Multiverse Feedback: Virtual Booster
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| Mechanics | Upcoming releases | Skeleton |
You could alternatively have 15 random cards regardless of rarity.
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If someone enters hybrid mana in a card's mana cost field without putting parens or braces around it (i.e. writes "3R/G" or "1R/GR/G", it's correctly interpreted as hybrid, but the frame autodetection code treats it as gold.
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Stuff like the old frame, PCH planeshifted, and FUT futureshifted.
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When using Chromium on Ubuntu 12.04, I cannot edit cards that I have created — instead I get the "We're sorry, but something went wrong" page.
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I've been seeing a few Heroku errors on the page lately. It usually doesn't last, just half an hour or so, but it's a little odd. Wanted to ask about it in case it's slipped under the radar so far.
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In the Generate Skeleton Examples, It would be nice to have Innistrad appear as one of the examples. It's one of the few modern stand-alone sets that doesn't have something funky going on with the numbers.
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I've noticed that when viewing flip cards with a good deal of text, if I try to expand the text, the font size increases but the text box doesn't increase properly. In addition, other fields don't seem to consider it necessary to move, so they cover up the words.
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I don't know if cmeister2 is messing around with his own account, or if someone else is sabotaging his work, but his 5 normal cards have become experimental garbly-gook. This could bode unwell for the editable format.
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DFCs, Kobolds, Transguild Courier and so on now have a colour indicator. We should be able to do that in Multiverse too.
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In a cardset such as The Oncoming Storm where the default display is set to be the image, there are certain places where the mockup is still used. Most notably the hover tooltip on internal links. I should display an image if one's available and the cardset is configured to prefer images.
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I'm not sure if this is just me, but when my browser window is the wrong size (say, just fractionally less than the height of a preview), the preview tends to bottom-align with the link, but aligning with the top to the top of the window would be more visible.
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Options for a cardset to have boosters that don't follow the 10 C / 3 U / 1 R/M distribution, or that ignore rarity altogether.
If the idea isn't too crazy, boosters with a number of cards different from 15 is cool, too. |
Could cards have a way to select a single comment as the cards description / rules clarification / whatever, to be shown in the various grid views?
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I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
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If you hover over a link to a card that doesn't exist, the mouseover "image" loads from an error page, but since it uses a centered text box, it has the undesirable side effect that all the text fields on the existing page also become centered.
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If cardsets are too large, say for around 700 cards, I can't view them, instead Application Error shows up.
This happens whether I use either visual spoiler or cardlist. Can you help me find a way to allow me to view a large cardset without experiencing problems or the Application Error? |
Hybrid written as "R/G" gives gold frame
(rare)
Different card frames
(uncommon)
Can't edit cards in Safiria
(uncommon)
Frequent Heroku errors?
(uncommon)
Innistrad Skeleton
(common)
Expanding flip cards
(common)
Sabotage!
(common)
Colour indicator
(common)
Mockups favoured over images
(common)
Position of tooltips in small window
(common)
Unusual boosters
(common)
Cards have descriptions?
(common)
Skeletons not working
(common)
Error page mouseover and centering
(common)
Can't view large sets
(basic)
Enhancement