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Mechanics | Upcoming releases | Skeleton |
Recent updates to Multiverse Feedback: (Generated at 2025-05-12 23:55:59)
It works, just not properly.
Same as this bug.
The stats on the skeleton page doesn't include keywords or DFCs - just numbers at each rarity and colour.
I think most of the sets people want to create on here are expansion sets rather than core sets, but yes, it'd be good to have stats for the core sets too.
Zendikar also has a high number of Equipment. I think most non-core sets do nowadays, so we're mostly comparing core to non-core. I do think Magic 2012 should be represented, though. A core set probably is more important than a normal numbers 'advanced' set.
Innistrad does have a high number of Equipment... and DFCs. A core set would be better, but its keywords aren't spread across all colors. Zendikar is kinda regular, except for the 10-15 extra land slots. >>
I would greatly appreciate this feature.
make "artifact", i.e. duplicate
Same feature as requested on Level-Up Cards, I assume?
Don't worry, Alex. I'm quite sure they will come up with some other way that changes how the card is formatted in Magic 2013. :D
That's a good idea.
I can get to my sets by clicking on my username, but I was thinking more about one-offs in the Design Challenges set.
It occurred to me that I could have just asked for Magic 2012. But Innistrad has more common artifacts, so it feels more like where people want to go with their design. One or the other should be fine, though.
And as for the generation problems: Owch! Turns out skeleton generation is completely broken for everyone! Thanks for the report - I've logged it as a bug.
Sensible. I'll add this in the next update.
Except the DFCs. For example, Garruk Relentless is #181a and Garruk, the Veil-Cursed is #181b.
Also, as an aside, I haven't been able to generate a skeleton for Mashup: the Gathering Alpha. I gave a code to some of the early cards moved over... is that what's stopping the skeleton from assembling?
How odd. I do have JavaScript watching each keypress, but I don't do anything to those keypresses. Has anyone else seen this?
smaller title
Mm. Yeah, it's definitely feasible; the codebase used to try to do that, and probably still does in one or two places. It involves fiddling with sessions, which I haven't really done much with - Multiverse is pretty stateless at the moment. But it'd make sense to give this another look.
I agree with this suggestion. I took a couple of attempts to find the set too.