Multiverse Feedback: Virtual Booster

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Mechanics | Upcoming releases | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{u}
 
 M 
 
It would be a nice feature to be able to print proxy cards to play test with
 
 R 
 
I've been contacted by someone who wondered whether a partnership between MTGNexus and magicmultiverse is in the cards.

Excerpt of the message to the right.
 U 
Bug
M15 flip cards render improperly, with the rare stamp jammed in the middle of the unflipped rules text, and the flipped P/T box trying to jump off the line.
 U 
 
I've been seeing a few Heroku errors on the page lately. It usually doesn't last, just half an hour or so, but it's a little odd. Wanted to ask about it in case it's slipped under the radar so far.
 U 
Enhancement
Stuff like the old frame, PCH planeshifted, and FUT futureshifted.
 C 
Enhancement
I'm not sure if this is just me, but when my browser window is the wrong size (say, just fractionally less than the height of a preview), the preview tends to bottom-align with the link, but aligning with the top to the top of the window would be more visible.
 C 
 
I get error 500.
 C 
Bug – Graphical
If you hover over a link to a card that doesn't exist, the mouseover "image" loads from an error page, but since it uses a centered text box, it has the undesirable side effect that all the text fields on the existing page also become centered.
 C 
 
Not sure what the solution should be here – but it would be nice if finished sets didn't get completely lost and vanish into obscurity; since they would seem to be a good draw for visitors. Currently though, since they have no activity – they're pretty much impossible to find unless you know about them already.
 C 
 
It would be nice if there was a button that allowed us to see what the finished card would look like before we create them.
 C 
 
I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
 C 
 
In the Generate Skeleton Examples, It would be nice to have Innistrad appear as one of the examples. It's one of the few modern stand-alone sets that doesn't have something funky going on with the numbers.
 C 
Feature
It'd be nice if you could preview what a card would look like from the edit page. Particularly if you're trying to trim down the wordiness so that the text doesn't have to shrink so much.
 C 
 
You know how you can make a booster? It would be useful to make six at once, plus order them by color.
cough Useful for playtesting cough
 B 
 
If cardsets are too large, say for around 700 cards, I can't view them, instead Application Error shows up.
This happens whether I use either visual spoiler or cardlist. Can you help me find a way to allow me to view a large cardset without experiencing problems or the Application Error?

Proxy (mythic, foil)
Collaboration with MtGNexus (rare)
M15 flips are broken (uncommon)
Frequent Heroku errors? (uncommon)
Different card frames (uncommon)
Position of tooltips in small window (common)
Can't generate a skeleton (common)
Error page mouseover and centering (common)
Completed sets are invisible (common)
View cards before publish (common)
Skeletons not working (common)
Innistrad Skeleton (common)
Preview button for card editing (common)
Sealed Pool (common)
Can't view large sets (basic)