Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 06:56:34)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 06:56:34)
Gave it a proper name
Day side: "and redirect that damage to that creature" became "and deal that damage to that creature instead," which became "and that damage is dealt to that creature instead." The first wording is most succinct, of course, but it doesn't really seem proper.
I'm still not 100% certain about the transform triggers, though currently, I do like the flavor of combat happening during the day.
Would it be horrible for the sides to make different tokens? Garruk Relentless pulls that trick at mythic.
Made the tokens slightly bigger; changed Day-side transform trigger; changed wording.
If I put this on a creature, I'll probably get rid of the first ability, so that it and Platinum Emperion feel more special and separate from one another.
As for being better than No Mercy... well, it does add
to the cost, and a few niche situations, which you've pretty much mentioned, it wouldn't be as good.
I would have no problem putting this or (((Unyielding Ice))) on a creature. I just happened to be brainstorming enchantments recently.
Oh, indeed. It does nothing against a graft deck, not much against a White Weeniequip deck, and an elf deck with Timberwatch Elf would still have a chance too. But nonetheless, it is an utter hoser for the majority of aggro decks.
I find it funny that you can still work around this without the enchantment destruction. Cast Overrun, then attack, and you might still win with your 3/3 tramplers.
Wowie. That's a heck of a lot better than No Mercy. As mentioned on Stability, it might be better if it were on a creature, because most decks have ways to deal with creatures, and for something that so utterly shuts down so many decks, you need to provide a way for other decks to deal with it.
Platinum Emperion is a better setting for the first ability, both because it's easier to kill (Doom Blade, Fireball, Shatter) and because it helps you end the game after you lock it down.
I agree the second ability is really interesting though.
Ooh. The Night side is very cool. I'm not sure the timing of the Day side works: it's modifying the damage event within the resolution of some other spell or ability, including putting tokens onto the field. This might be okay, as it's what Words of Wilding does, but there may be rules complications.
The card as a whole is very interesting. It's quite plausible that either side might get oppressive on its own, but the alternation between them is actually less irritating. The ability to shut down combat could get irritating, but it's only really a universal Circle of Protection, and for 2WWUU that doesn't seem excessive.
Oops. At the very least, I just realized both sides of this need to say "nontoken." Also I have no idea yet when it should transform.
Too tired to think of a name or decide whether this is broken or makes sense. I'll look at this again tomorrow... but feel free to suggest things before then.
You're right, this is way to cheap at 5. I was silly. I feel like Platinum Angel being 7cmc and colorless means this can be 6 with a heavy white commitment, especially since something like Worship only costs 4.
Reminder text could clear that up. Just something that tells people that damage greater than or equal to toughness kills creatures. It would be a rare occasion to let the players see behind the curtain, too.
Yeah, unless you're in a poison-heavy environment, or mass milling or something - this is WAY too cheap for that first ability.
The second one though - I like that second one. It's interesting, you can build around it. Though I fear some players will try it on with "You deal it damage, but its toughness can't change, so dealing it more damage won't help kill it." which is wrong, but I can just hear the whining already.
A.) That second ability is awesome. B.) 90% of the time this is going to read "You win." How many decks have you built that have some amount of enchantment removal? Now imagine this enchantment backed up with a modest amount of counterspells, so that the few Demystifys that you are packing are guaranteed to be countered. Platinum Emperion and Platinum Angel started as 8 and 7cc spells. Granted, they have big creatures attached, but if you removed the creature from Platinum Angel, it would probably still be a 7cc spell...