Link's Unplaced Cards: Recent Activity
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 17:10:37)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 17:10:37)
Was "Target creature gets +1/+1 and gains flying, first strike, vigilance, lifelink, and hexproof until end of turn." This seems more pleasingly anti-land destruction.
Fixed-ish.
Well, I can consider you my friend, while you consider me your enemy. But, no, I'm pretty sure the rules don't work that way. I'm just throwing out suggestions.
The CR treats "teammate" and "opponent" as strict antonyms, so what would an ability like that even mean? "2+2 is 5, but Big Brother says it's still 4 too."
Frenemies? It does make me wonder if this card should say "Target opponent is now your teammate. They are still your opponent."? Also, is this one sided? Can player A be player B's teammate, but player B be player A's opponent?
Earthquake for a draw generally costs more than 6. Divine Intervention, which had that as its sole, specific purpose, costs 8 and two turns.
Slithery Stalker was changed in development to make it unable to target creatures you control, because the then-combo with Shifting Sky, for a total cost of 6 mana and two cards, was thought of as too easy a hurdle to allow draws out of nowhere.
In a tournament, yes. Which may be somewhat counterintuitive, but I guess it's no odder than an Earthquake making all players lose at the same time leading to a draw.
But if you both win simultaneously, in a tournament setting, isn't that a draw?
Hmm. But normally if all remaining players are teammates, that team wins the game, not draws. Eg in a 2HG game or 3v3 Emperor if you eliminate the opposing team. You don't draw, you win!
Oh, I sort of forgot about that element. I guess the game would end in a draw if there were only two players.
Buuuhhh! That is a hilarious ability. If all players remaining are teammates, do you all automatically win the game?
Now that Derevi, Empyrial Tactician has been revealed, I feel less bad about this avoiding the commander tax. At least this isn't so blatant about it.
To be honest, I'm not a huge fan of the format-specific cards like Fractured Powerstone or Command Tower, design-wise. I don't think the fact that they have abilities which are completely nonfunctional in certain formats is a good thing.
Utterly changed ability: Previously returned lands to battlefield.
It's a wonky but highly relevant ability for a nonbasic to possess.
Yeah - it's not just Strip Mine, there's also Ghost Quarter, Wasteland, Tectonic Edge, Dust Bowl, Encroaching Wastes...
If you animate it, it can't be blocked by other man-lands. (?) In all seriousness, it might actually be more relevant than on Horizon Drake.
Protection from Strip mine seems pretty specific.
I was thinking about superheroes, and how they might be represented by Magic cards, hence the Hero type. Artifacts and Enchantments are this fellow's kryptonite.