Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 17:12:11)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 17:12:11)
That's a curiously wonky and hidden-drawback way of saying Avatar of Woe meets Dwarven Driller.
It seems really good with enchantments, to be honest. Play a black enchantment on rounds 1 and 2, then drop this on four, and you could potentially knock your opponent's game down a peg. Especially if their best creature is a 4/3... they won't be able to get past your 1/3 Cleric.
That said, I don't really know if it's broken powerful. Theros should do a good job telling us how often devotion works... I just haven't played it enough to get a good read. Perhaps Metalcraft gives us some clue as to how often 3 black permanents might be on the table?
Is it that powerful? It is when you have a lot of black permanents, of course, but (in most games I've played) you aren't often going to have enough to keep big creatures in check. This is less powerful that Royal Assassin in some ways, especially since it relies on something external to even activate the ability. Admittedly, it is more powerful in other ways.
Mmmm... turns all of your black creatures into relatively incompetent assassins, at a cost of 1 life per try.
It's a powerful ability to have sitting around to worry about in the middle of a combat phase though; very flexible.
Yow. That's a very powerful black ability. The power level balance seems like it'd be better the other way around. Maybe the life payment slows it down enough, though?
This is probably even more broken now...
Lame.
Mirror match ahoy: If an opponent lands one of these, just drop one yourself and have the game end in a draw as soon as any trigger goes off! You don't even get an opportunity to use unlimited mana to win in response, since the game just fills the stack with triggers that don't resolve. No one even gets priority to stop it.
I'm not a huge fan of red destroying enchantments. I also think that Winnow doesn't really fit in the current color pie, but then, Renounce the Guilds doesn't seem to fit to me either.
I always had the feeling that Winnow played in this space too. That said, if I was to rewrite the color pie, one of my first objectives would be to have red establish itself as the "I like individuality" color. I'd push token destruction, and double permanent destruction on that color. Seems like a good way for blue/red to have an out against permanents it couldn't otherwise destroy, too. Copy it, then destroy the original.
I can certainly see that flavour-wise this is dubious in white. With this name it certainly works in blue's two enemy colours.
I wonder if Pinocchioken makes more sense as an instant so it can hose cards like this.
Interesting. I had a hard time deciding where to place it, not knowing that Dogged Hunter exists, and I would have put it in white second to last. In fact, I wasn't sure any color would get it on its own, though I suppose white would be the best single color, since it's arguably the best color at dealing with any permanent type. It seems like Dogged Hunter wouldn't be printed today, since white is more likely to get token love in the form of things like Intangible Virtue.
Inasmuch as this effect is any colour, it's white, I think. Dogged Hunter.