Multiverse Feedback: Virtual Booster

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Mechanics | Upcoming releases | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
 
Can we pretty please support {t}?
 
 M 
Legendary Feature
 U 
Ongoing Bug
When using Chromium on Ubuntu 12.04, I cannot edit cards that I have created — instead I get the "We're sorry, but something went wrong" page.
 U 
Bug
M15 flip cards render improperly, with the rare stamp jammed in the middle of the unflipped rules text, and the flipped P/T box trying to jump off the line.
 U 
 
I've been seeing a few Heroku errors on the page lately. It usually doesn't last, just half an hour or so, but it's a little odd. Wanted to ask about it in case it's slipped under the radar so far.
 C 
Enhancement
Currently, the Visual Spoiler includes non-active cards, and the cardlist includes them by default too. I should let cardset owners specify how non-active cards are treated.
 C 
Feature
It'd be nice if you could preview what a card would look like from the edit page. Particularly if you're trying to trim down the wordiness so that the text doesn't have to shrink so much.
 C 
 
The way it works now, with the frame selection opening a new selection box, seems to have an extra click or two. Instead, why isn't the box that says normal/split/flip always present? It will usually not matter, except when someone creates an alternate-frame card, when it become easier.
 C 
Enhancement
I'm not sure if this is just me, but when my browser window is the wrong size (say, just fractionally less than the height of a preview), the preview tends to bottom-align with the link, but aligning with the top to the top of the window would be more visible.
 C 
 
I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
 C 
– Concern
I don't know if cmeister2 is messing around with his own account, or if someone else is sabotaging his work, but his 5 normal cards have become experimental garbly-gook. This could bode unwell for the editable format.
 C 
Feature
The export page should offer more options and a way to export a subset of cards. There's somewhat of a continuum between the skeleton, the cardlist, the visual spoiler, a hypothetical printer-friendly playtest slips page, and the plain-text and CSV export.
 C 
 
Link to my description page where the bug is: http://multiverse.heroku.com/cardsets/229
Hey, I noticed that in a description page, if you have text that's wrapped in a grey box, your script for some reason doesn't like to show card links as formatted with [[[Cardname]]]. I examined the source code and noticed that you're using both <pre> then <code> tags. I tried downloading source then displaying it locally but I think it might have problems with the Same Origin Policy or something because it's not displaying correctly locally.
Anyways, I'm not sure exactly what the problem is since I can't see your server-side script which is managing these pages but you can see the <a href='url'> tags instead of there being links. I'm going to post a comment so the text isn't tiny on the card
 B 
 
If cardsets are too large, say for around 700 cards, I can't view them, instead Application Error shows up.
This happens whether I use either visual spoiler or cardlist. Can you help me find a way to allow me to view a large cardset without experiencing problems or the Application Error?

Lower case symbols (common, foil)
Levelers (mythic)
Can't edit cards in Safiria (uncommon)
M15 flips are broken (uncommon)
Frequent Heroku errors? (uncommon)
Support "active" status better (common)
Preview button for card editing (common)
Split/Flip card ease-of-use (common)
Position of tooltips in small window (common)
Skeletons not working (common)
Sabotage! (common)
More options in Export (common)
Bad card url encoding (common)
Card art on tokens looks horrible (common)
Can't view large sets (basic)