $7 per month to upgrade from "free dynos" to "hobby dynos" would get slightly better uptime but no better performance, and just one or two mildly-useful features like SSL. To actually get better performance (because I know people do still get the Application Errors and suchlike), I'd need to go up to the eye-watering $50 per month (in addition to the $7 per month I'm currently paying them for the database of a couple of hundred thousand table rows).)
Yikes. Yep, confirmed.
Not certain whether this is justified as "evilness", but some browsers will flag this site as not secure.
Update: The Error occurs fully in Chrome, while the moving pages works in Firefox, sometimes only the left arrow is shown there, too.
The arrows to Move Details Page Left/Move Details Page Right don't do anything anymore.
The one to move right also sometimes doesn't show up.
Noticed on e.g. this and this page.
no action planned
There are plenty of ways in which Multiverse is ancient and outdated just because I haven't spent much development effort on it. But this is not one of them. I'm pretty sure that I do not want any way to allow people to embed arbitrary off-site scripts on here. easypolls might be just about trustworthy, but in general it's far too easy a malware vector. Sorry.
Hm. I can't reproduce this: searching any of comments, cards or cardsets successfully finds those created by any user for me. Can you give me a specific search that you tried, what you expected to be returned, and what was actually returned (and what the URL was)?
Multipart cards (DFCs, split cards, adventures etc) indeed can't be imported. This is definitely a bug / long-standing enhancement that's needed doing. I don't really know quite how it should be represented though. The JSON Export does export things fairly sensibly, with
{"name":"Diffuse Essence",...,"layout":"double-faced","names":["Diffuse Essence","Concentrated Rage"]},{"name":"Concentrated Rage",...,"layout":"double-faced","names":["Diffuse Essence","Concentrated Rage"]}
. I could allow something like that in the import screen.Mechanics I think you can specify in card text like "[myMechanicName
]", but can't import/export the actual mechanics.
Colour indicators... hm, I don't know OTTOMH, but yes, you may well be right that they can't be imported. That at least should be an easy add.
If you can export as JSON, it should be easy to import that file into something like MongoDB and do all your complicated searches right there. Card files are likely unstructured data sets, which makes SQL not the best choice anyway
um. yeah. I randomly added the
symbols a while ago, but no plans to put in 4.
So it's not quite the same thing, but do note that each cardset's data is available in JSON or XML formats via the "Export" option in the cardset nav box. The XML does indeed include the last modified date.
I'm potentially interested in allowing people to extract extra statistics or do more powerful filtering. I don't know anything about SQL virtual tables though.
The green-white color indicator seems to be a missing image:
I actually am exporting site data already to allow myself more comfortable searches - most commonly by mana cost, which is distinctly more powerful than "Frame".
Last changes kinda seem to be stored already considering what is tracked for "recent activity" and card comments.
The ability to directly access the data would make things easier and probably a lot faster.