Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 04:25:07)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 04:25:07)
I guess it automatically doesn't work in a non-commander game since the word "Commander" doesn't have any rules meaning there right?
jmg: If that step 6 worked, then you'd have a bit of a problem getting the blue mana for Control Magic in step 5.
However fortunately this is an issue that's already been addressed with Sakashima the Impostor and Lazav, Dimir Mastermind. The commander's colour identity is a deckbuilding-time restriction, and doesn't change even if the card currently identified as your commander has a different colour identity to what it did at deckbuilding time. So sadly the red mana isn't available.
It's not intended to work in a non-commander game. For some reason I thought it just automatically wouldn't work.
Hmmm. Well, in non-commander this is pretty much just a two-step resurrection. Although it's equivalent to "Return target creature from graveyard to hand" for
which seems a bit cheaper than normal for white. Especially as, presumably, this lets you re-res the creature like a normal commander, forever.
Adding general damage to a normal game is fiddly; but as life totals are 20, it isn't going to matter often enough to care about. So that's probably ok.
So yeah - go for it. I think this is a bit too cheap for such a flashy effect, and would probably want, you know, reminder text for wtf a commander is for non-EDH players, but sure.
Step one: Play Angus MacKenzie as your commander.
Step two: Living Wish for Norin the Wary.
Step three: Discard Norin the Wary.
Step Four: Ascend into Immortality Norin the Wary.
Step Five: Control Magic your opponent's Fiery Hellhound.
Step Six: Activate City of Brass for one red mana, pumping Fiery Hellhound. High fives all around.
Does this work in a non-commander game?
I considered moving this to Avoren with the other Law cards, but I want the only nonbasic lands in that set to be countries. They take up enough space.
Forgot P/T.
Looking at the others, the abilities don't have to be primarily associated with what one colour can't do, so much as an effect that's only permitted in two or three colour combinations not including the chosen colour.
So we're looking for, say, a

or 

ability that can be construed as having a
flavour.
So perhaps blink? I don't know how you make a rare sorcery version of blink, though...
Or

or 

... how about "cast a card without paying its mana cost"?
Looking back, this works much better as a green card than black, since green doesn't steal creatures. But I still can't think of a black effect. What does black not do mechanically, other than destroy artifacts and enchantments?
Was
Human Wizard.