Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 08:49:27)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 08:49:27)
The second ability should probably be a -1, a -2, or at least have it deal 2 damage to target creature instead of each creature, especially because of his low mana cost.
I think bumping this to a

4/4 might be a good idea, except for what SadisticMystic pointed out about Hypergenesis Cascade decks and this: At 2cmc, it messes with that combo.
Not only do you have to not play a 1-drop, but they have to play one: if this ties the count at 1-1 you get to keep it, but not if it gives you a 1-0 lead.
If you were to play this on turn 2, you might have just not played a 1-drop so you can play this 3/3 flying the next turn. The drawback just doesn't seem like a drawback, because it pings. I'm still thinking this could be costed

so that you have more incentive to play creatures on turns 1 + 2 so you don't get attacked.
Huh? This ability is normally quite a drawback. It becomes a lot more of a drawback the more mana it costs. It's a creature that can't be played at all unless you're outmatched (it just turns into Death of a Thousand Stings without the lifegain at that point).
I think you would choose the player because it says "that player". But yes, there some broken combos that can happen with this. Also, why is this 2 mana? 4 mana would be balanced if you remove the Flying, so I guess

would be fine with flying for a 3/3 with that ability.
I'm not worried about creating a Legacy archetype, because I think the format could handle it. From what I know, that's how Wizards sees things, too.
As for the second question, I have no answer. I thought it would affect all opponents with fewer creatures than you, but maybe it would just be one of your choice? No idea.
If you resolve Eureka or Hypergenesis to end up with a creature advantage, you can keep trying to drop this and automatically take all life away from the opponent, during resolution of the spell. The nice thing is that as a 2-drop, it gets in the way of the conventional Hypergenesis deck, but it might be the win condition of choice for a resurgence of Eureka decks in Legacy.
By the way, what's supposed to happen in multiplayer games? Say you drop this as your second creature, against 2, 1, and 0. Who's supposed to lose life, or might you perhaps even have the option of having it look only at player 2's board (using "a player" in the same sense that Fact or Fiction uses "an opponent") to actually let you keep it?
Even better with Mistfolk (remember that card?), Eight-and-a-Half-Tails, Declaration of Naught, Vexing Shusher (on color!), or Spellskite (not quite on color but close enough for most purposes).
Blind Seer is slightly worse as then you need a spell that costs 3, and he costs 4 himself, but go figure that this is the kind of card that starts to bring out Urza's true power.
Not bad with Vexing Shusher, either.
Hee. Okay versus counters, but really, really good with Izzet Guildmage / Nivix Guildmage :P