Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-19 09:45:23)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-19 09:45:23)
Well, I can consider you my friend, while you consider me your enemy. But, no, I'm pretty sure the rules don't work that way. I'm just throwing out suggestions.
The CR treats "teammate" and "opponent" as strict antonyms, so what would an ability like that even mean? "2+2 is 5, but Big Brother says it's still 4 too."
Frenemies? It does make me wonder if this card should say "Target opponent is now your teammate. They are still your opponent."? Also, is this one sided? Can player A be player B's teammate, but player B be player A's opponent?
Earthquake for a draw generally costs more than 6. Divine Intervention, which had that as its sole, specific purpose, costs 8 and two turns.
Slithery Stalker was changed in development to make it unable to target creatures you control, because the then-combo with Shifting Sky, for a total cost of 6 mana and two cards, was thought of as too easy a hurdle to allow draws out of nowhere.
In a tournament, yes. Which may be somewhat counterintuitive, but I guess it's no odder than an Earthquake making all players lose at the same time leading to a draw.
But if you both win simultaneously, in a tournament setting, isn't that a draw?
Hmm. But normally if all remaining players are teammates, that team wins the game, not draws. Eg in a 2HG game or 3v3 Emperor if you eliminate the opposing team. You don't draw, you win!
Oh, I sort of forgot about that element. I guess the game would end in a draw if there were only two players.
Buuuhhh! That is a hilarious ability. If all players remaining are teammates, do you all automatically win the game?
Now that Derevi, Empyrial Tactician has been revealed, I feel less bad about this avoiding the commander tax. At least this isn't so blatant about it.
To be honest, I'm not a huge fan of the format-specific cards like Fractured Powerstone or Command Tower, design-wise. I don't think the fact that they have abilities which are completely nonfunctional in certain formats is a good thing.
Utterly changed ability: Previously returned lands to battlefield.
It's a wonky but highly relevant ability for a nonbasic to possess.
Yeah - it's not just Strip Mine, there's also Ghost Quarter, Wasteland, Tectonic Edge, Dust Bowl, Encroaching Wastes...
If you animate it, it can't be blocked by other man-lands. (?) In all seriousness, it might actually be more relevant than on Horizon Drake.
Protection from Strip mine seems pretty specific.
I was thinking about superheroes, and how they might be represented by Magic cards, hence the Hero type. Artifacts and Enchantments are this fellow's kryptonite.
That's a curiously wonky and hidden-drawback way of saying Avatar of Woe meets Dwarven Driller.
It seems really good with enchantments, to be honest. Play a black enchantment on rounds 1 and 2, then drop this on four, and you could potentially knock your opponent's game down a peg. Especially if their best creature is a 4/3... they won't be able to get past your 1/3 Cleric.
That said, I don't really know if it's broken powerful. Theros should do a good job telling us how often devotion works... I just haven't played it enough to get a good read. Perhaps Metalcraft gives us some clue as to how often 3 black permanents might be on the table?
Is it that powerful? It is when you have a lot of black permanents, of course, but (in most games I've played) you aren't often going to have enough to keep big creatures in check. This is less powerful that Royal Assassin in some ways, especially since it relies on something external to even activate the ability. Admittedly, it is more powerful in other ways.
Mmmm... turns all of your black creatures into relatively incompetent assassins, at a cost of 1 life per try.
It's a powerful ability to have sitting around to worry about in the middle of a combat phase though; very flexible.
Yow. That's a very powerful black ability. The power level balance seems like it'd be better the other way around. Maybe the life payment slows it down enough, though?