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Recent updates to Multiverse Feedback: (Generated at 2025-05-13 00:00:16)
Hah, and mtgo doesn't need them; as it could easily fan out just the cards in graveyard that matter; and your opponent can't watch you looking.
What's strange is that they still use them on MTGO (for new cards), acknowledging that they are in fact useful.
I always found it to be an appealing little graphic icon too, though it doesn't quite mesh with the modern frame.
Back in the day, I did find them faintly useful. I was sad when Wizards said they wouldn't be happening on cards after Odyssey block.
I'm not going to argue whether they should exist or not. I'm just wondering how useful people found them when they existed. I mean, the whole point was so that you could easily spot the gravestone symbol in your graveyard, when your cards were fanned, and, therefore, know that you had effects down there. Did that work with people? Did anyone scan for the graveyard symbol over looking at individual cards?
Color indicators do in fact have rules meaning: on a card like Karoo Myr Cat, the lack of an indicator means it would need an extra ability to say that it's white.
Graveyard icons, on the other hand, are officially meaningless, and they aren't used with the modern card frame at all, even for reprints of cards that originally had the graveyard icon (the Commander version of Wonder, or the upcoming reprint of Ray of Revelation in Dark Ascension).
Hmm. So it is.
Still a problem
Um, nope. Now my cards are cut in half. For example: Bad Wolf Entity.
fixed, more or less
I should also provide the ability to mass-assign active status of true or false. noyahuid encountered this here.
Oh. Hmm. That's not a bad idea. I might see if I can work that in, even if just for tooltips.
Oh, I meant keep the tooltip the same size; but always force the card image to be scaled.
Hah. It ain't an img. Not at the time my AJAX library looks for it. It's just an
<a>
with a class or two. It only finds out it's an img when the request comes back from the server, which is long after the Prototip library has locked in the width that the tooltip will be henceforth & forever.But it's okay, as I said over on Haunting Vision, I do have a fix already working locally; when generating the
<a>
I look at what the card is at that point, and add a class to the link that my client-side JS uses to take a reasonable guess as to how big to make the tooltip.If you do you'll make friends, the web guy here is fuming at the lack of decent working tooltip libraries anywhere on the net. (As an immediate fix - set the width and height attributes on the img?)
done!
done!
done!
done!
done!
done!
done!
For some reason, it's gotten better/worse. Now it only does it some of the time.
Ugh, this is why I was so slow with uploading cards the past seven months.
Wow. Yeah, that's awesome. I ought to be able to do something with that.
As you say, though, not particularly soon. Perhaps in the next-but-two release, so sometime around spring-summer.
This seemed fairly complete: http://magicseteditor.sourceforge.net/doc/file
My request is very very non urgent though. Do useful stuff first ;)
If anyone can point me at any doc for MSE's format, I'd be happy to try. I've not found any explanation of what their format is so far.
Oooh! Oooh! Can we get an export format for MSE?
I think this would tie together with a more comprehensive Export page.