Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 08:26:34)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 08:26:34)
Previously had clause "if that creature's controller doesn't control a creature named ~."
You're probably right, Alex. Seaside Citadel does compare rather favorably in several ways.
Those tri-lands are some of the most expensive uncommon lands out there. Seaside Citadel currently goes for $1.80 per for the medium price at tcgplayer.com. To be honest, I think they might be the high water mark for triple lands for a little while. Though, for all I know, they could be trumped in the next block. Magic is funny like that.
It's certainly not strictly worse than Bant Panorama. I was asking if it was strictly worse than Seaside Citadel. Okay, yes, this thins your deck, and goes crazy if you have $40 lands. But for most players, isn't the in-game experience going to be worse than Seaside Citadel?
Hee! Fun.
This could also work as a
card. Perhaps it might even be better that way, but
is my favorite color combination, so here we are.
It's not "strictly worse" because it has a basic land type, and it searches your library for nonbasic lands. It thins your deck and provides colorless mana. It's almost certainly better than the Panorama Cycle, but I don't know that it's actually any good.
Kind of wacky, when you consider the fact that, if this is a full cycle, that this could get you a Swamp or a Mountain in two turns (Sacrifice to get the green one, which is also a Land-Forest, then sacrifice that one to get a Mountain.)
Curious to compare with Bant Panorama. A bit better, because you can get white for a bit then blue or green later, but... in fact, isn't this very nearly strictly worse than Seaside Citadel?
Oh yes, this is rather obnoxious with Sen Triplets.
Hee, let's find fun stuff.
Bottled Cloister gets silly - it says "Draw a card at the beginning of each upkeep". Elfhame Sanctuary loses its downside. Wellspring becomes amusingly permanent land stealing. And Sen Triplets is a truly obnoxious lock.
It's a bit like Paradox Haze in application, except that it scales during multiplayer games.
It would mainly be for control decks or other decks doing things at Instant speed, of course. It lets you end the turn with only one mana open for Mana Leak or what have you, or allows you to tap out and still use your Druidic Satchel's ability.
I think you want a way that suggests that those that trigger in every upkeep don't now trigger twice in opponents, which makes more sense.
Nice simple idea. Kinda makes stuff you have to pay upkeep on horrible; but, well, don't run it with those.
Altered wording. Not sure whether "also trigger" or "as well" at the end is better.
Niiice.
Probably very easy to forget. Prophet of Kruphix / Seedborn Muse are big effects that you're not going to forget, but this is subtle enough I can see players completely forgetting it until after it would have mattered.
But I like the idea enough I'd say it's worth playtesting to see if it works.
You were right, it could have targeted itself. Now it would take two players to make a loop.
Ok, that's amusing enough to be worth the complexity, I feel.
Kinda odd interaction with a frenemy - I can exile ALL their creatures, they repeatedly exile my spirit until I've wound up enough triggers.
But I hardly think "Hey, I can let you blow up all my stuff! To no advantage to myself!" is a broken combo in the making. It's more a siren call for silliness.
Oh; hang on - it possibly is broken; if it can target itself it's a one-card infinite combo. Add something that wants ETB triggers and season to taste. But I'm not sure it can, since it's not there in time? Assuming that flaw isn't present, I like it.
How's this, Vitenka? Now it has multiplayer shenanigans.