Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 07:12:43)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 07:12:43)
Was it someone on Multiverse who invented inverted mana that was "paid" by mana you'd already spent that turn?
I wish this didn't make it possible to produce
{iU} on turn one.
Reminder text something like "(To pay {iU}, untap a permanent that could tap to add
.)"?
Fun idea. I thought
would be broken too, but it wasn't, really. Though my Puresight Merrow-Hermetic Study deck won a lot and annoyed people a lot.
Two islands?
I am aware of how broken this would be, by the way. Just thought I'd toss it out there anyway.
Huh. That's an interesting mana concept. Though probably would be templated as "Untap two Islands" for simplicity. Just as dangerous too, if even a few of these cards exist games will be very VERY short.
{iW}, {iU}, {iB}, {iR}, and {iG} are the inverse mana symbols. Similar to
, they represent untapping a resource that could produce that mana. To pay {iW}, one could untap a Plains, a Glacial Fortress, or a Birds of Paradise.
The inverse mana symbols are black circles with colored symbols.
I know Maro has said that
is unlikely to ever come back... but it's still one of my favorite mechanics.
It is rare. At least it wouldn't pop up in limited with a crazy amount of frequency.
Vitenka's query does make me wonder if this would be so bad if it easily went infinite, especially if there were no enablers with it in Standard. After all, Melira makes any Persist creature go infinite for the same number of cards.
Better than a 3 card infinite combo. It combos with itself and any one card that lets you sacrifice a creature for net gain... which could be 50% of your deck, in theory. It still might be fine, though. Triple White doesn't have many good outlets for infinite sacrifice (though, artifacts often do...)
Or just add a small activation cost.
Or just accept it? After all, you need a sacc outlet that does something and now it's a 3 card infinite combo - and wotc don't seem to mind those any more.
I think returning the thing at end of turn might be simplest.
Or perhaps rather than an ETB trigger make it a tap-and-sac ability on this?
The card draw makes me a bit uncomfortable. I wonder id this should be
.
"If you cast it from your hand". Unfortunately, that wording would upset a lot of people because you aren't letting them do the fun thing they want to do...
Or adding "~ can't be sacrificed as payment" or "When ~ ETBs, if it was cast..."
Is there an easy way to fix it? Probably either adding a payment or making it return the thing at end of turn.
Apparently. :(
Doubles of this, or this plus a Clone, and then an instant-speed sacrifice outlet and possibly a soul sister. Too easy?
Forgot Defender.