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CardName: Fabricate N reminder text for N>1 Cost: R Type: Pow/Tgh: / Rules Text: Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Fabricate 2 (When this creature enters the battlefield, put 2 +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Flavour Text: Set/Rarity: Multiverse Feedback None |
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Is incorrect.
That's amazing
You don't think Marionette Master should get a +3/+3 counter? ...Fine, I'll fix it :)
As with most mechanics with a numeric parameter, now there are two versions, "Fabricate1" and "Fabricate [N]".
I guess trying to automate it, would end up with +a/+a counters.
The slight issue is that making it a variable leads to "put one counter" instead of "put a counter." MSE is smart enough to correct for that, but I can understand Alex not wanting to spend the time writing that code
In this case the reminder text is pretty close, but in some cases (such as Scry 1 vs Scry >1) the reminder text is massively divergent, far more so than just some PLURALISE(N, "+1/+1 counter") algorithm would handle. So it makes sense to have the 1 / N versions for some mechanics, at which point I think it makes sense to have them for all numeric mechanics.