Link's Unplaced Cards: Recent Activity
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 21:01:43)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 21:01:43)
True, that would cover Clones a lot better.
Creature type Shapeshifter is a fair approximation. I created a Shapeshifter lord back at the time of Challenge # 008, Chief of the Formless :)
It's actually supposed to be a Clone lord, but I didn't know how else to spell that out.
Hee. Sweet.
Feels like it should be white though. Cf Mentor of the Meek.
Hahaha. Yeah, I almost wrote that, verbatim. I figure people will come to that conclusion on their own, though.
When I see a card like this, I want to put "Use counters." at the end of the ability.
Yes, that is the intent. :-)
Wait, are you saying the enchantment cast this way gains the "Enchantments are
cheaper" effect? So each successive enchantment you use this on makes all your enchantments progressively cheaper and cheaper? Weird. Fun, but weird.
I conceived of this purely for the 0 ability. I'll come back to it some other day with a different + ability.
Now I think it is too strong for a +2 ability. I mean the second time you activate it (assuming you didn't remove counters the turn before), you just wrath and steal up to 8 creatures. That's very close to the ultimate now.
Funny. I left this up on my phone wine I was at work with almost that exact edit on place, but I didn't save it until just now. Now it's a mix of Adarkar Valkyrie and Grave Betrayal.
How about "Until your next turn, whenever a creature you control dies, you may remove a loyalty counter from ~. If you do, return that creature to the battlefield under your control." I think that's the only template that will get around sacrifice (by not trying to "get around" it at all).
Right now -N/-N (counters) are still a problem because if it has 0 toughness, the ability saves it once and then the rules kil it again. I guess +2 to give target creature indestructible is better here. Gives nice combat options as a plus, deals with the damage by itself but doesn't save from sacrifice or -N/-N.
Oh. Duh.
Edit: Right. The whole reason I worded it without regeneration was to save things from sacrifice, too.
Why not just regenerate it? "Until your next turn, if a creature you control would be destroyed, you may regenerate it. If you do, remove a loyalty counter from ~." That's basically what you're doing anyway.