Multiverse Feedback: Virtual Booster
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| Mechanics | Upcoming releases | Skeleton |
You could alternatively have 15 random cards regardless of rarity.
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Wizards have added double-faced cards (DFCs).
So yeah. They may be a terrible idea, but now they're part of the game and we're stuck with them.
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Stuff like the old frame, PCH planeshifted, and FUT futureshifted.
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When using Chromium on Ubuntu 12.04, I cannot edit cards that I have created — instead I get the "We're sorry, but something went wrong" page.
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I've been seeing a few Heroku errors on the page lately. It usually doesn't last, just half an hour or so, but it's a little odd. Wanted to ask about it in case it's slipped under the radar so far.
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The expand button doesn't work on flip cards.
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There should be a link where logged-in users can view history of their own recent actions, such as which cards they added or commented on. This would make it simpler for them to find those cards even when the overall recent changes page might not give any indication of where they are.
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It'd be nice if we could move cards between cardsets we own. At the moment you have to delete it from one and create it in the other, which loses the edit history and comments.
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When someone edits a card, they have the ability to comment on their change. I think it would be nice if there was some way to view older editions of a card as well, like on Wikipedia.
That way, you could know what I used to have as flavor text here. ;)
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The way it works now, with the frame selection opening a new selection box, seems to have an extra click or two. Instead, why isn't the box that says normal/split/flip always present? It will usually not matter, except when someone creates an alternate-frame card, when it become easier.
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I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
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On many cards, the text size in the mockup at top-left is slightly smaller than the text size for the same card in the hover tooltip on the "User created Cardname" links.
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Not sure what the solution should be here – but it would be nice if finished sets didn't get completely lost and vanish into obscurity; since they would seem to be a good draw for visitors. Currently though, since they have no activity – they're pretty much impossible to find unless you know about them already.
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It'd be nice if multiple cardsets could share a mechanic. Particularly obvious for several sets in the same block.
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If cardsets are too large, say for around 700 cards, I can't view them, instead Application Error shows up.
This happens whether I use either visual spoiler or cardlist. Can you help me find a way to allow me to view a large cardset without experiencing problems or the Application Error? |
Transform (double-faced) cards
(mythic)
Different card frames
(uncommon)
Can't edit cards in Safiria
(uncommon)
Frequent Heroku errors?
(uncommon)
Expand flip card text
(common)
View Own Action History
(common)
Move cards between cardsets
(common)
Card history
(common)
Split/Flip card ease-of-use
(common)
Skeletons not working
(common)
Inconsistent text size in mockups
(common)
Completed sets are invisible
(common)
Copy mechanics between cardsets
(common)
Card art on tokens looks horrible
(common)
Can't view large sets
(basic)