Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 05:49:07)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 05:49:07)
Perhaps, though Dawn Charm couldn't stop Path to Exile, Wrath of God, or Deglamer.
Clear "Leave me alone" flavour, but Dawn Charm might be more effective in general.
I think griefer-Timmy would love this card.
Oh, absolutely. That was what I was alluding to with my "if anything he's too weak" earlier.
An occasional mythic aimed at Johnny (with a splash of Timmy-appeal) is fine, of course.
Hm. "~ ETBs tapped unless you control a permanent you don't own" is a nice touch, but I think it's unnecessary, I think the card conveys the flavour perfectly as is, it doesn't need to do it twice.
And yes, this is very cool. A niche ability, but one that's just right in the right deck, and not a dead card because it's a land.
For this amount of flavour I give you extra special permission to use the big text box on a land :)
Would making it "~ ETBs tapped unless you control a permanent you don't own" make it spicy enough to warrant the extra words?
In a similar manner to using Pull from Eternity on cards with Imprint or things like Oblivion Ring, Idruun's first ability would remove all relation between the two objects. Oblivion Ring would remain on the battlefield, unaffected.
One thing to consider about Idruun is that, as powerful as his abilities might look, he probably won't see any play by the competitive crowd with this set since he does nothing to affect the board and doesn't protect himself.
Oooh, I hadn't thought of an ring.
So you case of the ring, use this to cast the creature you exiled and then the ring gets removed... what happens next? I guess it doesn't come back, because the ring lost memory of it?
What if "Exile until" wording was used?
Well, the fun tension in making the first ability go off sooner is that you have to have exiled opponents' cards first. And sure, you can do that with Oblivion Rings and things, but if you want to use this card's built-in way to exile cards, you're taking time off from ticking down to the ultimate. So it's at least 4 turns to get any free spells with this. (Admittedly you've also acquired three Underworld Dreams in the meantime.)
So I support changing it to -2.
Maybe, but then the top ability goes off a LOT sooner and that's very nasty.
Six of those emblems means it's at least turn 12 AND the opponent didn't do ANYTHING to this planeswalker in the meantime. It's a lotta damage, though, for sure.
Maybe some way of getting rid of the emblems when this leaves play? But the card's already very wordy.
I'm thinking his bottom ability should be -2, because six of those emblems is a lot.
I want it, too! For Sen Triplets or Thada Adel or other stealy-legend Commander decks.
Well, yes.
But he's no worse used just for that than a creature that grows +1/+1 every time it hits you; dealing 1, then 2, then3... - such creatures exist, and are potent. This is unblockable - just pure lifelosss (and can go 1/2/4/4 or 1/2/3/6/6 etc if it likes); but then, unlike a creature, this can be directly attacked. So that kinda cancels out.
And unlike the potent growing creatures, this is a six mana gold mythic. The main ability - "Don't kill me, I let you cast other peoples stuff, no matter HOW it got exiled" is the real interestingly mythic powerful bit.
To the extent that opponents are gonna look for ways to give this extra life if they can't remove it right away :)
The last ability, Emblem. emblems arn't unique right? So after like 3 of these it's probably instant win.
Yow. Scary with Magmaw or Claws of Gix. But it's a 6-mana mythic and it does need external help to get truly scary, so... if anything it's probably too weak!
Oh nice! I want this!
Heee! I love it!
Seems rather good. Close to strictly better than Rupture Spire. I could see running this in a green-white deck as a cantrip Elfhame Palace.
Typo.
Typo.
Was "If you would draw a card, you may draw any number of cards instead. You lose 1 life for each card drawn this way beyond the first."