Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 03:05:41)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 03:05:41)
Hee. Sweet.
Feels like it should be white though. Cf Mentor of the Meek.
Hahaha. Yeah, I almost wrote that, verbatim. I figure people will come to that conclusion on their own, though.
When I see a card like this, I want to put "Use counters." at the end of the ability.
Yes, that is the intent. :-)
Wait, are you saying the enchantment cast this way gains the "Enchantments are
cheaper" effect? So each successive enchantment you use this on makes all your enchantments progressively cheaper and cheaper? Weird. Fun, but weird.
I conceived of this purely for the 0 ability. I'll come back to it some other day with a different + ability.
Now I think it is too strong for a +2 ability. I mean the second time you activate it (assuming you didn't remove counters the turn before), you just wrath and steal up to 8 creatures. That's very close to the ultimate now.
Funny. I left this up on my phone wine I was at work with almost that exact edit on place, but I didn't save it until just now. Now it's a mix of Adarkar Valkyrie and Grave Betrayal.
How about "Until your next turn, whenever a creature you control dies, you may remove a loyalty counter from ~. If you do, return that creature to the battlefield under your control." I think that's the only template that will get around sacrifice (by not trying to "get around" it at all).
Right now -N/-N (counters) are still a problem because if it has 0 toughness, the ability saves it once and then the rules kil it again. I guess +2 to give target creature indestructible is better here. Gives nice combat options as a plus, deals with the damage by itself but doesn't save from sacrifice or -N/-N.
Oh. Duh.
Edit: Right. The whole reason I worded it without regeneration was to save things from sacrifice, too.
Why not just regenerate it? "Until your next turn, if a creature you control would be destroyed, you may regenerate it. If you do, remove a loyalty counter from ~." That's basically what you're doing anyway.
Ah yes. Making cards at midnight doesn't always lead to me considering all of the rules or power implications. Let's change things up slightly.
Yow, Obzedat's Aid as a +2?! Zingy. Even Nicol Bolas, Planeswalker only had a 4-mana sorcery as his + ability (
TubersquishBramblecrush), though I guess that was a +3...(Also, should that + ability say "up to one"?)
I guess there are some rules issues with the middle ability here. If they bolt my guy it gets marked 3 damage and the next time state based effects are checked, it's destroyed if the damage is lethal. Then, if I remove a loyalty counter from the PW to keep my guy alife it still has 3 damage marked so when state based actions come again, it will just die again.
So as it is worded right now you can only save creature from dying for reasons other than damage. If you want to fix that, you should add "If you do, remove all damage from it."